Transponder Signals and Prefix Codes

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[[Image:Mission%2520ops.jpg|left]] StarFleet vessels transmit a transponder signal that can be used to identify them. Prefix codes prevent unauthorized personnel from taking control of the ships computers. StarFleet uses a system of transponder codes to identify and locate its starships across the vast reaches of space. All Federation vessels are equipped to emit a transponder code. This is a kind of IFF signal, which stands for Identification: Friend or Foe?, a phrase that originates with the early black-box transponders installed in aircraft on Earth in the 20th century.

This article comes from Star Trek Magazine, v. 1, i. 4.

Instant Recognition

Transponder codes in the 24th century transmit basic information about a vessel. This often includes the shipâ⿬⿢s name, political allegiance, and its class. Because transponder codes are normally broadcast over subspace, they can be used to locate a ship over very long distances, and therefore overcome many of the limitations of sensor systems.

Transponder codes can be extremely useful when a group of ships are acting together, since they enable the fleetâ⿬⿢s commander to instantly identify each vessel under his or her command and to see exactly how they are deployed. Federation vessels automatically cross-reference transponder codes with onboard computer records and sensor data to gain a detailed picture of an approaching vessel.

The use of transponder codes is widespread among other races, but for tactical reasons the codes are not broadcast openly. Transponders are not intended to allow anybody and everybody to locate a ship; cloaked vessels, for example, do not transmit them.

Transponder codes are normally only transmitted over subspace in code. This prevents enemy ships from using them to track vessels indiscriminately and ensures that military vessels retain a tactical advantage.

On occasion, StarFleet has gained access to the codes used by their opponents to protect transponder information â⿬⿿ in 2367, the USS Enterprise NCC-1701-D was able to detect all Cardassian transponder codes across subspace. This gave them a significant tactical advantage as StarFleet vessels were able to observe the deployment of the entire Cardassian fleet.

Sensor Identification

Of course, transponder codes are not the only way to identify a vessel. Twenty-fourth century sensor systems are extremely sophisticated and, at close range, can gather enough data to identify any known vessel. If a ship enters a heavily developed area, a network of sensors on board ships, space stations, and planetary installations can be used to relay information to a tactical operations center. All this effort achieves the same result as a single subspace receiver picking up a coded transponder signal.

Sensor Ghosts

However, it is not impossible to deceive sensors. One of the primary means of identifying a ship is by using its warp signature, and ships can be modified to emit fake ones. When a Maquis group led by Thomas Riker stole the USS Defiant NX-74205, they programmed at least one Maquis ship to transmit the Defiant's warp signature. As a result, the Cardassians wasted valuable resources attempting to engage an insignificant vessel, while the Defiant was free to attack another target.

The deception was uncovered by Commander Benjamin Sisko who noticed that there were discrepancies in the subspace variance. Riker clearly disabled the USS Defiant's transponder. StarFleet were cooperating with the Cardassians but were unable to track the Defiant, even when she was not cloaked.

Transponders can prove extremely useful if a ship is damaged or destroyed. In these circumstances, the shipâ⿬⿢s flight recorder transmits a transponder signal across subspace, allowing it to be located and retrieved as soon as possible. Transponders are invaluable in this kind of situation, because if a ship is severely damaged it may not be generating any kind of energy signatures that can be used to locate vessels.

Prefix Codes

Federation vessels use another code which is vital to the ship's security. This code is known as the prefix code and is designed to prevent an enemy vessel from remotely taking control of the Federation vessel's computer systems.

Every StarFleet vessel is assigned its own unique code when it is launched. All StarFleet ships carry a record of all the prefix codes, and in an emergency they can be used to take control of another vessel. The prefix codes are seldom used, but there have been instances where knowledge of another ship's prefix code has been instrumental in winning a battle or preventing a war.

Dangerous Information

In 2285, the USS Reliant NCC-1864, under the command of Captain Clark Terell, was on a mission to survey planets as part of the Genesis Project when it was hijacked by the superhuman madman Khan Noonien Singh.

While masquerading as a friendly Starfleet vessel, Khan maneuvered the Reliant to within point-blank firing range of the USS Enterprise NCC-1701 and opened fire with phasers. Knowing the exact areas on the Enterprise to target, Khan disabled the vessel and left it a sitting duck as he prepared to destroy it along with his arch-enemy Admiral James T. Kirk.

Kirk's experience allowed him to survive the situation. He gained control of the Reliant's computers by transmitting the Reliant's prefix code from the Enterprise to the Reliant. As soon as it was transmitted, Kirk was able to take direct control of the Reliant's computers, override Khans bridge controls and lower the Reliant's shields, Before Khan could go to manual override, the Enterprise was able to cripple the ship.

Rogue Vessel

In 2367, Captain Jean-Luc Picard, commander of the USS Enterprise NCC-1701-D, revealed the prefix code of the StarFleet vessel USS Phoenix NCC-65420 to Cardassian authorities. He decided on this course of action because the Phoenix's captain, Benjamin Maxwell, was undertaking a series of unauthorized attacks on Cardassian targets. The prefix code gave the Cardassians the ability to remotely disable the Phoenix's shields, but Maxwell responded quickly and still defeated a Cardassian warship.

StarFleet officers can also use their personal command codes to remotely access the shipâ⿬⿢s computers. It is standard procedure to alter these codes if an officer is captured.