User:Alucard vess/Sandbox: Difference between revisions
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'''a lot''' = Two words! | '''a lot''' = Two words! | ||
*"We need a lot of money." | *"We need a lot of money." | ||
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[[Category:Tutorials]] | |||
{|align=center width="85%" | |||
{{header|Maroon|Rules of Writing From the Pros }} | |||
<big>Written by Fleet Admiral [[Tristan Wolf]]</big> | |||
The following texts are provided as some simple tips that you may find useful while writing sims. | |||
{{Heading|Eight rules for writing fiction|Maroon}} | |||
Kurt Vonnegut ( [http://www.troubling.info/vonnegut.html source] ) <br> | |||
#Use the time of a total stranger in such a way that he or she will not feel the time was wasted. | |||
#Give the reader at least one character he or she can root for. | |||
#Every character should want something, even if it is only a glass of water. | |||
#Every sentence must do one of two things — reveal character or advance the action. | |||
#Start as close to the end as possible. | |||
#Be a sadist. Now matter how sweet and innocent your leading characters, make awful things happen to them — in order that the reader may see what they are made of. | |||
#Write to please just one person. If you open a window and make love to the world, so to speak, your story will get pneumonia. | |||
#Give your readers as much information as possible as soon as possible. To heck with suspense. Readers should have such complete understanding of what is going on, where and why, that they could finish the story themselves, should cockroaches eat the last few pages. | |||
{{Heading|George Orwell’s 6 Rules for Effective Writing|Maroon}} | |||
George Orwell ([http://www.orwell.ru/library/essays/politics/english/e_polit source]) | |||
#Never use a metaphor, simile, or other figure of speech which you are used to seeing in print. | |||
#Never use a long word where a short one will do. | |||
#If it is possible to cut a word out, always cut it out. | |||
#Never use the passive where you can use the active. | |||
#Never use a foreign phrase, a scientific word, or a jargon word if you can think of an everyday English equivalent. | |||
#Break any of these rules sooner than saying anything outright barbarous. | |||
|} | |} | ||
[[Category:Tutorials]] | [[Category:Tutorials]] |
Revision as of 21:30, 21 May 2016
Grammar and Spelling |
Written by Captain Malcolm Lysander
The best way to avoid grammar and spelling errors is to use the following rule: Read your sim out loud from start to finish at least once. If you can’t read it out loud, then read it from start to finish, in your head, three times, slowly. AND, if you have a spell-checker, USE IT!! It will, at first, catch a lot of words that aren’t normal like "Bajoran". Just click the "ADD" button, and it will add those words that you know are correct to the dictionary. So, if it gets the word "StarBase" and you KNOW that’s correct, then push ADD, and next time, it won’t point that out as a problem.
Good spelling and grammar are imperative to making your sims readable. When one spelling problem becomes twelve in your sim, it makes it hard to follow what you’re trying to say, thus making the whole experience of reading the sims not enjoyable. So PLEASE PLEASE read your sims back to catch these problems!
Here are some common errors that people make, and how to fix them:
it’s = Contraction of "It is".
- "It’s cold out here!" / "It is cold out here!"
its = The possesive form of "it".
- "Its value cannot be measured."
you’re = Contraction of "You are".
- "You’re very silly." / "You are very silly."
your = The possesive form of "you".
- "Your dog is blue."
their = The possesive form of "they".
- "Their car broke down today."
they’re = Contraction of "They are".
- "They’re crazy, aren’t they?" / "They are crazy, aren’t they?"
there = A place.
- "Your book is over there."
to = The first part of any infinitive.
- "Let’s go to town."
too = Means: besides, also, or to an excessive degree.
- "I want to go too!"
- "Too many dogs here!"
than = Indicates a difference in manner or identity.
- "He’s taller than she is."
then = A function of time.
- "Let’s go to the Academy, and then to the StarBase."
e.g. = Latin for "for example".
- "Pick up any writing utensil, e.g., a pen, then dip it in the ink."
i.e. = Latin for "that is".
- "Wise writers use them sparingly, i.e., primarily when documenting resources and then only parenthetically."
a lot = Two words!
- "We need a lot of money."
Rules of Writing From the Pros |
Written by Fleet Admiral Tristan Wolf
The following texts are provided as some simple tips that you may find useful while writing sims.
Eight rules for writing fiction
Kurt Vonnegut ( source )
- Use the time of a total stranger in such a way that he or she will not feel the time was wasted.
- Give the reader at least one character he or she can root for.
- Every character should want something, even if it is only a glass of water.
- Every sentence must do one of two things — reveal character or advance the action.
- Start as close to the end as possible.
- Be a sadist. Now matter how sweet and innocent your leading characters, make awful things happen to them — in order that the reader may see what they are made of.
- Write to please just one person. If you open a window and make love to the world, so to speak, your story will get pneumonia.
- Give your readers as much information as possible as soon as possible. To heck with suspense. Readers should have such complete understanding of what is going on, where and why, that they could finish the story themselves, should cockroaches eat the last few pages.
George Orwell’s 6 Rules for Effective Writing
George Orwell (source)
- Never use a metaphor, simile, or other figure of speech which you are used to seeing in print.
- Never use a long word where a short one will do.
- If it is possible to cut a word out, always cut it out.
- Never use the passive where you can use the active.
- Never use a foreign phrase, a scientific word, or a jargon word if you can think of an everyday English equivalent.
- Break any of these rules sooner than saying anything outright barbarous.