Apollo-A Deck Layout/Apollo-A Security: Difference between revisions

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{{LCARS-bar-heading|Apollo-A Security|220|COLOR=Maroon}}
{{LCARS-bar-heading|Apollo-A Security|220|COLOR=Maroon}}
{{Apollo-A}}
{{Apollo-A}}
==Overview==
{{LCARS-bar-heading|Overview|180|COLOR=Maroon}}
 
Security on the USS Apollo-A is split into sub-departments and each has a Security Team Leader who in turn answers to the Chief of Security. All security officers and enlisted are capable of fulfilling any security role and can be retasked as needed.
Security on the USS Apollo-A is split into sub-departments and each has a Security Team Leader who in turn answers to the Chief of Security. All security officers and enlisted are capable of fulfilling any security role and can be retasked as needed.


==Armed Protection (AP)==
{{LCARS-bar-heading|Armed Protection (AP)|280|COLOR=Goldenrod}}
 
Security officers and enlisted within this sub-department are considered the ‘face’ of the Division and the people the general public and other members of Starfleet are most likely to interact with. They are usually the first ones on the scene and usually handle the preliminary work for all incidents on the Ship or Federation Facility.  Some duties listed below.
Security officers and enlisted within this sub-department are considered the ‘face’ of the Division and the people the general public and other members of Starfleet are most likely to interact with. They are usually the first ones on the scene and usually handle the preliminary work for all incidents on the Ship or Federation Facility.  Some duties listed below.


===Guarding Vital Areas:===
{{Sub-Heading|goldenrod|Guarding Vital Areas}}
* One of the primary duties of the Security department on board a starship or starbase is safeguarding vital areas that may be vulnerable to theft or sabotage, or that might draw intruders. Such areas include the bridge, main engineering, the central computer core, cargo bays containing valuable goods, the shuttlebays, and the brig. When the ship or station is not on alert, guards are routinely posted at security stations on all decks, able to monitor the security scanners and respond quickly if there is a need.
* One of the primary duties of the Security department on board a starship or starbase is safeguarding vital areas that may be vulnerable to theft or sabotage, or that might draw intruders. Such areas include the bridge, main engineering, the central computer core, cargo bays containing valuable goods, the shuttlebays, and the brig. When the ship or station is not on alert, guards are routinely posted at security stations on all decks, able to monitor the security scanners and respond quickly if there is a need.


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* Standard procedure calls for at least one security guard on duty in the transporter room when unknown or potentially dangerous individuals transport on board. The transporter chief can hold such individuals in stasis in the pattern buffer if necessary to await the arrival of security.  Transporter scanners automatically detect any dangerous weapons or other devices and can render them inoperative before the subject rematerializes, making security's job easier.
* Standard procedure calls for at least one security guard on duty in the transporter room when unknown or potentially dangerous individuals transport on board. The transporter chief can hold such individuals in stasis in the pattern buffer if necessary to await the arrival of security.  Transporter scanners automatically detect any dangerous weapons or other devices and can render them inoperative before the subject rematerializes, making security's job easier.


===Guarding the Captain:===
{{Sub-Heading|goldenrod|Guarding the Captain}}
* One of the prime duties of Security is safeguarding the commanding officer of a starship or station. The captain is considered a vital element of the ship and treated accordingly. The captain should have a security escort at all times in red alert situations, and when beaming down into any situation that might become dangerous. The Security Chief and/or Operations Officer helps to safeguard the captain while on the bridge, but additional security personnel should be present if trouble is expected.
* One of the prime duties of Security is safeguarding the commanding officer of a starship or station. The captain is considered a vital element of the ship and treated accordingly. The captain should have a security escort at all times in red alert situations, and when beaming down into any situation that might become dangerous. The Security Chief and/or Operations Officer helps to safeguard the captain while on the bridge, but additional security personnel should be present if trouble is expected.


* Part of safeguarding the captain involves performing security sweeps of areas before the captain enters or beams into them. Security personnel check for any potential hazards and ensure they are within reasonable limits before the captain arrives. The captain can, of course, override standard security procedures in these matters, but it is not recommended.
* Part of safeguarding the captain involves performing security sweeps of areas before the captain enters or beams into them. Security personnel check for any potential hazards and ensure they are within reasonable limits before the captain arrives. The captain can, of course, override standard security procedures in these matters, but it is not recommended.


===Away Team Duties:===
{{Sub-Heading|goldenrod|Away Team Duties}}
* While all Starfleet personnel on Away Missions are expected to remain alert, it is the security officer's duty to look out for potential threats to the Away Team.  This includes the use of tricorder scans for hazards (both natural and artificial) and "reading" the reactions of any life-forms the crew may encounter.  The security officer should make recommendations to the commanding officer of the Away Team with regards to appropriate security precautions.
* While all Starfleet personnel on Away Missions are expected to remain alert, it is the security officer's duty to look out for potential threats to the Away Team.  This includes the use of tricorder scans for hazards (both natural and artificial) and "reading" the reactions of any life-forms the crew may encounter.  The security officer should make recommendations to the commanding officer of the Away Team with regards to appropriate security precautions.


===Brig Duties:===
{{Sub-Heading|goldenrod|Brig Duties}}
* Charge over those who are in the brig.  Since the Apollo-A does not have a permanent prison all prisoners are temporary and are either being housed awaiting trial, having been convicted and awaiting transport to the location where they will serve out their sentence, or for their own and the public’s protection (aka the drunk tank).
* Charge over those who are in the brig.  Since the Apollo-A does not have a permanent prison all prisoners are temporary and are either being housed awaiting trial, having been convicted and awaiting transport to the location where they will serve out their sentence, or for their own and the public’s protection (aka the drunk tank).


===Armoury Duties:===
{{Sub-Heading|goldenrod|Armoury Duties}}
* Check on all weapon lockers and rapid deployment weapon panels on each deck.
* Check on all weapon lockers and rapid deployment weapon panels on each deck.
* Check crew members for unauthorised weapons.
* Check crew members for unauthorised weapons.
* Assist Engineering with Alien Weapons and house them safely in the Armoury
* Assist Engineering with Alien Weapons and house them safely in the Armoury


===Patrol Duties:===
{{Sub-Heading|goldenrod|Patrol Duties}}
* Patrol teams are normally made up of two officers armed with side arms, who will walk around the deck they are assigned to. They will be based out of the deck station at the normal alert status one pair will be roaming as the alerts go up more teams will be added as needed.
* Patrol teams are normally made up of two officers armed with side arms, who will walk around the deck they are assigned to. They will be based out of the deck station at the normal alert status one pair will be roaming as the alerts go up more teams will be added as needed.


==Criminal Investigations==
{{LCARS-bar-heading|Criminal Investigations|280|COLOR=Goldenrod}}
 
The Criminal Investigations sub-department deals with more serious crimes for further investigation and handling with federation jurisdiction.  
The Criminal Investigations sub-department deals with more serious crimes for further investigation and handling with federation jurisdiction.  


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*Trafficking
*Trafficking


==Administration==
{{LCARS-bar-heading|Administration|280|COLOR=Goldenrod}}
 
The lifeblood of the division, Administration are the personnel that ensure that everything is running smoothly within Security.  
The lifeblood of the division, Administration are the personnel that ensure that everything is running smoothly within Security.  


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*Liaising between both security departments and other divisions on the ship.
*Liaising between both security departments and other divisions on the ship.


==Internal Affairs==
{{LCARS-bar-heading|Internal Affairs|280|COLOR=Goldenrod}}
 
Internal Affairs is concerned solely with all possible lawbreaking and professional misconduct of the Starfleet personnel of the ship and facilities. Their duty is to investigate reported issues and to provide a recommended outcome based upon the results of their investigation to the Chief of Security and Commanding Officer of the Ship or Facility. Their recommendation is almost always followed.
Internal Affairs is concerned solely with all possible lawbreaking and professional misconduct of the Starfleet personnel of the ship and facilities. Their duty is to investigate reported issues and to provide a recommended outcome based upon the results of their investigation to the Chief of Security and Commanding Officer of the Ship or Facility. Their recommendation is almost always followed.


While its members technically report to the Chief of Security, they are able and authorized to go higher to the Second Officer, First Officer, Commanding Officer or the upper echelons of Starfleet Command itself if the circumstances of an investigation call for it.  
While its members technically report to the Chief of Security, they are able and authorized to go higher to the Second Officer, First Officer, Commanding Officer or the upper echelons of Starfleet Command itself if the circumstances of an investigation call for it.  


{{LCARS-bar-nolink|List Of Active Personal (PC, PNPC & NPC)|420|COLOR=darkred}}
{{LCARS-bar-heading|List Of Active Personal (PC, PNPC & NPC)|420|COLOR=Goldenrod}}
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{{Roster
{{Roster
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{{LCARS-bar-nolink|Security Rooms|220|COLOR=darkred}}
{{LCARS-bar-heading|Security Rooms|220|COLOR=Goldenrod}}
{{LCARS-bar-heading|Chief of Security Office|300|COLOR=Maroon}}
 
{{Sub-Heading|goldenrod|Chief of Security Office}}
The Chief of Security's office has a small Tactical Display mounted on the wall to the right of the desk, to the left of the desk is a door which takes the Chief to a small corridor which links with the the other Sub-Department Head Offices and is the main entrance to the CoS Office, at the left of the office is a glass door which bears the logo of Starfleet and the Registry Number of the USS Apollo-A, this leads on to the Security Briefing Room/Security Center.  
The Chief of Security's office has a small Tactical Display mounted on the wall to the right of the desk, to the left of the desk is a door which takes the Chief to a small corridor which links with the the other Sub-Department Head Offices and is the main entrance to the CoS Office, at the left of the office is a glass door which bears the logo of Starfleet and the Registry Number of the USS Apollo-A, this leads on to the Security Briefing Room/Security Center.  


{{LCARS-bar-heading|Security Center|220|COLOR=Maroon}}
{{Sub-Heading|goldenrod|Sub-Department Head Offcie}}
 
 
{{Sub-Heading|goldenrod|Security Center}}
The Security Center is always manned by members of security. The second turbolift to Deck 2 is right outside the office allowing easy access to it in an emergency.
The Security Center is always manned by members of security. The second turbolift to Deck 2 is right outside the office allowing easy access to it in an emergency.


{{LCARS-bar-heading|Armoury|220|COLOR=Maroon}}
{{Sub-Heading|goldenrod|Armoury}}
The armoury is located in a restricted area on deck 2 next to the security centre and is under constant guard. The room is sealed with multi-phasic shielding and can only be accessed by personnel with Beta One security clearance (usually the senior staff). For those needing access to the armoury, the Chief of Security reserves the privilege of permitting limited access to an unspecified section of the ship to any person whose functions, in the eyes of the CoS, require it.
The armoury is located in a restricted area on deck 2 next to the security centre and is under constant guard. The room is sealed with multi-phasic shielding and can only be accessed by personnel with Beta One security clearance (usually the senior staff). For those needing access to the armoury, the Chief of Security reserves the privilege of permitting limited access to an unspecified section of the ship to any person whose functions, in the eyes of the CoS, require it.
Inside the armoury is a work area for maintenance and repair of weapons as well as multiple sealed weapon lockers. Additionally, there are 100 weapon lockers located around the ship, built into the bulkheads, that require a level 1 clearance code.
Inside the armoury is a work area for maintenance and repair of weapons as well as multiple sealed weapon lockers. Additionally, there are 100 weapon lockers located around the ship, built into the bulkheads, that require a level 1 clearance code.
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**Combat Tricorder is a specialized tricorder carried by Starfleet Security. Along with its basic tricorder functions, the combat tricorder is programmed with strategic and tactical information and EMF countermeasures. The combat tricorder links with the ballistic helmet for combat operations.
**Combat Tricorder is a specialized tricorder carried by Starfleet Security. Along with its basic tricorder functions, the combat tricorder is programmed with strategic and tactical information and EMF countermeasures. The combat tricorder links with the ballistic helmet for combat operations.


{{LCARS-bar-heading|Security Deck Station|300|COLOR=Maroon}}
{{Sub-Heading|goldenrod|Security Deck Station}}
Each deck station is a small office with a weapon locker and no doors, for rapid deployment. The room can hold about 10 officers if needed.
Each deck station is a small office with a weapon locker and no doors, for rapid deployment. The room can hold about 10 officers if needed.


{{LCARS-bar-heading|Security Offices 1-4|220|COLOR=Maroon}}
{{Sub-Heading|goldenrod|Security Offices 1-4}}
Two of the security offices are dedicated to AP, one for CI and one shared with Admin and IA.
Two of the security offices are dedicated to AP, one for CI and one shared with Admin and IA.


{{LCARS-bar-heading|Brig 1-2|70|COLOR=Maroon}}
{{Sub-Heading|goldenrod|Brig 1-2}}
The Main Brig is the larger of two on an Odyssey-class ship, this one has 7 standard sized cells all spartan in furnishings and a small area at the rear where the waste reclimators take away the waste and change it into useful energy and replicator nutrients. At the front of the "Cell Block" is a guard duty station for the Brig Officer and any Security personnel given duty.
The Main Brig is the larger of two on an Odyssey-class ship, this one has 7 standard sized cells all spartan in furnishings and a small area at the rear where the waste reclimators take away the waste and change it into useful energy and replicator nutrients. At the front of the "Cell Block" is a guard duty station for the Brig Officer and any Security personnel given duty.


{{LCARS-bar-heading|Security Training Area|290|COLOR=Maroon}}
{{Sub-Heading|goldenrod|Security Training Area}}
The small training facilities on Deck 9 are comprised of a small gym, a matted room and a holo firing range.
The small training facilities on Deck 9 are comprised of a small gym, a matted room and a holo firing range.


{{LCARS-bar-heading|Interrogation Rooms|270|COLOR=Maroon}}
{{Sub-Heading|goldenrod|Interrogation Rooms}}


 
{{LCARS-bar-heading|Types of Lockers & Loctions|360|COLOR=Goldenrod}}
{{LCARS-bar-nolink|Types of Lockers & Loctions|350|COLOR=darkred}}
{{Sub-Heading|goldenrod|Weapons Locker}}
{{LCARS-bar-heading|Weapons Locker|220|COLOR=Maroon}}
There are 100 weapon lockers located around the ship, built into the bulkheads, that require a level 1 clearance code.
There are 100 weapon lockers located around the ship, built into the bulkheads, that require a level 1 clearance code.


{{LCARS-bar-heading|Heavy Weapons Storage|300|COLOR=Maroon}}
{{Sub-Heading|goldenrod|Heavy Weapons Storage}}
 


{{LCARS-bar-nolink|Other Department Related Stuff|360|COLOR=darkred}}
{{LCARS-bar-heading|Other Department Related Stuff|360|COLOR=Goldenrod}}
{{LCARS-bar-heading|Department Logs|250|COLOR=darkred}}
{{Sub-Heading|goldenrod|Department Logs}}


{{Log
{{Log
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