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Next time your ship is having a staff meeting at the start of a mission try out some of the above tips and I look forward to hearing about some really high-powered conference meetings throughout the fleet! | Next time your ship is having a staff meeting at the start of a mission try out some of the above tips and I look forward to hearing about some really high-powered conference meetings throughout the fleet! | ||
{{heading|Scene-Setting: The Most Important | {{heading|Scene-Setting: The Most Important Tweak You Can Make to Your Writing|lightgreen}} | ||
<big>Written by Fleet Admiral [[Tristan Wolf]]</big> | <big>Written by Fleet Admiral [[Tristan Wolf]]</big> | ||
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*Forcing good habits: Halting and avoiding all-dialogue sims | *Forcing good habits: Halting and avoiding all-dialogue sims | ||
*The Secret to Show, Don’t Tell | *The Secret to Show, Don’t Tell | ||
{{heading|General Plotting|lightgreen}} | {{heading|General Plotting|lightgreen}} | ||
<big>Written by Lieutenant Colonel [[David Whale]]</big> | <big>Written by Lieutenant Colonel [[David Whale]]</big> | ||
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The story is what you make it. Push the plot forward, but make sure it is interesting enough to involve other simmers. When you follow that simple rule, everyone will be motivated to write more, and you will be sitting on the edge of your seat, just waiting to see what will happen next. Those plots are the best plots. | The story is what you make it. Push the plot forward, but make sure it is interesting enough to involve other simmers. When you follow that simple rule, everyone will be motivated to write more, and you will be sitting on the edge of your seat, just waiting to see what will happen next. Those plots are the best plots. | ||
{{ | {{heading|Micro vs. Macro: Sowing the Seeds of a Convincing Plot|lightgreen}} | ||
<big>Written by Fleet Captain Diego Herrera</big> | <big>Written by Fleet Captain Diego Herrera</big> | ||
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