Tactical Officer Simming Guide
Divisions and Personnel Assignments |
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COMMAND DIVISION | OPERATIONS DIVISION | SCIENCES DIVISION | MARINE CORPS | CIVILIAN CONTINGENT |
Tactical PrimerBridge: If you have more that one tactical officer, I have found it good to do some JP’s from that position, either with another primary character or a PNPC or an NPC position. Normally this is a solo position.
Shield ControlThe constant shifting of the shields is very important, if the enemy ship or ships find your weak point, one well placed torpedo can damage a vital system. the defense of the ship is just as important as the offense. Remember that you have some auxiliary shield controls that can cover some damaged shields, but they are not too strong.
Torpedo BayA tactical officer will have knowledge of the quantum, photon, and other types of torpedoes at his/her disposal, but he/she will have done a visual inspection and make sure that they are accounted for you are only as strong as you weakest link. It is not flashy duty but it is gives you excellent chances to meet others in the crew, and know the personnel about the ship.
Phaser Control RoomThe area usually set up in different regions, of the ship there the main controls are located. As a tactical officer you can monitor systems related to the type of phasers you have on your ship. However, you make be posted there as well.
Main Sensor controlsYou will have control of the main sensors on the ship, and how you use them to detect threats from other ships and conditions is very important. Do you use the long range scanner and give away you position, or do you use more passive systems. Of course keeping the rest of the crew informed as well.
Computer systemsWhile not a direct concern of Tactical, attacking one’s computer system had been used, thus one must make sure that yours is secure. This is important to coordinate with Security forces aboard the ship.
ProbesThere are a vast array of different probes that can be use, a tactical officer will be in charge in most situations of the launch, and with science getting the data from the probe. You should also monitor what is coming in on the science department and have a good working relationship with your science department.
Combat TacticsYour job as the tactical officer is give information and suggestions to the Captain. In a combat situation the tactical officer can offer detailed information of the surrounding system. You are to tell him of phenomenon that can mask and hide the ship from attack. This action can coincide with the science department’s information and sensor readings. Nebulas can offer some kind of cover when the ship is outnumbered. This where combat tactics come into play. Tactical officers will need to work very closely with the helm officer to gain some type of advantage. Again you prove the information to the Captain, for his decision.
The use of a wide spread attack can be useful against a cloaked target. It may be firing blind, but it just may damage the enemy just enough for a plasma trail to be detected. Playing possum, is another tactic that can be used, to draw a opponent in close, but it also has huge risks involved. There are many different ways this can be done.
The tactical officer is sometimes in charge of drills, with of offensive systems, and defensive systems. He will certainly be involved. There are many different attack patterns and potential defensive strategies. The tactical officer will need to be an expert in each of them. His knowledge is one of the many keys that Commanding officers count on as an expert in that station.
General NotesAlso when you know the mission, one should look at potential risks, and if you feel the need is to have a briefing of the captain, FO, and others about the risks, potential tactics to employ. The Tactical officer should also look at allies in the area, a great way to do a simm, is perhaps bring a member UFOP member in as a side.
The one thing a good tactical officer needs is constant training to keep the skill of combat fresh. In some cases when off duty, simulated holodeck battles can be helpful. Placing yourself in a very tough situation will make you think about what you are going to be dealing with and how to react to it. One should always be aware of surrounding and any new potential weapon on board or engine layout. How will it work in combat. What are its strengths and weaknesses? The tactical officer would be receiving constant updates from Starfleet from around the Federation on technological, political or social changes that may impact the tactical situation in their areas of operation. Also the tactical officer needs to be aware of the larger picture. If your ship in called into action, you well need to have a least a basic if not better picture of what is going on. One would expect the tactical officer to have an understand of what is going on generally in the Federation.
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Mission Specialist | Helm/Com/Ops | Engineer | Science Officer | Medical Officer | Nurse |
Intelligence Officer | Security Officer | Tactical Officer | Marine | Counselor | Civilian |
Duty Posts |
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