Chin'toka Officer's Manual/Shoreleave: Difference between revisions

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{{Chin'toka Officer's Manual}}
{{Chin'toka Officer's Manual}}
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{{LCARS Page Title|Shoreleave|#339933}}
{{LCARS Page Title|Shore leave|#339933}}
If missions are like the episodes of Star Trek, Shoreleave is like the glimpses of life we rarely see on an episode. They are stories that allow you to develop the histories, interactions, and little things about your character that make them tick.  
If missions are like the episodes of Star Trek, Shore leave is like the glimpses of life we rarely see on an episode. They are stories that allow you to develop the histories, interactions, and little things about your character that make them tick.  


Sometimes they will take place aboard the ship, other times, an alien planet, space station, or whatever else we can think up. OOC-wise they should last around four weeks to give you, and anyone else you include, a little time to develop whatever idea you decide to flesh out.  
Despite the name, shore leave does not always involve the crew disembarking the ship.  Often, we might be exploring an uncharted planet, offering assistance to a Federation colony,  taking care of relatively routine second contact duties, or something else. The idea behind this is twofold - first, most Federation starships don't need to return to port as often as we'll have breaks between missions, and two, it gives you, the player, an additional option to use as a backdrop for sims you'd like to write.  For example, if you wanted to write a joint sim with another player, it could take place on the aforementioned uncharted planet, with your character and theirs scanning plants on the surface.  On the other hand, you could be in one of the ship's lounge, chatting over glasses of synthehol.


These are great times to scratch an itch you might have that arises during a mission while interacting with another player.
These are great times to scratch an itch you might have that arises during a mission while interacting with another player.
There's also no need to feel confined to a single scene. If you have the time, feel free to write your character(s) in multiple scenarios at once, though it's best to make sure you clarify when these scenes take place in relation to one another so that there's no confusion.
{{Chin'toka Officer's Manual End}}
{{Chin'toka Officer's Manual End}}
[[Category:Chin'toka Officer's Manual]]
[[Category:Chin'toka Officer's Manual]]

Latest revision as of 22:35, 27 August 2022

Chin'toka Officer's Manual



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Chin'toka Officer's Manual

1: Expectations
2: Sim Format
3: General Tips
4: Types of Characters
  • B: the Posting
1: Ship 101
2: The Par'tha Expanse
3: The Crew
  • C: Operating Procedures
1: Missions
2: Shoreleave
3: Submit a Mission
  • D: Advanced Topics
1: Promotions
2: Secondary Characters
3: Department Heads
4: Mentors
5: OOC Activities


NCC-97187
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Shore leave


If missions are like the episodes of Star Trek, Shore leave is like the glimpses of life we rarely see on an episode. They are stories that allow you to develop the histories, interactions, and little things about your character that make them tick.

Despite the name, shore leave does not always involve the crew disembarking the ship. Often, we might be exploring an uncharted planet, offering assistance to a Federation colony, taking care of relatively routine second contact duties, or something else. The idea behind this is twofold - first, most Federation starships don't need to return to port as often as we'll have breaks between missions, and two, it gives you, the player, an additional option to use as a backdrop for sims you'd like to write. For example, if you wanted to write a joint sim with another player, it could take place on the aforementioned uncharted planet, with your character and theirs scanning plants on the surface. On the other hand, you could be in one of the ship's lounge, chatting over glasses of synthehol.

These are great times to scratch an itch you might have that arises during a mission while interacting with another player.

There's also no need to feel confined to a single scene. If you have the time, feel free to write your character(s) in multiple scenarios at once, though it's best to make sure you clarify when these scenes take place in relation to one another so that there's no confusion.


REV SD 239908.27