User Right-to-Leave: Difference between revisions

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{{Building Community}}
{{Building Community}}
{{LCARS Page Title|User Right-to-Leave<br><small>Author: [[User:FltAdml. Wolf|FltAdml. Wolf]]</small>|tan}}
{{LCARS Page Title|User Right-to-Leave<br><small>Author: [[User:FltAdml. Wolf|Fleet Admiral Tristan Wolf]]</small>|tan}}


'''Right-to-Leave''' is a concept whereby community members can leave at any given time, without outright personal consequences.  
'''Right-to-Leave''' is a concept whereby community members can leave at any given time, without outright personal consequences.  
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{{LCARS Section Heading|Niches and Alternatives|tan}}
{{LCARS Section Heading|Niches and Alternatives|tan}}
As mentioned above, internet communities generally have a low cost of leaving, as there are so many other places where one can take their "business" or participation. But sometimes this doesn't hold entirely true. While there may be hundreds of Star Trek RPGs on the internet, are the experiences in them the same as UFOP: StarBase 118? This is debatable. We've heard from dozens of members who attest they have played in other RPGs and found them lacking. Some reasons they've cited:
As mentioned above, internet communities generally have a low cost of leaving, as there are so many other places where one can take their "business" or participation. But sometimes this doesn't hold entirely true. While there may be hundreds of Star Trek RPGs on the internet, are the experiences in them the same as UFOP: StarBase 118? This is debatable. We've heard from dozens of members who attest they have played in other RPGs and found them lacking. Some reasons they've cited:
* No staying power: Many groups start on a "whim," as someone gets excited about the idea of running an RPG. But if the founder doesn't have enough time or motivation to keep up with the group, it may fizzle.
* '''No staying power:''' Many groups start on a "whim," as someone gets excited about the idea of running an RPG. But if the founder doesn't have enough time or motivation to keep up with the group, it may fizzle.
* Disorganization: Some groups lack central organization to keep them running. In groups with multiple ships, if a ship flounders it may fail simply because there is no process or oversight.  
* '''Disorganization:''' Some groups lack central organization to keep them running. In groups with multiple ships, if a ship flounders it may fail simply because there is no process or oversight.  
* Poor quality: Some groups let "anyone" in, even if they lack the skills to write or communicate freely. This leads to low participation by the good members, who get bored or disillusioned.
* '''Poor quality:''' Some groups let "anyone" in, even if they lack the skills to write or communicate freely. This leads to low participation by the good members, who get bored or disillusioned.


So our group has a niche, in that we attempt to provide a stable, organized, high quality group. Although some may find SB118 not optimal for them, we have generally found that members invest highly in the group and tend to stay for long periods of time. This makes it difficult to leave, even though a member is "allowed" to at any time.
So our group has a niche, in that we attempt to provide a stable, organized, high quality group. Although some may find SB118 not optimal for them, we have generally found that members invest highly in the group and tend to stay for long periods of time. This makes it difficult to leave, even though a member is "allowed" to at any time.
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Right-to-leave a good or bad thing? It's bad, because we sometimes can't encourage a high enough investment for some members to keep them with us. It's good, though, because it "prunes" the community.
Right-to-leave a good or bad thing? It's bad, because we sometimes can't encourage a high enough investment for some members to keep them with us. It's good, though, because it "prunes" the community.


<big>'''[[User:FltAdml. Wolf|FltAdml. Wolf]]'''</big><br>
<big>'''[[User:FltAdml. Wolf|Fleet Admiral Tristan Wolf]]'''</big><br>
Founder of UFOP: StarBase 118<br>
3 Dec 2004
3 Dec 2004


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