Hunt for the Hulk (Arrow): Difference between revisions

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The Away Team arrives on the hulk, and encounters the strange ecosystem the ancient ship has created. There are bugs and other strange creatures living peacefully in the grass and moss covering the ship. The ship itself is found to be running on low/emergency power and Lieutenant Caden tries to restore power so they can explore further. On the ''Arrow'' bridge, Commander MacKenna attempts to covertly scan the ''Fortuna'' while simultaneously up-linking specific information from Starfleet Intelligence.  
The Away Team arrives on the hulk, and encounters the strange ecosystem the ancient ship has created. There are bugs and other strange creatures living peacefully in the grass and moss covering the ship. The ship itself is found to be running on low/emergency power and Lieutenant Caden tries to restore power so they can explore further. On the ''Arrow'' bridge, Commander MacKenna attempts to covertly scan the ''Fortuna'' while simultaneously up-linking specific information from Starfleet Intelligence.  


A Marine SAR team is sent from the ''Arrow'' to assist in the search for survivors on the hulk. Exploring the derelict, Rodan and the Away Team encounter a crazed Gorn, but no Gorn like anyone has ever seen. It attacks the Ferengi away team, whose survivors regroup with Starfleet just as Caden inadvertently trips an ancient security protocol which shifts the corridors and bulkheads into a labyrinthine maze. The away team is separated with Rodan, Caden, Jones and Grixon on one side of the maze, and Serinus, Waters, R'Ariel and the SAR Marines on the other. The Gorn is somewhere in the maze...  
A Marine SAR team is sent from the ''Arrow'' to assist in the search for survivors on the hulk. Exploring the derelict, Rodan and the Away Team encounter a crazed Gorn, but no Gorn like anyone has ever seen. It attacks the Ferengi away team, whose survivors regroup with Starfleet just as Caden inadvertently trips an ancient security protocol which shifts the corridors and bulkheads into a labyrinthine maze. The away team is separated with Rodan, Caden, Jones and Grixon on one side of the maze, and Serinus, Waters, R'Ariel and the SAR Marines on the other. The Gorn is somewhere in the maze.
 
After some searching in the dark, R'Ariel rejoins the team, as Serinus, Waters and the rest of the Marines find the Gorn 'throne room', a large stony room in which a Gorn mother incubates her lone egg. Enraged by their intrusion, the mother Gorn kills two of the SAR team before her mate arrives.
 
Meanwhile on the ''Arrow'', a deal is struck with DaiMon Slek to allow Collins and MacKenna aboard to deliver information about the Alpha Isles so Slek can conduct business there. Slek, on the other hand, relishes the idea of having an Intel officer on his ship, and begins underhanded plans to gain more information.
 
{{Heading|Act 3|#DDA0DD}}




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