John Kendrick: Difference between revisions

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; Shore Leave (239904.20 - 239906.14): During shore leave John, together with the rest of the senior crew, makes the transfer to Denali Station and works 26/7 to set up their offices at Soldotna.  
; Shore Leave (239904.20 - 239906.14): During shore leave John, together with the rest of the senior crew, makes the transfer to Denali Station and works 26/7 to set up their offices at Soldotna.  
; [[A_Web_Unbound_(Denali_Station)|A Web Unbound]] (239906.15 - 239907.31): John joins Commander Qinn’s team as they investigate a Spire on the far edge of the city that had previously been inaccessible but has suddenly opened the door for the new residents of the City. After entering the tower, they find themselves shut in. The crew figures out the tower’s original purpose, namely to serve as some kind of automated maintenance center for the city. Its systems, however, have been degraded after centuries of disuse and lack of maintenance. Establishing communications with the robotic avatar of the AI that runs the facility, the crew assures the system they would help it repair itself. Seemingly satisfied to have new occupants to communicate with, the tower allows the team to leave and return to Denali Station.
; [[A_Web_Unbound_(Denali_Station)|A Web Unbound]] (239906.15 - 239907.31): John joins Commander Qinn’s team as they investigate a Spire on the far edge of the city that had previously been inaccessible but has suddenly opened the door for the new residents of the City. After entering the tower, they find themselves shut in. The crew figures out the tower’s original purpose, namely to serve as some kind of automated maintenance center for the city. Its systems, however, have been degraded after centuries of disuse and lack of maintenance. Establishing communications with the robotic avatar of the AI that runs the facility, the crew assures the system they would help it repair itself. Seemingly satisfied to have new occupants to communicate with, the tower allows the team to leave and return to Denali Station.
; Shore Leave (239908.01 - ):  As shore leave starts, the staff of Denali Station welcomes a new influx of Starfleet officers. John meets one of his new Security officers, Ensign Barric, and unexpectedly has to stand in as examiner for the phaser recertification of officers T’Lea and Yael.  
; Shore Leave (239908.01 - 239909.09):  As shore leave starts, the staff of Denali Station welcomes a new influx of Starfleet officers. John meets one of his new Security officers, Ensign Barric, and unexpectedly has to stand in as examiner for the phaser recertification of officers T’Lea and Yael. During the Station’s Awards Ceremony at Möbius, T’Lea lures John away from the club. Unbeknownst to John, during the Pon Farr ritual now a little over a year ago, he was bonded to T’Lea. Since he is now in a relationship with nurse Katrina Pelley, T’Lea feels it’s no longer appropriate to leave the bond intact and decides to break the link between them. Not fully realizing what is happening to him, the Vulcan ritual causes some sort of ‘brain zap’ and he drops unconscious with no memory of what happened. 
; [[Take_Me_Somewhere_Else_(Denali_Station))|Take Me Somewhere Else]] (239909.10 - 239911.05): John joins Science Officer Falt’s team to explore another Spire (this one ivory colored) in the North East district of the City. As they enter the building, they take the stairs down to a White Hall located underneath the building. As they try figure out the function of the room, they accidently activate some sort of alien transporting system and find themselves being whisked away to some place else. That ‘somewhere else’ is apparently located underwater. Their presence attracts the local marine wildlife and as a gigantic sea creature smashes one of the windows in the corridor, they have to flee into a Lab. As they try to figure out a way to contact the station, they encounter another Starfleet officer, a Vulcan named V’Las who got stranded here months ago during a survey mission of the USS Grace Hopper. The team successfully manages to contact the USS Eagle and discovers a submersible which could take them back up to the surface. Since the pod has only room for three people, John and Ensign Kettick stay behind. As the pod departs, suddenly the Lab starts to flood. The alien sea creature has somehow managed to find its way in, searching for something to eat. That something being John and Kettick. Fortunately, a safety protocol is activated and a wall rises up into the ceiling, revealing a set of diving suits. They both put on a suit and as Commander T’Lea returns with the pod, she gives them a lift out of the Lab.   


{{Heading|Notable Sims|Gold}}
{{Heading|Notable Sims|Gold}}
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