Alvanian: Difference between revisions

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==Name==
* '''Proper Name''': Alvanian
* '''Pronunciation''': Al'vae'nee'an


==Home System==
{{Heading|Home System|Grey}}
* '''Quadrant''': Alpha
* '''Quadrant''': Alpha
* '''Location''': Glu'hen Sector (coordinates A23-0001-1297)
* '''Location''': Hromi Cluster  
* '''Proper Name''': Hromi Cluster
* '''Star''': 1 ([[Star_Classification#Type_F:_.28Yellow_-_White.29|Class F]])
* '''Pronunciation''': H'Romi Cl'usT'er
* '''Planets''': 7
* '''Star''': It orbits a class M (Red) star
** '''Habitable planets:''' 1, the 3rd planet from the sun
* '''Distance from Star''': it's orbit is approximately 301 million km
* '''Companions''': 7 other planets. It is the 3rd planet in the system


==Home World==
* '''Proper Name''': Alvania
* '''Pronunciation''': Al'Van'ia
* '''Diameter''': 12,618 km (7,886 miles)
* '''Gravity''': 1.06 standard gravity with a density of 5.8
* '''Axial Tilt''': 2%, no appreciable tilt and no seasons
* '''Orbital Period''': 381 days
* '''Rotational Period''': 32 hours
* '''Classification''': M
** '''Surface Water''': 38%
** '''Atmosphere''': 1.07 is a standard pressure with 73% nitrogen, 24% oxygen, 3% trace toxins
** '''Climate''': Warm tropical rainforests
** '''Population''': Just over 3 billion


==History==
{{Heading|Homeworld|Grey}}
Due to harsh conditions and high levels of various toxins and other normally poisonous chemicals on the planet all life forms developed in such a way as to be immune to the various toxins and poisons. All plants and creatures have these toxins and poisons to one degree or another.
* '''Name''': Alvania
** '''Pronunciation''': Al'vein'ia
* '''Population''': ≈3.1 billion


This includes the Alvanians who eventually evolved as the dominant life form. While they took much longer to develop on their world, the lack of any social or political strife allowed them to advance technologically at a steady rate.
====Orbital Characteristics====
* '''Mean orbital distance :''' ≈301 million kilometres (2.01AU)
* '''Orbital period:''' 381.92 days (284.84 local days)
* '''Satellites:''' 1


As a result they went from hunter/gathers to an industrial people in less than 500 years.  
====Physical Characteristics====
* '''Classification: [[Planetary Classification#Class M|M]]
* '''Mean radius''': 6309.0 km
* '''Surface gravity''': 10.40 m/s<sup>2</sup> 1.06G)
* '''Sidereal rotation period''': 32.18 hours
* '''Axial tilt''': 2°


By the 22nd century they had achieved warp drive and soon after achieved provisional federation status. Since then, their technology advancement has slowed to a bare trickle and is more focused on development of different and usually alcoholic substances for trade with other cultures.
====Atmosphere and Surface Characteristics====
* '''Surface pressure:''': 110 kPa at [https://en.wikipedia.org/wiki/Sea_level MSL]  (1.06 Earth atmospheres)
** ''Composition by volume:'' Nitrogen  73.2%, Oxygen  23.8%, Argon 1.2%, other gases 1.8%
* '''Mean surface temperature:''' 21.6° C
* '''Hydrosphere percentage:''' 68.4


==Government==
Alvania is a warm, tropical world, notorious for the poisonous and venomous species that populate it, and the vast, complex cave systems that exist under the planet's surface. Rainforests cover a significant portion of the available land, many of which have been regrown in the past century after farming and technological advances allowed for developed land to be restored to its original state.  
They have a unique form of government where they hold a lottery. The result of this lottery selects the 15 individuals, of which 14 control one aspect of the government each and the last one is the speaker. The speaker is technically the top individual as they can call for a vote while trying to keep the others in line.  


Each province submits 20 different names for each position. All the names are then dropped into a large container and each member of government selects a name from the container corresponding to their position in the government. Term of office is for 13 years. The containers are then sealed and kept till the next lottery. This is so that is one of them dies or becomes to ill to continue performing their job they can then select a replacement.
Notable native species include Alvanian [[ma:Alvanian Bee|bees]], [[ma:Alvanian spine mite|spine mites]] and [[ma:Alvanian cave sloth|cave sloths]].


==Description==
For the most part they appear to by typical humanoids along the lines of terrans. That is except for their skin tone which is a light purple/pink. Their eye's are also different being completely yellow in appearance except for a single black dot in the center. They all have black hair which they wear long. 


==Physiology==
{{Heading|History|Grey}}
While having the appearance of normal humanoids, Alvanians vary greatly from other humanoids. The first major difference is in regards to their stomachs, in which they have two instead of the traditional one.  Also, they have a highly advanced liver which is extremely efficient in the absorption and detoxification of foreign substances. As a result of this, Alvanians have a very complex diet, but in return have a high resistance to the many poisons and toxins in the native foods and drink.
====Introduction====  
This resistance to poisons and toxins serves them well, though it often makes sampling Alvanian wares somewhat hazardous to non-Alvanians, as the natural ingredients might not be poisonous to them, but they are most certainly to other species. One can interpret the Avlanian's lack of warning labels as being malicious, another facet of their duplicitous nature, or a simple lack of consideration on their part.
The hostile biosphere of the planet created an unusual development trajectory for the Alvanians, creating a society that strongly believes in and revolves around cooperation for mutual benefit. As a result, wars and conflict are extremely rare events in their history, and they are notable for forming a single planetary government relatively early in their development.


==Psychology==
The lack of conflict created slow but steady technological progress, and in the 23nd century they conducted their first warp drive tests and encountered the Federation. They swiftly applied for and were granted Federation membership, and are an enthusiastic and engaged member species.
Alvanians are quite like the Ferengi and Boslics, placing personal profit above everything, though only when dealing with other species. The Alvanians are duplicitous, animated, jocular and carefree by nature, a mind boggling combination for many individuals. Alvanains are constantly cracking jokes, participating in outrageous antics, and robbing people blind with a smile. Many consider them the 'Brevity of the Galaxy', along with the foundation of its criminal element. Alvanians also do not carry grudges, nor are they above helping an enemy, another testament to their carefree nature. Possessing an alternative standard of loyalty, an Alvanian might backstab their alien friend, but still consider themselves friends, expecting that the other might not carry a grudge, same as them. This attitude often gets them into trouble. Unfortunately for just about every law enforcement official in the galaxy, the Alvanians are just as capable of getting out of trouble as they are getting into it.  


Operating under some standard of honor, the Alvanians do not deal in slaves, sex or weapons, and are frequently conducting vigilante operations on the side of their eternal quest for profit, fun, thrills and adventure. Many Alvanian thieves also steal not for money, but for the fun of it. This does not stop them from fencing their stolen items however, though out of a sense of sentimentality they will keep something for themselves. This dichotomy of an ethical thief is also a hallmark of the Alvanian psyche.


==Religion==
{{Heading|Anatomy, Physiology and Psychology|Grey}}
No known form of religion.
====Physical Appearance====
As mammalian, bilaterally symmetrical bipeds, the Alvanians bear considerable similarities to many other Alpha and Beta Quadrant species. Skin tones present in shades of pink and purple, while hair colour is typically black (and usually worn long). Eye colour presents in shades of yellow and orange, and both the sclera and the iris are identical in colour, with a black pupil in the centre.


==Mythology==
====Anatomy and Physiology====
Alvanian myths often portray the tricksters as the heroes, as they are not only one step ahead of the other characters within the narrative, they are also seen as more intelligent and cunning, not being bound by some stuffy code of honor or service to a higher power or concept such as justice. Alvanian parables teach young children to always be sly, cunning and duplicitous when needed in one's aggressive pursuit of self interest. As is in line with the rest of their psychology, those who are malevolent and seek to cause suffering in others are vilified, but so are those who are entirely selfless and go out of their way to do good.
The Alvanians have evolved to cope with the demands of their toxic planet in a variety of ways. One of the primary adaptations is their digestive system, which provides resistance to most ingested toxins common on their homeworld (and many toxins found off-world). It includes two stomachs and a large, efficient liver, and has resulted in the requirement for a complex and varied diet.  


==Society==
====Psychology====
While their society is not truly close knit they do tend to celebrate a large number of events. In fact almost anything could be considered a valid reason to party.
The Alvanians possess a strong sense of community, and are known as an effervescent, good-humoured and social species. A common stereotype is the animated, jocular and carefree Alvanian, constantly cracking jokes and participating in outrageous adventures. As a species, they are generally careful to avoid conflict or actions that would cause conflict, but in situations where it happens, they expect the wounded party to forgive and forget, as the Alvanians do on their own world — there is no word in their language for "grudge".


==Culture==
While many consider them a species prone to theft, it is not a malicious or selfish act, but one born out of their societal expectation of absolute cooperation. An Alvanian would rarely deny another who needed something, and an Alvanian would never take something from another that they didn't need — so permission is rarely sought to take any item. ''"I was going to give it back when I was done"'' is a common response when an Alvanian is confronted over the "theft" of an item.
As a people they lean towards various forms of music and song. Especially those that can be sung in a group or loudly with very little musical accompaniment. The only other art form is wood carvings and a large number of those are various types of musical devices or drinking mugs.


==Customs==
A less famous side of the Alvanians is their skill at mediation and conflict resolution, and many Alvanians participate and serve in diplomatic and ambassadorial roles.
The Alvanian's culture revolved around their imbibement of many different alcoholic substances for various occasions. It has been theorized that this is one of the reasons for their somewhat unique physiology. Whatever their reasons, the Alvanians are masters at brewing, bartending and peddling alcoholic beverages, many of which are far more potent than their counterparts on other worlds, and usually some degree of toxic. Drinking contests and 'mix offs' between bartenders are common and highly publicized events that can go on for days, sometimes without stopping. For an Alien to gain the respect of an Alvanian without resorting to extra-legal matters, the surest way is to best one of them at a drinking contest, something that even the heartiest of Klingons have failed at. Gifted with a vastly more efficient liver, two stomachs, natural immunity to toxins and an cultural pre-disposition towards holding their liquor, it is very, very hard to down an Alvanian in a drinking contest though many have tried, and few have succeeded. Those very, very few aliens that have bested an Alvanian are gifted with the honorific title of 'Fedilsertan', loosely meaning 'Iron-clad gut' in their language.


==Technology==
They enjoyed about 750 years of steady progressive growth technologically but this ended once they had made contact with other species. Since then, their technology advancement has slowed to a bare trickle and is more focused on development of different and usually alcoholic substances for trade with other cultures. Now they tend to trade for any new tech that they want.


==Economy==
{{Heading|Society, Culture and Customs|Grey}}
They produce a large number of exotic beverages, the most well know of which is [[ma:alvanian ale|Alvanian Brandy]]. Fortunately the process used to create these drinks removes all the toxins and poisons. For most of their history these drinks have been an important part of their culture. Now they form the basis of their export trade.
====Government====
The Alvanians have developed a unique form of government, in which their leaders are selected entirely by lottery. There are 15 posts: a "Speaker", and the remaining 14 each lead one aspect of the government. The Speaker is the de facto leader, responsible for mediating discussions and calling for the vote required to make a final decision.


==Military==
Each province submits 20 names for each of the 15 posts. These names are kept for the goverment's entire term of office, in order that an individual can be replaced if illness or death creates a vacancy.
They have no military at all but have developed a police force that can and does patrol the entirety of the Hromi Cluster. This force is equipped with about 2 dozen frigate class ships that they purchased from the [[Bolian|Bolians]]. The tech level of these vessels is the equal of anything outside Starfleet within the Federation.  
 
====Art====
As a people they lean towards art forms that can be practised and enjoyed in groups. As such, music, song and dance are particularly popular past-times and a vast variety of genres and styles have evolved over their history.
 
They are also known for their woodwork, particularly their musical instruments, crafted from branches and trees that have naturally fallen in the rainforests.
 
====Religion and Mythology====
The Alvanians are a secular species, with no widely-practised forms of religious observance.
 
Alvanian myths and legends typically portray heroes as trickster characters, valuing selflessness, intelligence and cunning over brute strength.
 
====Customs====
Alvanian culture places a strong emphasis on bonding activities, in order to create a strong and collaborative community. This has earned them something of a reputation for partying and drinking, a visible and easily-translated activity that almost anyone can join. Those aliens who can last a whole night of drinking and partying with an Alvanian are often awarded the informal honorific of '''"Fedilsertan"''', which loosely translates to '''"iron gut"'''.
 
 
{{Heading|Science, Technology and Trade|Grey}}
====Science and Technology====
Alvanians are known for their contributions to the sciences of conservation biology, ecology, ecotoxicology and chemistry. They also have strong research pursuits in medical science, particularly pharmaceuticals.
 
====Economy====
The Alvanian reputation for drink and drinking has developed into a strong tourist and export trade.
 
They produce and export a large number of exotic beverages, the most well-known of which is [[ma:alvanian ale|Alvanian Brandy]]. Considered a weak, after-dinner drink by the Alvanians, it is considered quite potent by most other species, to the point where some deem it undrinkable.
 
The tourist trade largely focuses on sampling drink, with tours of famous wineries, breweries and distilleries. Hotels catering to these tours often hold drinking contests and stage "mix-offs" between bartenders, often with regional produce.
 
Other major exports include pharmaceuticals and musical instruments.


==Federation Intelligence Files==
Strangely enough even with the small number of large bodies of water the planet tends to be very cloudy with large daily thunderstorms sweeping across most of the planets surface. This has resulted in planet wide tropical forests and humid conditions.


Also due to the numerous toxins and poisons in the environment all the wildlife tends to be dangerous to off worlders. Some examples of creatures on this planet are; [[ma:Alvanian Bees|Alvanian Bees]] and [[ma:Alvanian Tree Sloths|Alvanian Tree Sloths]].


==Source==
* Moved to Need Reviewed Section by CC Magistrate due to user creation and no CC Approval on File ''See [[UFOP Constitution/Bylaws/4|CC Bylaw 4]]''.  
* Moved to Need Reviewed Section by CC Magistrate due to user creation and no CC Approval on File ''See [[UFOP Constitution/Bylaws/4|CC Bylaw 4]]''.  


{{MAContent}}
{{MAContent}}
{{Template:SDC}}
[[Category:Intelligent Lifeform Index Species]]
[[Category:Intelligent Lifeform Index Species]]
[[Category:Alpha Quadrant Species]]
[[Category:Alpha Quadrant Species]]
[[Category:Permitted]]
[[Category:Permitted]]

Revision as of 22:19, 19 August 2016

Intelligent Lifeform Index


Alvanian
Alvanian.jpg
Four Letter Code ALVA
Federation Status Ally
Planet of Origin Alvania
Encountered 2220
T/E Rating T0/E0
Current Tech Level I
List of Named Alvanians
ILI-ToBeDetermined.png

Full ILI GalleryPermitted Species Gallery



Home System


  • Quadrant: Alpha
  • Location: Hromi Cluster
  • Star: 1 (Class F)
  • Planets: 7
    • Habitable planets: 1, the 3rd planet from the sun


Homeworld


  • Name: Alvania
    • Pronunciation: Al'vein'ia
  • Population: ≈3.1 billion

Orbital Characteristics

  • Mean orbital distance : ≈301 million kilometres (2.01AU)
  • Orbital period: 381.92 days (284.84 local days)
  • Satellites: 1

Physical Characteristics

  • Classification: M
  • Mean radius: 6309.0 km
  • Surface gravity: 10.40 m/s2 1.06G)
  • Sidereal rotation period: 32.18 hours
  • Axial tilt: 2°

Atmosphere and Surface Characteristics

  • Surface pressure:: 110 kPa at MSL (1.06 Earth atmospheres)
    • Composition by volume: Nitrogen 73.2%, Oxygen 23.8%, Argon 1.2%, other gases 1.8%
  • Mean surface temperature: 21.6° C
  • Hydrosphere percentage: 68.4

Alvania is a warm, tropical world, notorious for the poisonous and venomous species that populate it, and the vast, complex cave systems that exist under the planet's surface. Rainforests cover a significant portion of the available land, many of which have been regrown in the past century after farming and technological advances allowed for developed land to be restored to its original state.

Notable native species include Alvanian bees, spine mites and cave sloths.


History


Introduction

The hostile biosphere of the planet created an unusual development trajectory for the Alvanians, creating a society that strongly believes in and revolves around cooperation for mutual benefit. As a result, wars and conflict are extremely rare events in their history, and they are notable for forming a single planetary government relatively early in their development.

The lack of conflict created slow but steady technological progress, and in the 23nd century they conducted their first warp drive tests and encountered the Federation. They swiftly applied for and were granted Federation membership, and are an enthusiastic and engaged member species.


Anatomy, Physiology and Psychology


Physical Appearance

As mammalian, bilaterally symmetrical bipeds, the Alvanians bear considerable similarities to many other Alpha and Beta Quadrant species. Skin tones present in shades of pink and purple, while hair colour is typically black (and usually worn long). Eye colour presents in shades of yellow and orange, and both the sclera and the iris are identical in colour, with a black pupil in the centre.

Anatomy and Physiology

The Alvanians have evolved to cope with the demands of their toxic planet in a variety of ways. One of the primary adaptations is their digestive system, which provides resistance to most ingested toxins common on their homeworld (and many toxins found off-world). It includes two stomachs and a large, efficient liver, and has resulted in the requirement for a complex and varied diet.

Psychology

The Alvanians possess a strong sense of community, and are known as an effervescent, good-humoured and social species. A common stereotype is the animated, jocular and carefree Alvanian, constantly cracking jokes and participating in outrageous adventures. As a species, they are generally careful to avoid conflict or actions that would cause conflict, but in situations where it happens, they expect the wounded party to forgive and forget, as the Alvanians do on their own world — there is no word in their language for "grudge".

While many consider them a species prone to theft, it is not a malicious or selfish act, but one born out of their societal expectation of absolute cooperation. An Alvanian would rarely deny another who needed something, and an Alvanian would never take something from another that they didn't need — so permission is rarely sought to take any item. "I was going to give it back when I was done" is a common response when an Alvanian is confronted over the "theft" of an item.

A less famous side of the Alvanians is their skill at mediation and conflict resolution, and many Alvanians participate and serve in diplomatic and ambassadorial roles.


Society, Culture and Customs


Government

The Alvanians have developed a unique form of government, in which their leaders are selected entirely by lottery. There are 15 posts: a "Speaker", and the remaining 14 each lead one aspect of the government. The Speaker is the de facto leader, responsible for mediating discussions and calling for the vote required to make a final decision.

Each province submits 20 names for each of the 15 posts. These names are kept for the goverment's entire term of office, in order that an individual can be replaced if illness or death creates a vacancy.

Art

As a people they lean towards art forms that can be practised and enjoyed in groups. As such, music, song and dance are particularly popular past-times and a vast variety of genres and styles have evolved over their history.

They are also known for their woodwork, particularly their musical instruments, crafted from branches and trees that have naturally fallen in the rainforests.

Religion and Mythology

The Alvanians are a secular species, with no widely-practised forms of religious observance.

Alvanian myths and legends typically portray heroes as trickster characters, valuing selflessness, intelligence and cunning over brute strength.

Customs

Alvanian culture places a strong emphasis on bonding activities, in order to create a strong and collaborative community. This has earned them something of a reputation for partying and drinking, a visible and easily-translated activity that almost anyone can join. Those aliens who can last a whole night of drinking and partying with an Alvanian are often awarded the informal honorific of "Fedilsertan", which loosely translates to "iron gut".


Science, Technology and Trade


Science and Technology

Alvanians are known for their contributions to the sciences of conservation biology, ecology, ecotoxicology and chemistry. They also have strong research pursuits in medical science, particularly pharmaceuticals.

Economy

The Alvanian reputation for drink and drinking has developed into a strong tourist and export trade.

They produce and export a large number of exotic beverages, the most well-known of which is Alvanian Brandy. Considered a weak, after-dinner drink by the Alvanians, it is considered quite potent by most other species, to the point where some deem it undrinkable.

The tourist trade largely focuses on sampling drink, with tours of famous wineries, breweries and distilleries. Hotels catering to these tours often hold drinking contests and stage "mix-offs" between bartenders, often with regional produce.

Other major exports include pharmaceuticals and musical instruments.


  • Moved to Need Reviewed Section by CC Magistrate due to user creation and no CC Approval on File See CC Bylaw 4.
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