Victory Handbook: Difference between revisions
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==Introduction== | ==Introduction== | ||
First and foremost, welcome to the [[USS Victory]]! If you're reading this, it's likely that you've been linked to this handbook by either [[Jaxx, Andrus|Commander Andrus Jaxx]], his first officer [[MacKenna, Ash|Commander Ash MacKenna]] or your mentor, whoever that may be. | |||
This page serves as a combined welcome and 'HowTo' page for simming as part of the USS Victory crew. | |||
==Basic Simming== | ==Basic Simming== | ||
<div style="background: LightYellow; border: 1px solid black; margin: 1em auto; padding: 0 10px; width: 200px; float: right; text-align: left;">'''Tip:''' The 'To' E-mail address box should be the last thing you fill out before sending your sim (after proof-reading it). This way, you'll never accidently send out a sim before you're ready!</div> | |||
====What to Sim==== | ====What to Sim==== |
Revision as of 02:06, 19 January 2011
This notice was placed here by AlleranTan, so go bug him to finish the page if nothing's happening.
Introduction
First and foremost, welcome to the USS Victory! If you're reading this, it's likely that you've been linked to this handbook by either Commander Andrus Jaxx, his first officer Commander Ash MacKenna or your mentor, whoever that may be.
This page serves as a combined welcome and 'HowTo' page for simming as part of the USS Victory crew.
Basic Simming
What to Sim
Need Help Getting into the Story?
Meeting Fleet Requirements
Common Problems
Telepaths
Runaway dialogue
Omniscience
MSPNPC
Confidential Email Accounts
Simming a MSPNPC
Promotions
The Mentor System
Mentor Coordination
Mentor Duties
Outside the Ship
Fleet OOC Opportunities
Extra Writing Avenues
A Mission Specific Player Non-Playing Character, or MSPNPC, is an NPC assigned to a specific player for the duration of a mission. They are usually antagonists, and are simmed using an anonymous e-mail address.
Anonymous Email Accounts
At the beginning of a mission, the CO takes volunteers for people to play these roles, and assigns them each to an anonymous e-mail accounts. During the mission, no one knows who is playing which MSPNPC, including the other MSPNPCS. We have found that this adds to the suspension of disbelief, removes expectations from the MSPNPCs, and makes the game more enjoyable. At the end of the mission, identities are usually revealed.
Simming an MSPNPC
MSPNPCs are simmed just like any PNPC, just be sure not to include information that would reveal your identity. These are a great chance to try something new or challenging with a character, since they are designed to be temporary.