Geeva Kalpana: Difference between revisions

From 118Wiki
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 37: Line 37:
* '''Physical Limitations''': Unable to perform heavy manual labor (running included) for prolonged periods of time in 1 G. She must follow a strict workout regimen to maintain her strength, but her respiratory system just cannot cope with the strain. In environments equal to or less than her native gravity, she is far more agile, with a seemingly innate grace for microgravity.
* '''Physical Limitations''': Unable to perform heavy manual labor (running included) for prolonged periods of time in 1 G. She must follow a strict workout regimen to maintain her strength, but her respiratory system just cannot cope with the strain. In environments equal to or less than her native gravity, she is far more agile, with a seemingly innate grace for microgravity.
* '''Allergies''':  
* '''Allergies''':  
-- Certain forcefields, such as the annular confinement beam of most [[Transporters]] and most oxygen-permeable barriers (such as those on shuttlebay entrances or in quarantine labs).
** Certain forcefields, such as the annular confinement beam of most [[Transporters]] and most oxygen-permeable barriers (such as those on shuttlebay entrances or in quarantine labs).
-- 'Fresh' water. Too much of it can throw off her osmotic balance, making her sick.
** 'Fresh' water. Too much of it can throw off her osmotic balance, making her sick.
-- Artificial gravity gives her a headache. For the most part, it is a dull ache that she is used to, but damaged or mis-calibrated gravity generators can worsen it. The same applies to starship shields, tractor beams, and other gravity-based technologies.
** Artificial gravity gives her a headache. For the most part, it is a dull ache that she is used to, but damaged or mis-calibrated gravity generators can worsen it. The same applies to starship shields, tractor beams, and other gravity-based technologies.
* '''Resistances''': Unusually high tolerance for radiation.
* '''Resistances''': Unusually high tolerance for radiation.



Revision as of 21:35, 14 September 2005

Ensign Geeva Kalpana, an Iridian, is currently the Helm/Comm/Ops officer aboard the USS Wallace.


Stats

  • Full Name: Geeva Kalpana
  • Khanate/Family Name: Geeva
  • Given Name: Kalpana
  • Race: Iridian
  • Date of Birth: 235503.11
  • Place of Birth: Fe'enko Village, Ireane, Iridi System
  • Age: 27 as of 2382
  • Gender: Female
  • Telepathic status: N/A


Appearance

  • Height: 5'11" (180.34 cm)
  • Weight: 114 lbs (51.71 kg)
  • Hair Color: Dark brown
  • Length of Hair: Shoulder-length
  • Eye Color: Bright blue
  • Skin Tone: Dark tan
  • Birthmarks, Scars: There is a small scar on her right forearm from when she was in a solar sail accident as a child.
  • Tattoos/Body Modifications: None known.
  • Build: Inhumanly lanky (because, you know, she's not human), with the entire body looking 'stretched out'. Her limbs and digits and disproportionately long when compared to a terran.
  • Carriage: Often strained and sluggish, given her low gravity origins.
  • Taste in Clothing (when off duty): Moderately conservative.
  • Voice: Sounds fairly normal, even if it does sound weird to her own ears.
  • Handedness: Functionally ambidextrous, but favors the right.


Physiology

  • Birth Gravity: 0.83 G
  • Body Composition: High concentrations of salts and minerals, even for her race.
  • Unique Physical Characteristics: Nictitating membrane is clearer than usual, providing no impediment to her vision when closed.
  • Senses: Average for her race (compared to terran: weaker eyes, better ears, others normal).
  • Physical Limitations: Unable to perform heavy manual labor (running included) for prolonged periods of time in 1 G. She must follow a strict workout regimen to maintain her strength, but her respiratory system just cannot cope with the strain. In environments equal to or less than her native gravity, she is far more agile, with a seemingly innate grace for microgravity.
  • Allergies:
    • Certain forcefields, such as the annular confinement beam of most Transporters and most oxygen-permeable barriers (such as those on shuttlebay entrances or in quarantine labs).
    • 'Fresh' water. Too much of it can throw off her osmotic balance, making her sick.
    • Artificial gravity gives her a headache. For the most part, it is a dull ache that she is used to, but damaged or mis-calibrated gravity generators can worsen it. The same applies to starship shields, tractor beams, and other gravity-based technologies.
  • Resistances: Unusually high tolerance for radiation.


Personality

Kalpana is a very average person. That is, while she is very capable in many areas, she is by no means the very best (or even one of the best) in any of them. This feeling of mediocrity pervades her view of the world and she can be very tenacious in regards to anything that she considers to be 'her' area of expertise. For example, she has above average skill in piloting a solar sail vessel. If given a position of piloting such a craft, she would work very hard to keep somebody else from usurping her position, especially if she knew the person was less skilled than she.

In social situations, she tends to be friendly, but she avoids getting too close with others. In her mind, she has enough physiological issues to contend with, so she does not need to add personal relationships into the mix.

Habits

Taboos

Kalpana shares the majority of her culture's views, especially those regarding personal property. In her mind, there is a very clear line between Personal and Communal property, and never the twain shall meet. Things that she owns (such as personal effects, a change of clothes, etc.) are hers and never to be used without her permission. On the other hand, communal items (such as most replicated items, starships, shuttles, etc.) are meant to be used by the entire community; share and share alike. In her limited-resource culture, stealing - from either an individual or from the community - is one of the worst non-fatal crimes that could be committed.

While Kalpana can intellectually understand the occasional necessity to steal something that does not belong to you, it is extremely distasteful to her. She tries hard to understand the terran viewpoint, but they seem, to her, as if they do not care about such things, just smashing and stealing to suit their own needs. This kind of attitude and the mindless property damage inflicted by any number of Starfleet vessels appalls her at times. She's not about to give up her commission, but she did have a bit of a reputation in the Academy for submitting a fairly large number of formal protests concerning actions she was ordered to undertake.

In terms of her professional career, Kalpana is enthusiastic and inquisitive. Rarely does a new finding come out that she does not double-check and try to pick apart, looking for where the researcher might have made any sort of mistake. One misgiving that she has, however, is that her choice of speciality (astrometry) plays into what she views to be a stereotype: "Iridians can feel stars, so of course they like astrosciences!" The stereotype is largely within her own mind, but even so, she tries to work against it and prove that she is an astrometer because she loves stars, nor just because her race is more sensitive to gravity.

Phobias

Kalpana is terrified of holodecks. There is no logical, rational basis for this fear that Federation psychologists have been able to unearth, yet it exists all the same. She has a prescription for a concoction of anti-phobic drugs to fight the symptoms and she uses it whenever she has to enter a holodeck, but every sojourn into those grid-walled rooms is a harrowing ordeal for her.

Religion / Spiritual Devotion

Like most of her people, Kalpana participates in a form of ancestor worship, particularly on special holidays and during stressful parts of her life. This devotion is largely private, however, and falls into the category of 'personal property'.

Hobbies and Pastimes

  • List 1
    • Item 1

Likes and Dislikes

  • List 1
    • Item 1

Ambitions and Goals

Information about ambitions and goals. What are they? When were they formed? What prompted them?

Personal Achievements and Disappointments

Information about what the character sees as their personal achievements and disappointments. What are they? When did they occur? Did they occur "publicly" or "privately"?


Family

Introductory information about family.

Spouse

  • Marital Status: Divorced, widowed, etc.
    • Spouse: If you put "single" above, remove this line.
    • Place of Marriage: If you put "single" above, remove this line.

Full information about spouse here.

Children

Full information about children here.

Parents

Full information about mother and father here. Split into at least two paragraphs, one for each.

Siblings

Full information about siblings here. Split into at least one paragraph for each.


Personal History

Full Article: CHARACTER NAME Personal History

Introductory text about the character's personal history. Should be at least 5-10 lines. You can give an abbreviated timeline below, if you so desire.

Timeline

  1. 232001.01: Event.
  2. 232001.02: Event, etc.


Professional History

  • Date Graduated from Academy: 23829.07
  • Current Rank: Ensign
  • Current Assignment: USS Wallace
  • Duty Post:

Awards & Commendations

  • The Order of StarFleet Merit and Achievement 1: Date awarded.

StarFleet Assessments and Records

Full Article: CHARACTER NAME StarFleet Records

Introductory text about the character's StarFleet records. Should be at least 5-10 lines. You can give an abbreviated timeline below, if you so desire.

Timeline

  1. 232001.01: Event.
  2. 23829.07: Graduated Starfleet Academy
  3. 23829.09: Assigned to the USS Wallace as HCO Officer.


Living / Working Spaces

Detail the area that your character works in, including their personal office. Is it neat, or messy? Large, or small? etc.

  • Quarters:
  • Favorite Room:


Subordinates

Give information any subordinates your character might in charge of. If there are NPC profiles on the wiki, give links to them here.


SIM Archive

Introductory text about archive here. Archives should be broken up into logical groups of SIMs, like vessel missions. If using that scheme, name missions by the "official" vessel mission name, or by the how it relates to the character. Example links below.