Avandar Mission Archive

Revision as of 11:30, 7 November 2012 by Della Vetri (talk | contribs) (Updated)


This page records mission summaries for the past adventures of the USS Avandar. Data relating to previous missions is posted here, as well as a synopsis of what happened. For information on the USS Avandar's current mission, go to the Current Mission page.

Mission 4: The Klingon Invasion

With tensions high due to the conflict between the Klingon and Romulan Empires, the USS Avandar arrived at its designated patrol area with the intent of trying to keep as good an eye on what was going on across the border as possible without landing itself in undue trouble. This did not go entirely according to plan.

Just as they were getting settled in to their new assignment, the Avandar’s crew received an emergency distress call from another Starfleet vessel – the USS Drake – which reported itself under attack by a Klingon ship. Making best speed to Gateway Station and the Drake’s location, the Avandar was able to make a sufficiently dramatic entrance that the Klingon ship withdrew, leaving the Drake and Avandar to establish just how serious the impact of the attack had been.

It turned out that the impact was quite serious, though not for the reasons first thought. When the alien beacon the Drake’s crew had been working on Gateway Station gave off a significant energy surge, disrupting local subspace, it also uncovered a swarm of gravitic mines the Klingon ship had left behind as it withdrew – mines that immediately began homing in on both the beacon and the civilian station it was aboard…

In an attempt to prevent the loss of civilian lives, the USS Avandar focussed it's efforts on trying to stop the swarm of gravimetric mines heading for Gateway Station, it's tactical crews working hard to shoot the attacking drones down. In the meantime the USS Drake, along with an ad-hoc fighter wing piloted by members of their own crew, as well as volunteers from the Avandar and Gateway Station itself, ran interference to try and make sure the Klingon ships still in the area kept their distance.

The arrival Klingon reinforcements, including a carrier, turned the situation for the worse as far as the Starfleet ships are concerned. In a rather desperate attempt to keep things under control, Captain Vetri tried a diplomatic approach to buy some time. Unfortunately, the attempt didn't pay off to well - both Starfleet ships found themselves boarded.

In an unexpected turn of luck, relief arrived in the form of another group of KDF vessels - who promptly engaged the Klingons already closing and inflicted a number of casualties. Taking advantage of the distraction, both Starfleet crews began evacuating as many of the station's population as possible before recovering their pilots and breaking off as fast as they could.

With a large hole in the hull from the boarding craft and cargo bays overflowing with refugees, the Avandar parted ways with the Drake and began making it's way toward somewhere safe they could make repairs and pass the passengers on to those best able to help them.

Mission 3: Dancing in the Void

With the arrival of the USS Halo in the area, which took over dealing with the conditions on the Werent Outpost, and after bidding farewell to their fallen comrade, the crew of the USS Avandar got back to the business of seeing what mysteries waited for them. Things were not totally smooth sailing, however, as two of the crew still needed further treatment for injuries sustained on the last Away Mission, and the tension it had aroused among the crew caused a number of incidents, including a confrontation between one of the Engineering staff and a Marine that left the CPO Valaine in sickbay (again) and LtCmdr. Eerie and others investigating just what had happened - and why the ship's internal sensors had failed to record anything at all in the area the incident occurred.

Things settled down quite quickly, however, and the Avandar's new Chief Science Officer, LtCmdr Sorani, was welcomed aboard, though with perhaps a little less enthusiasm from some quarters as might have been preferred. The crew have something new to focus on now, however, with the discovery of a previously unknown form of apparently space-dwelling life. Eager to get to grips with this new discovery, the Avandar's officers have begun trying to piece together just why these creatures seem so interested in an apparently utterly mundane comet in deep space...

The creatures were not the only puzzle, however. The comet itself gave off some interesting readings, suggesting something beneath the surface, something that strongly resembled a masked chamber of some kind. Despite the potential hazards of going walkabout on the surface of a comet, the selected away team was eager to get going – an eagerness that lasted right up until they encountered an entity of some kind on the comet and things took a turn for the the strange.

With the away team completely off sensors and experiencing some very vivid hallucinations apparently caused by the entity, the Avandar's crew had to deal with a gas sample from the comet’s corona totally ignoring containment methods after being beamed aboard for study. Finally, the entire area of the ship had to be vented into space, but with a little creativity the crew managed to locate the Away Team was found once more and return them to the ship – though not totally unscathed by their experiences with the entity they encountered inside the comet.

Even with some relatively minor injuries to deal with, there was a great deal of interest in digging deeper - unfortunately, there was no chance to study what it’s custodian considered an archive of experiences from a number of species as urgent orders came through from Starfleet Command for the Avandar to return to Federation space. A far bigger problem was beginning to rear it's head...

Mission 2: Dark Shadows

After returning to Starbase 23 to give the crew a chance to recover from their ordeal on Eden, the USS Avandar returned through the Rabbit Hole to continue it's efforts to explore the new region of space on the other side.

The events of the last mission left their mark on the crew of the USS Avandar, and a stop at Starbase 23 gave them a chance to let off a little steam and take the chance to get to grips with what had happened to them. The layover didn't last all that long, however, and the crew were soon back through the Rabbit Hole, with the intention of getting the region of space they were to explore to yield up more secrets than trouble.

At first, things were pretty mundane, with a few somewhat interesting stellar features located for possible further study, but the real prize came in the form of a beacon that led the Avandar to their first planet-side contact on the far side of the Rabbit Hole.

The beacon which contained a message about being taken by a hostile ship to a star system with the Werent Colony. It also gave warning about a nebula in the system.

With an invitation offered to pay a visit, an away team led by LtCmdr. T'Lea shuttled down to the colony to take a look around, whilst the Avandar itself began the job of investigating the possible mysteries of the nebula that lay only a short distance away, and seemed the destination of at least one other ship - quite possibly the source of the beacon they had investigated.

After the Away team's departure to the Werent outpost, the USS Avandar headed the short distance to the nearby nebula. Looking for signs of the transport ship that had dropped the beacon they had followed here, the Avandar was still taken somewhat by surprise when the ship responsible for the disappearance - an old Romulan Warbird commanded by what turned out to be a renegade officer - attacked from out of the nebula. The resulting conflict was rough, with both the Avandar and the Warbird having to fight the turbulence of the nebula itself as well as the other vessel. Eventually, creative use of the erratic terrain allowed the Avandar to prevail, with the Warbird's crew abandoning ship.

On the planet, things went equally roughly, with an initially warm and welcoming beginning soon turning into something from a nightmare. Whilst questions still exist as to the exact nature of the creatures that attacked the colony, two things became abundantly clear - Count Iblie, the colony's ruler, knew all about them... and the closest thing any of the away team could use to describe them was "zombies".

At LtCmdr T'Lea's command, the away team made a break for their shuttle, only to find themselves having to fight the monstrosities the whole way. Two of the team were seriously injured in the fighting and for Lt Blackwood, her encounter with the attackers proved fatal.

Now, with the Away Team back on the Avandar, the crew are faced with the decision of just how to proceed after their loss.

Mission 1: All that Remains

On it's maiden voyage, the USS Avandar set out to explore the far side of Romulan space by way of the recently discovered "Rabbit Hole" anomaly. On the other side of the anomaly, the crew picked up a faint signal, which they tracked to a dead world that none the less showed signs of ruins from an old culture. That was about as far as the crew got in their investigation before an unknown force struck the ship, forcing it into a very uncomfortable, and highly destructive, descent.

In the wake of the crash, the surviving crew discovered the world to be a rather tropical environment, with plenty of jungle life - and intelligent tribal natives that reacted poorly to the Avandar's violent arrival on their lands. Amid occasional raids by the natives trying to evict them, the crew worked to survive as best they could, which required some drastic decisions as to priorities to be made.

Over the months that followed, a number of the crew, led by LtCmdr Umas, grew increasingly dissatisfied with Capt. Vetri's lack of "at all costs" commitment to getting the crew rescued and her seemingly weak stance with regards to the natives. This finally erupted into open conflict when Umas attempted to murder the Captain whilst his followers provoked a major assault from the natives before making their escape in the only operational shuttle that remained.

Their attempt to get away from the planet failed due partly to sabotage to the shuttle, and they ended up making a forced landing some distance from the Avandar's remains. Now cut off, they are struggling to make their way whilst the rest of the crew - still under Captain Vetri's command - have brokered a truce with the natives, which shows signs of being the beginning of a true peace between the two groups...

For nearly ten years, the survivors of the USS Avandar's crash on the world they had dubbed Eden worked to adapt to their new home. After a very rough beginning, they had even managed to reach an accommodation with the natives, the crew and the nearest tribe coming to live in, if not harmony, then at least amicable enough proximity.

The relative peace wasn't to last, however, as LtCmdr Umas and his small band of rebels, tired of eking out an existence in the wilderness, found a way to capitalise on what they saw as their chance for revenge on those that had cast them out.

The beacon, the one hope the crew had for eventual rescue, was found to be having a detrimental effect on the atmosphere. Slow, subtle, but significant, this effect was enough for Captain Vetri to order it to be shut down whilst an attempt to fix the issue was made. There was no chance for that to happen, though, as Umas managed to get his hands on the device, modifying it for a more powerful transmission burst - a burst that, within minutes, had burned Eden's atmosphere into oblivion.

In the wake of the planet's destruction, the Avandar's crew were left to find answers to a number of questions - including what had just happened, and why where they back on the ship - which was parked neatly in orbit around the dead world they had approached only ten hours before...