Gaming Squadron/Bridge Crew/Guide: Difference between revisions

m
Typo
(Created page with "{{Taskforcesheader}} {{Start-85%}} {{Gaming Squadron}} {{LCARS Page Title|Bridge Crew Guide|#6699cc}} Here, we've compiled tips for each bridge station! {{LCARS Section Headi...")
 
m (Typo)
Line 7: Line 7:
{{LCARS Section Heading|Helm|#6699cc}}
{{LCARS Section Heading|Helm|#6699cc}}
[[File:BridgeCrew-Helm.png]]
[[File:BridgeCrew-Helm.png]]
*Forward and reverse direction is controlled only by the throttle. Moving the steering "joystick" on the forward makes the ship go up. Moving it all the way back makes the ship go down. While Z-axis movement is capped at +60 and -60 above and below the plane, you can move the ship above and below other ships and obstacles such as asteroids.
*Forward and reverse direction is controlled only by the throttle. Moving the steering "joystick" forward makes the ship go up. Moving it all the way back makes the ship go down. While Z-axis movement is capped at +60 and -60 above and below the plane, you can move the ship above and below other ships and obstacles such as asteroids.
*While it is tempting to hit that engage button yourself as soon as you're lined up for warp or impulse, best practice is to report ready and aligned to the captain first and wait for the final departure confirmation ("Engage!"). Your captain may decide to belay the order to go to warp or impulse if the situation changes suddenly.
*While it is tempting to hit that engage button yourself as soon as you're lined up for warp or impulse, best practice is to report ready and aligned to the captain first and wait for the final departure confirmation ("Engage!"). Your captain may decide to belay the order to go to warp or impulse if the situation changes suddenly.
*You might find the exterior view more helpful than the viewscreen at times.
*You might find the exterior view more helpful than the viewscreen at times.