The Saural Inquisition (Resolution): Difference between revisions

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While prepping their game of cat and mouse, Lieutenant Commander Farrel receives a message from Teril. He has killed the Captain of the enemy ship and is now offering his assistance to the Resolution. During the exchange on the bridge, Sickbay gets to work to surgically repair an aneurysm in the Captain's brain. The team on the surface is given the message that now is the time to get everyone out of there. A hasty escape is planned and executed. The prisoners are sprung from the facility, under fire, to be transported away by the Resolution.
While prepping their game of cat and mouse, Lieutenant Commander Farrel receives a message from Teril. He has killed the Captain of the enemy ship and is now offering his assistance to the Resolution. During the exchange on the bridge, Sickbay gets to work to surgically repair an aneurysm in the Captain's brain. The team on the surface is given the message that now is the time to get everyone out of there. A hasty escape is planned and executed. The prisoners are sprung from the facility, under fire, to be transported away by the Resolution.


Upon their escape, not all of the prisoners were able to be beamed aboard the small ship and the Resolution was forced to depart or face two incoming Sau ships. Having done all they could, they make a break for the anomaly. Using the information sent by their recently allied Sau, Teril, they open the anomaly and, luckily, make their way back to their time.
Upon their escape, not all of the prisoners were able to be beamed aboard the small ship and the Resolution was forced to depart or face two incoming Sau ships. Having done all they could, they make a break for the anomaly. Using the information sent by their recently allied Sau, Teril, they open the anomaly and, luckily, make their way back to their time. Back to safety, the crew makes their way to Vulcan to treat the Captain and begin their shoreleave.


== MSPNPCs ==
== MSPNPCs ==
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