John Kendrick: Difference between revisions

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'''Lieutenant Commander John Kendrick''' is the current ''' Acting Chief of Security & Tactical''' on '''[[Denali Station]]'''.
'''Lieutenant Commander John Kendrick''' is the current ''' Acting Chief of Security & Tactical''' on '''[[Denali Station]]'''.


{{Heading|Appearance|Gold}}
{{LCARS-bar-heading|Appearance|COLOR=gold}}
===Physical===
===Physical===
* '''Height''': 1.8m
* '''Height''': 1.8m
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* '''Build''': Athletic
* '''Build''': Athletic


{{Heading|Background|Gold}}
{{LCARS-bar-heading|Personal History|COLOR=gold}}
 
===FAMILY BACKGROUND===
 


===Family Background===
The Kendrick family are descendents of early 22nd century space boomers from Earth. With the Federation expanding further into the Alpha en Beta Quadrants, John’s grandfather felt that their rules and regulations were starting to hurt his trading business so in the mid 30s of the 24th century, he decided to build a hub outside of Federation controlled space to create his own business empire. This hub eventually grew out to become “Kendrick’s Palace”, the headquarters of the Universal Trading Company (UTC) which unites 47 independent freighters in search of business, trading and transport. The Palace is actually a four-armed space station in orbit of a blue gas giant in the Gath system.
The Kendrick family are descendents of early 22nd century space boomers from Earth. With the Federation expanding further into the Alpha en Beta Quadrants, John’s grandfather felt that their rules and regulations were starting to hurt his trading business so in the mid 30s of the 24th century, he decided to build a hub outside of Federation controlled space to create his own business empire. This hub eventually grew out to become “Kendrick’s Palace”, the headquarters of the Universal Trading Company (UTC) which unites 47 independent freighters in search of business, trading and transport. The Palace is actually a four-armed space station in orbit of a blue gas giant in the Gath system.


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He left home at the age of 18 and traveled to Earth to study at Starfleet Academy as his true desire was to explore the vast reaches of the galaxy.
He left home at the age of 18 and traveled to Earth to study at Starfleet Academy as his true desire was to explore the vast reaches of the galaxy.


===ACADEMY YEARS===
===Academy Years===
 
A Starfleet officer embodies the spirit of a 25th-century Renaissance person, often referred to as a "miracle worker." However, the reality is that only a small fraction of officers who graduate from the Academy possess exceptional abilities that enable them to excel in virtually every field. John falls into the category of individuals who, despite limited natural talent, managed to navigate their way through the rigorous four-year program through sheer determination, hard work and last but not least, the help of his closest friend, Gabriella Morientes. He chose to become a Security officer, believing that it would grant him a front-row seat during first contact missions and diplomatic conferences.  
A Starfleet officer embodies the spirit of a 25th-century Renaissance person, often referred to as a "miracle worker." However, the reality is that only a small fraction of officers who graduate from the Academy possess exceptional abilities that enable them to excel in virtually every field. John falls into the category of individuals who, despite limited natural talent, managed to navigate their way through the rigorous four-year program through sheer determination, hard work and last but not least, the help of his closest friend, Gabriella Morientes. He chose to become a Security officer, believing that it would grant him a front-row seat during first contact missions and diplomatic conferences.  


Thanks to his exceptional marksmanship at the phaser range, his fellow cadets affectionately nicknamed him "Hawkeye Kendrick."
Thanks to his exceptional marksmanship at the phaser range, his fellow cadets affectionately nicknamed him "Hawkeye Kendrick."


===USS JUNEAU===
===USS Juneau===
Upon successfully graduating from the Academy on stardate 239801.03, John received his first assignment as a Security officer on the USS Juneau NX-99801. This starship boasted the distinction of being the first in Starfleet to house a Warp VX engine. Demonstrating his dedication and competence, John's exceptional performance led to a promotion to the rank of Lieutenant JG on stardate 239806.25, subsequent to their mission to the planet Aturn VII. Only three months later, on stardate 239809.18, he achieved yet another promotion.
Upon successfully graduating from the Academy on stardate 239801.03, John received his first assignment as a Security officer on the USS Juneau NX-99801. This starship boasted the distinction of being the first in Starfleet to house a Warp VX engine. Demonstrating his dedication and competence, John's exceptional performance led to a promotion to the rank of Lieutenant JG on stardate 239806.25, subsequent to their mission to the planet Aturn VII. Only three months later, on stardate 239809.18, he achieved yet another promotion.


The pinnacle of John's career unfolded on stardate 239811.19 when Captain Oddas entrusted him with the responsibility of Acting Chief of Security and Tactical. Recognizing his skill and leadership potential, this appointment marked a significant milestone for John. Eventually, on stardate 239905.08 when the crew made the transfer to Denali Station, his position as Chief of Security and Tactical became a permanent role, solidifying his reputation and confirming his contribution to the ship's success.
The pinnacle of John's career unfolded on stardate 239811.19 when Captain Oddas entrusted him with the responsibility of Acting Chief of Security and Tactical. Recognizing his skill and leadership potential, this appointment marked a significant milestone for John. Eventually, on stardate 239905.08 when the crew made the transfer to Denali Station, his position as Chief of Security and Tactical became a permanent role, solidifying his reputation and confirming his contribution to the ship's success.
===THE WANDERER INCIDENT===
===The Wanderer Incident ===
During John's shore leave following their mission to Ring 42 (239808), he found himself at Lightside Station, where an unexpected encounter awaited him. To his surprise, he crossed paths with the crew of The Wanderer, a freighter operating under his father's transport company. Captain Hennessey graciously offered John a tour of their ship, during which they made a startling discovery—a shipment of valuable honey from Butterfly City had been stolen. It became apparent that transport companies or freighters conducting business at the station for the first time were more prone to experiencing such incidents. Curiously, John noticed that the station authorities referred to the stolen cargo as "missing" rather than acknowledging it as theft, a clear attempt to preserve the station's reputation, or rather, that of the port authority. Unfortunately, the authorities had a poor track record of recovering the "missing" cargo, with rumors circulating that freighter captains were often extorted with exorbitant credit demands to retrieve their goods. Faced with the authorities' inability or unwillingness to assist, John made a resolute decision to aid The Wanderer's crew in recovering their stolen cargo.
During John's shore leave following their mission to Ring 42 (239808), he found himself at Lightside Station, where an unexpected encounter awaited him. To his surprise, he crossed paths with the crew of The Wanderer, a freighter operating under his father's transport company. Captain Hennessey graciously offered John a tour of their ship, during which they made a startling discovery—a shipment of valuable honey from Butterfly City had been stolen. It became apparent that transport companies or freighters conducting business at the station for the first time were more prone to experiencing such incidents. Curiously, John noticed that the station authorities referred to the stolen cargo as "missing" rather than acknowledging it as theft, a clear attempt to preserve the station's reputation, or rather, that of the port authority. Unfortunately, the authorities had a poor track record of recovering the "missing" cargo, with rumors circulating that freighter captains were often extorted with exorbitant credit demands to retrieve their goods. Faced with the authorities' inability or unwillingness to assist, John made a resolute decision to aid The Wanderer's crew in recovering their stolen cargo.


Their journey led them to the fifth moon of Orstand III, known as Orsung, where they discovered the stolen cargo concealed within a warehouse situated in the heart of a Balerian settlement. Keen on avoiding unnecessary violence, John initiated negotiations with the Balerian leader, Orzuc. He proposed a trade: The Wanderer's shipment of honey in exchange for John's cherished ancient chronowatch—a sentimental gift from his father's Ferengi bookkeeper named Wren. After careful deliberation, the Balerians agreed to the trade, and with the exchange complete, The Wanderer altered its course, heading back to Lightside Station.
Their journey led them to the fifth moon of Orstand III, known as Orsung, where they discovered the stolen cargo concealed within a warehouse situated in the heart of a Balerian settlement. Keen on avoiding unnecessary violence, John initiated negotiations with the Balerian leader, Orzuc. He proposed a trade: The Wanderer's shipment of honey in exchange for John's cherished ancient chronowatch—a sentimental gift from his father's Ferengi bookkeeper named Wren. After careful deliberation, the Balerians agreed to the trade, and with the exchange complete, The Wanderer altered its course, heading back to Lightside Station.
===THE DEATH OF MARTUF===


===The Death of Martuf===
Martuf, a member of the ancient Kalinda species that constructed Lightside Station, held a position with the port authorities aboard the Spike. In order to sustain his extravagant lifestyle and settle his mounting gambling debts, Martuf engaged in selling valuable information to a criminal syndicate regarding the activities of freighters carrying intriguing cargo. Additionally, he ensured that any complaints raised by these freighters were conveniently buried among the overwhelming influx of daily reports and files. This clandestine arrangement proved advantageous to Martuf for several years. However, his fortunes took a sharp turn when he crossed paths with John Kendrick and Moa Andersson, the latter being the first mate and pilot of The Wanderer.
Martuf, a member of the ancient Kalinda species that constructed Lightside Station, held a position with the port authorities aboard the Spike. In order to sustain his extravagant lifestyle and settle his mounting gambling debts, Martuf engaged in selling valuable information to a criminal syndicate regarding the activities of freighters carrying intriguing cargo. Additionally, he ensured that any complaints raised by these freighters were conveniently buried among the overwhelming influx of daily reports and files. This clandestine arrangement proved advantageous to Martuf for several years. However, his fortunes took a sharp turn when he crossed paths with John Kendrick and Moa Andersson, the latter being the first mate and pilot of The Wanderer.


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Upon learning of Martuf's death, which coincided with his own promotion to the rank of Lieutenant, John found himself in a moral quandary. He resorted to silence and tried to convince himself that he might not bear responsibility for Martuf's demise —considering Martuf's criminal connections and potential enemies. In reality, this was merely an excuse to avoid accepting his role in the events. The weight of these circumstances continues to burden John, casting a profound shadow over both his personal life and professional career.
Upon learning of Martuf's death, which coincided with his own promotion to the rank of Lieutenant, John found himself in a moral quandary. He resorted to silence and tried to convince himself that he might not bear responsibility for Martuf's demise —considering Martuf's criminal connections and potential enemies. In reality, this was merely an excuse to avoid accepting his role in the events. The weight of these circumstances continues to burden John, casting a profound shadow over both his personal life and professional career.
===T’LEA===


===T’Lea===
During their mission to Aturn VII, John, together with Lieutenant-Commander T’Lea and Doctor Rel, were taken prisoner by the Ferengi DaiMon named KayBay and beamed to the Golden Feather. In the DaiMon’s brig, the resourceful Commander T'Lea hatched a plan for their escape, employing a clever ruse involving a faux Vulcan nerve pinch on both John and Doctor Rel. It was during this critical moment that the effects of T'Lea's impending Pon Farr, a Vulcan mating cycle, inadvertently transmitted her emotions into John's unconsciousness, forming an unexpected bond between the two.
During their mission to Aturn VII, John, together with Lieutenant-Commander T’Lea and Doctor Rel, were taken prisoner by the Ferengi DaiMon named KayBay and beamed to the Golden Feather. In the DaiMon’s brig, the resourceful Commander T'Lea hatched a plan for their escape, employing a clever ruse involving a faux Vulcan nerve pinch on both John and Doctor Rel. It was during this critical moment that the effects of T'Lea's impending Pon Farr, a Vulcan mating cycle, inadvertently transmitted her emotions into John's unconsciousness, forming an unexpected bond between the two.


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As 2399 drew to a close, a minor misunderstanding arose between John and T'Lea when he mistakenly believed she had trespassed into his apartment to steal his saxophone. However, this misunderstanding ultimately led to T'Lea disclosing the truth about the Pon Farr incident, shedding light on their complex relationship.  
As 2399 drew to a close, a minor misunderstanding arose between John and T'Lea when he mistakenly believed she had trespassed into his apartment to steal his saxophone. However, this misunderstanding ultimately led to T'Lea disclosing the truth about the Pon Farr incident, shedding light on their complex relationship.  


===KATRINA PELLEY===
===Katrina Pelly===
John first met Nurse Katrina Pelley when they were both assigned to an Away Team dispatched to Ring 42, specifically to the ancient city of Deolia. Their mission aimed to locate a group of Starfleet officers who had gone missing from the Grace Hopper (SD 239806.27). Despite being part of the same team, they hadn't engaged in much conversation during or after the mission. Given the size of the USS Juneau, it wasn't until their mission in the Oort Cloud, where they pursued a group of pirates, that they crossed paths again (SD 239904.19).
John first met Nurse Katrina Pelley when they were both assigned to an Away Team dispatched to Ring 42, specifically to the ancient city of Deolia. Their mission aimed to locate a group of Starfleet officers who had gone missing from the Grace Hopper (SD 239806.27). Despite being part of the same team, they hadn't engaged in much conversation during or after the mission. Given the size of the USS Juneau, it wasn't until their mission in the Oort Cloud, where they pursued a group of pirates, that they crossed paths again (SD 239904.19).


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Both John and Katrina eventually transferred to Denali Station. Although they currently maintain separate living arrangements, John mostly spends his nights at Katrina's apartment.
Both John and Katrina eventually transferred to Denali Station. Although they currently maintain separate living arrangements, John mostly spends his nights at Katrina's apartment.


===REDEMPTION===
===Redemption===
At the end of shore leave (240004) John receives a call from Ensign Leynen about a freighter crew wanting to meet up with him.  
At the end of shore leave (240004) John receives a call from Ensign Leynen about a freighter crew wanting to meet up with him. As he arrives at the Landing Zone of Denali Station, he finds The Wanderer, an old Aerie-class vessel, heavily damaged. Moa, The Wanderer's first mate, reveals they were attacked by Orion pirates. Unfortunately, captain Hennessey got killed.  
 
As he arrives at the Landing Zone of Denali Station, he finds The Wanderer, an old Aerie-class vessel, heavily damaged. Moa, The Wanderer's first mate, reveals they were attacked by Orion pirates. Unfortunately, captain Hennessey got killed.
 
As John inquires why the Orions attacked them, Moa tells him how Hennessey had agreed to smuggle weapons from Lightside Station to Mumford Colony in exchange for evidence of John and Moa's innocence regarding the death of Martuf. Apparently, the Orions got wind of their cargo and decided to steal it from them.
 
John wants to confiscate their cargo, since it is an illegal transport, but Moa stops him from doing so as she tells him that if they don't deliver their shipment, there will be a bounty on the crew's heads.
 
As John realizes the crew got into this mess because of his actions at Lightside Station almost two years ago, he knows he has a moral obligation to help the crew of The Wanderer – even if it means going against every rule he swore to uphold as a Starfleet officer.


With T'Lea gone, John has no one else to confide in. Unable to find a way to help the crew of The Wanderer in his capacity as the Station's Chief of Security, he decides to file for a leave of absence, not knowing if he would (or could) ever return to Denali or Starfleet.
As John inquires why the Orions attacked them, Moa tells him how Hennessey had agreed to smuggle weapons from Lightside Station to Mumford Colony in exchange for evidence of John and Moa's innocence regarding the death of Martuf. Apparently, the Orions got wind of their cargo and decided to steal it from them. John wants to confiscate their cargo, since it is an illegal transport, but Moa stops him from doing so as she tells him that if they don't deliver their shipment, there will be a bounty on the crew's heads.  


After undergoing the necessary repairs, The Wanderer sets course for Mumford Colony, with John occupying the captain's chair.
As John realizes the crew got into this mess because of his actions at Lightside Station almost two years ago, he knows he has a moral obligation to help the crew of The Wanderer – even if it means going against every rule he swore to uphold as a Starfleet officer. With T'Lea gone, John has no one else to confide in. Unable to find a way to help the crew of The Wanderer in his capacity as the Station's Chief of Security, he decides to file for a leave of absence, not knowing if he would (or could) ever return to Denali or Starfleet.


As they arrive at Mumford Colony, John and Brikane beam down to the planet's surface, only to find that the Colony is seemingly deserted. Suddenly, they are attacked by Kalari soldiers and captured, while The Wanderer is overtaken by Kalari destroyers.
After undergoing the necessary repairs, The Wanderer sets course for Mumford Colony, with John occupying the captain's chair. As they arrive at Mumford Colony, John and Brikane beam down to the planet's surface, only to find that the Colony is seemingly deserted. Suddenly, they are attacked by Kalari soldiers and captured, while The Wanderer is overtaken by Kalari destroyers.


In captivity, John and Brikane are interrogated by Ka Adillo, the Kalari general. After revealing their identity as freighter crew members and not Starfleet officers, they are taken to a fenced perimeter, where they are reunited with Moa and Tolena.   
In captivity, John and Brikane are interrogated by Ka Adillo, the Kalari general. After revealing their identity as freighter crew members and not Starfleet officers, they are taken to a fenced perimeter, where they are reunited with Moa and Tolena.   
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John and his crew discover a deadly disruption field inside the fenced perimeter where they are being held, and quickly surmise that it's a machine to vaporize the colonists en masse. They quickly formulate a plan to distract the Kalari prison guards so Tolena can reprogram the deadly machine, turning it into a transporter. They successfully execute their plan and as the villagers are beamed over to The Wanderer, John and Brikane stay behind to hold off the Kalari soldiers.
John and his crew discover a deadly disruption field inside the fenced perimeter where they are being held, and quickly surmise that it's a machine to vaporize the colonists en masse. They quickly formulate a plan to distract the Kalari prison guards so Tolena can reprogram the deadly machine, turning it into a transporter. They successfully execute their plan and as the villagers are beamed over to The Wanderer, John and Brikane stay behind to hold off the Kalari soldiers.


With the colonists safely aboard the ship, John and Brikane are the last ones to materialize in The Wanderer's cargo bay. Moa sets a course away from Mumford Colony, narrowly evading the pursuing Kalari destroyers.  
With the colonists safely aboard the ship, John and Brikane are the last ones to materialize in The Wanderer's cargo bay. Moa sets a course away from Mumford Colony, narrowly evading the pursuing Kalari destroyers.


The crew offers John command of The Wanderer, fulfilling Hennessey's final wish. The adventure prompts him to reevaluate his life and career, leading him to decide to stay aboard, hoping it will provide him with additional time to figure out his next steps in life.
The crew offers John command of The Wanderer, fulfilling Hennessey's final wish. The adventure prompts him to reevaluate his life and career, leading him to decide to stay aboard, hoping it will provide him with additional time to figure out his next steps in life.
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{{Heading|Service History|Gold}}
{{LCARS-bar-heading|Service History|COLOR=gold}}


{{Service Record}}
{{Service Record}}
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{{Service Record End}}
{{Service Record End}}


{{Heading|Awards & Service Ribbons|Gold}}
{{LCARS-bar-heading|Awards & Service Ribbons|COLOR=gold}}


{{Ribbons Display}}
{{Ribbons Display}}
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{{Ribbons Display End}}
{{Ribbons Display End}}


{{Heading|Missions & Shore Leaves|Gold}}
{{LCARS-bar-heading|Missions & Shore Leaves|COLOR=gold}}
; [[Visitors_in_the_Night_(Juneau)|Visitors in the Night]] (239801.10 – 239802.19): The crew of the USS Juneau is investigating a black hole circling a quasar, when probes pick up evidence of a derelict vessel on the verge of being pulled in. Closer inspection shows it to be a pair of vessels, a large vessel of unknown origin and a smaller but still large Mithgiln vessel.
; [[Visitors_in_the_Night_(Juneau)|Visitors in the Night]] (239801.10 – 239802.19): The crew of the USS Juneau is investigating a black hole circling a quasar, when probes pick up evidence of a derelict vessel on the verge of being pulled in. Closer inspection shows it to be a pair of vessels, a large vessel of unknown origin and a smaller but still large Mithgiln vessel.
; Shore Leave (239802.20 – 239803.12):John visits Lightside Station for the first time and goes to Fusion Haven where he chooses to take a mud bath to relax a little bit after his first mission aboard the Juneau. Unfortunately his day out to the spa is suddenly interrupted as Captain Han contacts him, informing him about the disappearance of both doctor Indobri and science officer T’Lea. John joins the SAR-mission to Orstand III to find their missing crew members.   
; Shore Leave (239802.20 – 239803.12):John visits Lightside Station for the first time and goes to Fusion Haven where he chooses to take a mud bath to relax a little bit after his first mission aboard the Juneau. Unfortunately his day out to the spa is suddenly interrupted as Captain Han contacts him, informing him about the disappearance of both doctor Indobri and science officer T’Lea. John joins the SAR-mission to Orstand III to find their missing crew members.   
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; Shore Leave (240105.29 - 240106.30): John enjoys quality time with his family and reacquaints himself with his old job as Head of the Security and Tactical Department, having temporarily assumed the position on stardate 240104.14.
; Shore Leave (240105.29 - 240106.30): John enjoys quality time with his family and reacquaints himself with his old job as Head of the Security and Tactical Department, having temporarily assumed the position on stardate 240104.14.


{{Heading|Notable Sims|Gold}}
{{LCARS-bar-heading|Notable Sims|COLOR=gold}}
===== COLD PEPPERMINT TEA =====
 
===== Cold Peppermint Tea =====
;Stardate 239805.30: John visits Counsellor Tierney to talk about the vision he had during the mission on Aturn VII when, deep inside one of the mining tunnels, he was bitten by a tick and fell unconscious. As they discuss the vision, John realizes he still hasn’t gotten over the break-up with his family when he left home to join Starfleet.  
;Stardate 239805.30: John visits Counsellor Tierney to talk about the vision he had during the mission on Aturn VII when, deep inside one of the mining tunnels, he was bitten by a tick and fell unconscious. As they discuss the vision, John realizes he still hasn’t gotten over the break-up with his family when he left home to join Starfleet.  
* [https://groups.google.com/g/sb118-juneau/c/9o14TN6U8_I/m/_EyMcKxSAQAJ"Part 1"]  
* [https://groups.google.com/g/sb118-juneau/c/9o14TN6U8_I/m/_EyMcKxSAQAJ"Part 1"]  
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* [https://groups.google.com/g/sb118-juneau/c/7CQ3jzqAlok/m/uWmzchzcAgAJ ”Part 4"]
* [https://groups.google.com/g/sb118-juneau/c/7CQ3jzqAlok/m/uWmzchzcAgAJ ”Part 4"]


===== WANDERERS =====
===== Wanderers =====
;Stardate 239808.03 - 239808.31: John meets the crew of The Wanderer, a freighter in service of the Universal Trading Company.
;Stardate 239808.03 - 239808.31: John meets the crew of The Wanderer, a freighter in service of the Universal Trading Company.
* [https://groups.google.com/g/sb118-juneau/c/lrUgIRCIZp8/m/HXG71NXuAQAJ "Part 1: The Cardassian"] - 239808.23: As John beams over to Lightside Station for a night out, he spots a Cardassian whose uniform draws his attention.
* [https://groups.google.com/g/sb118-juneau/c/lrUgIRCIZp8/m/HXG71NXuAQAJ "Part 1: The Cardassian"] - 239808.23: As John beams over to Lightside Station for a night out, he spots a Cardassian whose uniform draws his attention.
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* [https://groups.google.com/g/sb118-juneau/c/3TOTBRm58XY/m/u32VNDn7AQAJ"Part 5: Resolutions"] - 239808.31:  John strikes a deal with the Balerians and trades his his golden chronowatch – a gift from Wren, his father’s accountant, for his 14th birthday – for Wanderer’s shipment of honey.
* [https://groups.google.com/g/sb118-juneau/c/3TOTBRm58XY/m/u32VNDn7AQAJ"Part 5: Resolutions"] - 239808.31:  John strikes a deal with the Balerians and trades his his golden chronowatch – a gift from Wren, his father’s accountant, for his 14th birthday – for Wanderer’s shipment of honey.


===== THE GAIN OF TIME =====
===== The Gain Of Time =====
; Stardate 239809.01 - 239809.05: T’Lea hunts down her arch nemesis Dal Selta, the Cardassian who murdered her mother, all the way down to the planet Phorth only to find out that her mother is still alive – and even more shockingly, works together with the Dal to complete the gateway to travel back in time and save the Romulan Empire from the supernova. Still on The Wanderer, Kendrick asks Captain Hennessey to set course for Phorth. As T’Lea knows she’s suffering from the effects of Pon Farr, before she lands on Phorth, she sends a message to John urging to come and find her.  
; Stardate 239809.01 - 239809.05: T’Lea hunts down her arch nemesis Dal Selta, the Cardassian who murdered her mother, all the way down to the planet Phorth only to find out that her mother is still alive – and even more shockingly, works together with the Dal to complete the gateway to travel back in time and save the Romulan Empire from the supernova. Still on The Wanderer, Kendrick asks Captain Hennessey to set course for Phorth. As T’Lea knows she’s suffering from the effects of Pon Farr, before she lands on Phorth, she sends a message to John urging to come and find her.  
* [https://groups.google.com/g/sb118-juneau/c/SbavrcEBoDo "The Gain of Time, Part 5"]
* [https://groups.google.com/g/sb118-juneau/c/SbavrcEBoDo "The Gain of Time, Part 5"]
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* [https://groups.google.com/g/sb118-juneau/c/GNH6RdZYIlM "The Gain of Time, Part 9"]
* [https://groups.google.com/g/sb118-juneau/c/GNH6RdZYIlM "The Gain of Time, Part 9"]


===== THE LONG KISS GOODNIGHT =====
===== The Long Kiss Goodnight =====
; Stardate 239909.09: During the Station’s Awards Ceremony at Möbius, T’Lea lures John away from the club to break their bond.
; Stardate 239909.09: During the Station’s Awards Ceremony at Möbius, T’Lea lures John away from the club to break their bond.
* [https://groups.google.com/g/sb118-denali/c/VVgqJ8dhpxY/m/BF7sNYw6AgAJ "The Long Kiss Goodnight"]
* [https://groups.google.com/g/sb118-denali/c/VVgqJ8dhpxY/m/BF7sNYw6AgAJ "The Long Kiss Goodnight"]


===== MISTER SAXOPHONE =====
===== Mister Saxophone =====
; Stardate 239912.24:John confronts T'Lea, believing she broke into his apartment to see what was inside the crate his family had sent him. Not knowing what he's talking about, T'Lea thinks John is talking about the bond she broke during the previous Awards Ceremony.   
; Stardate 239912.24:John confronts T'Lea, believing she broke into his apartment to see what was inside the crate his family had sent him. Not knowing what he's talking about, T'Lea thinks John is talking about the bond she broke during the previous Awards Ceremony.   
* [https://groups.google.com/g/sb118-denali/c/e-fElSaQiic/m/HqszWw64CAAJJ "Mister Saxophone, Part 1"]
* [https://groups.google.com/g/sb118-denali/c/e-fElSaQiic/m/HqszWw64CAAJJ "Mister Saxophone, Part 1"]
* [https://groups.google.com/g/sb118-denali/c/8jzhJ2fQN_I/m/ypjxIUDFCAAJ "Mister Saxophone, Part 2"]
* [https://groups.google.com/g/sb118-denali/c/8jzhJ2fQN_I/m/ypjxIUDFCAAJ "Mister Saxophone, Part 2"]


===== IMPORTANT MOMENTS =====
===== Other Important Moments =====
* [https://groups.google.com/g/sb118-juneau/c/6wz4ItV_Lp0/m/kzX2-IasAgAJ "Prison Break"] - 239804.22:  Doctor Rel, Commander T’Lea and John find themselves locked up inside DaiMon Kaybay’s brig. T’Lea uses a faux Vulcan nerve pinch on both John and Rel as a ruse to escape, but as she suffers from Pon Farr - unbeknownst to John - he is bonded to her.
* [https://groups.google.com/g/sb118-juneau/c/6wz4ItV_Lp0/m/kzX2-IasAgAJ "Prison Break"] - 239804.22:  Doctor Rel, Commander T’Lea and John find themselves locked up inside DaiMon Kaybay’s brig. T’Lea uses a faux Vulcan nerve pinch on both John and Rel as a ruse to escape, but as she suffers from Pon Farr - unbeknownst to John - he is bonded to her.


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