Dahri
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Intelligent Lifeform Index |
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Dahri | |
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Four Letter Code | DAHR |
Federation Status | Neutral |
Planet of Origin | Dahri IV |
Encountered | Par'tha Expanse |
T/E Rating | T0/E0 |
Current Tech Level | I |
List of Named Dahris | |
Full ILI Gallery • Permitted Species Gallery | |
- "Profit is where you find it."
- a Dahri expression.
- "Profit is where you find it."
- The Dahri are a species who could put the Ferengi to shame with their ability to not only turn a profit, but smile while pulling not only a double cross but stealing every thing not nailed down.
Home System
- Quadrant: Beta
- Location: Verso Sector (coordinates B25-0004-1294)
- Proper Name: Dahri Pirata system
- Star: It orbits a class K (Orange) star
- Distance from Star: its orbit is approximately 84 million km
- Companions: 4 other planets. It is the 4th planet in the system
- Moons: it has 3 moons.
Home World
- Proper Name: Dahri IV
- Diameter: 19,478 km (12,103 miles)
- Gravity: 0.97 standard gravity with a density of 3.5
- Axial Tilt: 13.2% with earth like seasonal effects
- Orbital Period: 388 days
- Rotational Period: 28 hours
- Classification: M
- Surface Water: 76%
- Atmosphere: 1.13 is a standard pressure with 73% nitrogen, 25% oxygen, 2% trace chemicals
- Climate: mostly a temperate climate
- Terrain: Well over half of the planet is deep ocean water with a number of large islands.
- Population: Just over 5 billion
History
The Dahri originated in the salt water oceans that cover most of the surface of their homeworld. It was here that they learned the use of tools, language and the other basic first steps needed in order to progress towards true civilization.
Eventually they developed the ability to live both in and out of the water. This allowed them to develop new tecnologies faster.
Once they had advanced to the point where space travel was possible they built ships and explored all the systems within reach. As they advanced, learned to build better vessels and met with and interacted with other races they developed into a kind of pirate, merchant class.
Government
The Dahri have a council form of government. In order to earn a seat on the council each applicant must own at least 1 Slaver class ship. This is a light cruiser. All the members of the council meet this requirement. A persons position on the council is determined by the number of ships he owns.
Description
These bald humanoids have hands with 3 long tentacle like fingers. They also have about a dozen tentacles growing on their face around their mouth. They are a strange blend of octopus and humanoid. They all like to wear some form of large brimmed hats to shade their eye's from the sun.
Physiology
They have a soft skeleton. It allows their bones to bend a lot with out breaking. Their internal organs are protected by the fact that they are very elastic. In fact they can squirm their whole body through an opening less than half their true body size.
They can also breath just as easily underwater as they do above water.
Psychology
They think anything is ok if it makes them a profit. After all they are the best. Everyone else just wish's they were as cool and trust worthy as they are.
Religion
They have no known religion, however they all seem to swear by useing one particular word, Cot'rik. If asked they refuse to explain or talk about it to non-Dahri. They have gone to extreme lengths to try and keep it's meaning secret. All anyone has been able to learn is that it has something to do with some mysterious object or place deep at the bottom of one of their oceans.
Mythology
They have a variety of tales, most have to do with the survival of the fittest. Dahri against the universe. Dahri vs the wildlife, most noticeably the Jendorvak's for food, life and survival.
Society
Their society has developed into a kind of pirate merchant mentality. Everyone works to try and advance his position, make more money. With money they can eventually buy their own ship, recruit their own crew and make their own fortune. Maybe even earn a seat on the council.
Culture
They have no known culture. No known art, music or dance.
Customs
Death Match
A Captain can be challenged by a high ranking member of his crew if that crewmember can pay the challenge price. (which is very high) The battle is to the death. No rules. The winner becomes or stays the captain.
Final Walk
This is when a crewman is punished. They are forced to enter an air lock then the door is opened and they are vented out into space. It is a very effective way of dealing with any rebellious attitudes among the crew.
Slaves
They will use any and all other races as slaves if they think they can get away with it.
Technology
They have an average level of technology. They do not have teleporters or replicaters.
Military
They don't have any true military. What they do have is a very large fleet of trading vessels that are very well armed. Each Captain has his own agenda and will ship a variety of races as crew.
Slaver
This class of vessel is basically their equivalent of a heavy cruiser. This size will usually have more fighters than workers and can usually give as good as it takes before boarding other vessels. Due to the numerous different possible variations and upgrades that the various different captains and shipyards may have added to or incorporated into the original design no two vessels are truly the same regardless of the class.
Raider
This class of vessel is basically their equivalent of a light cruiser. This size tends to be a faster more maneuverable vessel with lots of specialized fighters.
Trader
This class of vessel is basically their equivalent of a destroyer. This size has more cargo space than most of the others.
Starfleet Intelligence Files
No contact on record
Jendorvak
This is some form of large carnivorous predator that occupies most of the deep water areas on their world.
Sources
This is an original Starbase 118 species created by Cmdr. Tal Tel-ar