Tarsii Asmara: Difference between revisions

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|STARDATE=? - ?
|STARDATE=? - ?
|IMAGE=Mission01.jpg
|IMAGE=Mission01.jpg
|BLURB=From Uzoka 4 planet Tarsii embarked on his first mission aboard Atlantis in her way back  to DS26. Barely a day into their journey, several crew members begin to fall severely ill, and Tarsii was trapped inside the sickbay due the quarantine protocol. As the hemorrhagic outbreak spreads throughout the ship, it is learned that everyone on board is actually infected with the virus! To make matters worse, studying the toxin led to the activation of a failsafe mechanism that both broadcast the Atlantis’ coordinates to the mysterious creators of the toxin as well as took most systems on board offline. Unbeknownst to everyone, the triggered failsafe mechanism also activated a device that Tarsii managed to discover. Acting on the superconscious commands of an enigmatic and powerful entity, he almost murders a nurse before escaping into the woods as soon as the ship lands, on an unknown planet. Later the crew discovers that the outbreak was merely a diversion by this unseen enemy in order to extract valuable information about the Federation via a powerful computer virus. Asmara’s meeting with the super-race is thwarted by the crew and the link controlling him is severed, but the aliens manage to escape before being identified. With power to the ship restored, the Atlantis begins preparations to head back to DS26 for a much needed shore leave.  Back on Atlantis Tarsii is interrogated by Captain Blueheart and Counselor Danzia and both agreed to allow Lieutenant Terpes to perform a memory recollection procedure.
|BLURB=From Uzoka 4 planet Tarsii embarked on his first mission aboard Atlantis in her way back  to DS26. Barely a day into their journey, several crew members begin to fall severely ill, and Tarsii was trapped inside the sickbay due the quarantine protocol. As the hemorrhagic outbreak spreads throughout the ship, it is learned that everyone on board is actually infected with the virus! To make matters worse, studying the toxin led to the activation of a failsafe mechanism that both broadcast the Atlantis’ coordinates to the mysterious creators of the toxin as well as took most systems on board offline. Unbeknownst to everyone, the triggered failsafe mechanism also activated a device that Tarsii managed to discover. Acting on the superconscious commands of an enigmatic and powerful entity, he almost murders a nurse before escaping into the woods as soon as the ship lands, on an unknown planet. Later the crew discovers that the outbreak was merely a diversion by this unseen enemy in order to extract valuable information about the Federation via a powerful computer virus. Asmara’s meeting with the super-race is thwarted by the crew and the link controlling him is severed, but the aliens manage to escape before being identified. With power to the ship restored, the Atlantis begins preparations to head back to DS26 for a much needed shore leave.   
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{{Missions
|NAME=Shoreleave
|SHIP=Atlantis
|NUMBER=
|STARDATE=
|IMAGE=
|BLURB=Back on Atlantis Tarsii is interrogated by Captain Blueheart and Counselor Danzia and both agreed to allow Lieutenant Terpes to perform a memory recollection procedure. The innocence of Tarsii is proved at the eyes of Captain Blueheart but Starfleet ordered him to report on Earth HQ for further debriefing. He came close to lose his commissioning but Captain Blueheart’s report managed to save him in time. It was then decided to keep the Angosian far from the Par’Tha Expanse. He was tagged again with a biotracer and he got his transfer orders to USS Garuda.
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{{Missions
|NAME=The Ghost Ship of Shadows
|SHIP=Garuda
|NUMBER=Mission 02
|STARDATE=? - ?
|IMAGE=Oraclelg.jpg
|BLURB=He embarked in a runaway toward Menthar Corridor, on the far reaches of Federation's territories, deeply between the Cardassian Union, Breen Confederacy and Tholian Assembly. Once there he joined his new crew in an attempt to rescue her fellow starship and predecessor, USS Mercury. The USS Garuda's crew was split into its primary (Saucer) hull under Lieutenant Commander Mei'konda; and the secondary (Stardrive) section under Captain Egan Manno. Whilst Mei'konda waited to assist the Away Teams on the Mercury, Egan Manno went to the rescue of the survivors in the pod. However, far from being full of refugees, the pod contained a mutant monster that beamed over to the Stardrive and ran amok before being eliminated. The real Mercury crew were actually in smaller lifeboats and had already being rescued by another ship. It was also discovered that the Mercury's phantom crew were in fact holograms produced by a rogue artificial intelligence infesting the ship, and so not really alive. With the damaged Mercury secured, the Garuda towed it back to Deep Space Ten for repairs.
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[[File:Oraclelg.jpg|left|thumb|Mission 02 - The Ghost Ship of Shadows]]
The innocence of Tarsii is proved at the eyes of Captain Blueheart but Starfleet ordered him to report on Earth HQ for further debriefing. He came close to lose his commissioning but Captain Blueheart’s report managed to save him in time. It was then decided to keep the Angosian far from the Par’Tha Expanse. He was tagged again with a biotracer and he got his transfer orders to USS Garuda. He embarked in a runaway toward Menthar Corridor, on the far reaches of Federation's territories, deeply between the Cardassian Union, Breen Confederacy and Tholian Assembly. Once there he joined his new crew in an attempt to rescue her fellow starship and predecessor, USS Mercury. The USS Garuda's crew was split into its primary (Saucer) hull under Lieutenant Commander Mei'konda; and the secondary (Stardrive) section under Captain Egan Manno. Whilst Mei'konda waited to assist the Away Teams on the Mercury, Egan Manno went to the rescue of the survivors in the pod. However, far from being full of refugees, the pod contained a mutant monster that beamed over to the Stardrive and ran amok before being eliminated. The real Mercury crew were actually in smaller lifeboats and had already being rescued by another ship. It was also discovered that the Mercury's phantom crew were in fact holograms produced by a rogue artificial intelligence infesting the ship, and so not really alive. With the damaged Mercury secured, the Garuda towed it back to Deep Space Ten for repairs.




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