Irisi Sen: Difference between revisions

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==Personality==
==Personality==
*'''Overview:''' Irisi has been described as "easy to get along with," "pleasant," and "a great listener." None of these things are untrue, but a generally pleasant exterior is an intentional facade to cover a deeply private person. With the exceptions of her job and a few personal friends Irisi tends to interact with the world through observation rather than active participation.  
*'''[http://en.wikipedia.org/wiki/Big_Five_personality_traits Personality Traits]:'''  
** ''Openness:'' Very open. Following the tradition of the Trill symbionts, Irisi has led a life focused on experiencing as much of life as possible.
** ''Conscientiousness:'' Moderately conscientious. At first inspection Irisi may seem quite meticulous: her desk is always organized and clear of non-essential items, and she her extensive to-do checklists were notorious in medical during and residency. However, these are not the acts of an individual who is compulsively organized, but rather a reasoned choice from someone who realizes she would not be as successful without imposing organization on herself. When at home, or somewhere else she can relax, she is far less methodical; the complete organizational disaster of her closet is a clear example of that. Furthermore, friends and co-workers might think that she is particularly conscientious because she rarely passes over important details, but this is less due to double or triple-checking than it is to a very keen sense of observation.
** ''Extraversion:'' Mildly extraverted. Irisi often enjoys the company of others, but rarely actively seeks it out. She often acts more the part of an observer than an active participant. She has few friends, but those she does have are trusted confidantes who she keeps in close contact with, even across great distance.
** ''Agreeableness:'' Moderately agreeable. Irisi is often considered "easy to get along with," "pleasant," and "a great listener." Although prone to a sometimes overly clever mind and a snarky attitude, she has learned to tuck these thoughts behind a facade of professionalism.
** ''Neuroticism:'' Not very neurotic at all. Irisi is proud of the fact that she usually reacts to situations with rationalism and critical thought rather than emotion. She tends to break down situations into their component parts and analyze them rather than act emotionally or "with her gut." This might make her seem less flexible at times, but, in fact allows her to address problems very effectively.  
*'''Mannerisms:'''  
*'''Mannerisms:'''  
*'''Phobias:'''  
*'''Phobias:'''  

Revision as of 05:13, 16 December 2012

Duronis II Embassy
Ingram2.jpg
Irisi Sen

03-Lieutenant-Teal.jpg

  • Rank: Lieutenant
  • Ship: Duronis II Embassy
  • Position: Chief Medical Officer
  • Species: Trill (Unjoined)
  • Gender: Female
  • Full Name: Irisi Sen
  • Date of Birth: 2360
  • Place of Birth: Trill
  • Age: 29

Lieutenant Irisi Sen is currently the Chief Medical Officer aboard the Duronis II Embassy.

Stats

  • Full Name: Irisi Sen
  • Species: Trill (Unjoined)
  • Date of Birth: 2361
  • Place of Birth: Trill
  • Age: 28
  • Gender: Female
  • Telepathic status: T0/E0


Appearance

  • Height: 1.71 m
  • Weight: 58 kg
  • Hair Color: Brown
  • Length of Hair: To mid-back
  • Eye Color: Green
  • Skin Tone: Fair
  • Build: Petite
  • Face: Oval, with a defined chin and nose
  • Mouth: Full
  • Taste in Clothing (when off duty): Attractive, well-tailored clothes that emphasize her best features, but little concern for current fashion
  • Shoes: Comfortable slip-ons
  • Voice: High-pitched, slightly nasally
  • Handedness: Right


Manner

  • Quarters: Decorations, pictures, etc.
  • Favorite Room:
  • Mannerisms:
  • Physical Limitations:
  • Temperment:
  • Habits:
  • Religion/Spiritual Devotion:

Personality

  • Personality Traits:
    • Openness: Very open. Following the tradition of the Trill symbionts, Irisi has led a life focused on experiencing as much of life as possible.
    • Conscientiousness: Moderately conscientious. At first inspection Irisi may seem quite meticulous: her desk is always organized and clear of non-essential items, and she her extensive to-do checklists were notorious in medical during and residency. However, these are not the acts of an individual who is compulsively organized, but rather a reasoned choice from someone who realizes she would not be as successful without imposing organization on herself. When at home, or somewhere else she can relax, she is far less methodical; the complete organizational disaster of her closet is a clear example of that. Furthermore, friends and co-workers might think that she is particularly conscientious because she rarely passes over important details, but this is less due to double or triple-checking than it is to a very keen sense of observation.
    • Extraversion: Mildly extraverted. Irisi often enjoys the company of others, but rarely actively seeks it out. She often acts more the part of an observer than an active participant. She has few friends, but those she does have are trusted confidantes who she keeps in close contact with, even across great distance.
    • Agreeableness: Moderately agreeable. Irisi is often considered "easy to get along with," "pleasant," and "a great listener." Although prone to a sometimes overly clever mind and a snarky attitude, she has learned to tuck these thoughts behind a facade of professionalism.
    • Neuroticism: Not very neurotic at all. Irisi is proud of the fact that she usually reacts to situations with rationalism and critical thought rather than emotion. She tends to break down situations into their component parts and analyze them rather than act emotionally or "with her gut." This might make her seem less flexible at times, but, in fact allows her to address problems very effectively.
  • Mannerisms:
  • Phobias:
  • Religion / Spiritualism:
  • Hobbies / Pastimes:
  • Languages:
  • Ambitions:

Hobbies and Pastimes

  • List 1
    • Item 1

Likes and Dislikes

  • List 1
    • Item 1

Ambitions and Goals

Information about ambitions and goals. What are they? When were they formed? What prompted them?

Personal Achievements and Disappointments

Information about what the character sees as their personal achievements and disappointments. What are they? When did they occur? Did they occur "publicly" or "privately"?


Family

Introductory information about family.

Spouse

  • Marital Status: Divorced, widowed, etc.
    • Spouse: If you put "single" above, remove this line.
    • Place of Marriage: If you put "single" above, remove this line.

Full information about spouse here.

Children

Full information about children here.

Parents

Full information about mother and father here. Split into at least two paragraphs, one for each.

Siblings

Full information about siblings here. Split into at least one paragraph for each.


Personal History

Full Article: CHARACTER NAME Personal History

Introductory text about the character's personal history. Should be at least 5-10 lines. You can give an abbreviated timeline below, if you so desire.

Timeline

  1. 232001.01: Event.
  2. 232001.02: Event, etc.


Professional History

  • Date Graduated from Academy:
  • Current Rank:
  • Current Assignment: Vessel/base/etc.
  • Duty Post:

Awards & Commendations

For award descriptions, see: Awards and Service Ribbons
  • The Order of StarFleet Merit and Achievement 1: Date awarded.

StarFleet Assessments and Records

Full Article: CHARACTER NAME StarFleet Records

Introductory text about the character's StarFleet records. Should be at least 5-10 lines. You can give an abbreviated timeline below, if you so desire.

Timeline

  1. 232001.01: Event.
  2. 232001.02: Event, etc.

Working Areas

Detail the area that your character works in, including their personal office. Is it neat, or messy? Large, or small? etc.

Subordinates

Give information any subordinates your character might in charge of. If there are NPC profiles on the wiki, give links to them here.


SIM Archive

Introductory text about archive here. Archives should be broken up into logical groups of SIMs, like vessel missions. If using that scheme, name missions by the "official" vessel mission name, or by the how it relates to the character. Example links below.