Both Sides Now (Artemis): Difference between revisions

Expanded on Act 2 and started cataloguing significant Act 3 Sims
(First Update prior to Act Change)
(Expanded on Act 2 and started cataloguing significant Act 3 Sims)
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{{LCARS-bar-heading|Act 2|COLOR=linear-gradient(to right, #400000, #800000)}}
{{LCARS-bar-heading|Act 2|COLOR=linear-gradient(to right, #400000, #800000)}}


Following an extremely brief and one-sided altercation with the World Ender - where the Starfleet vessel obliterates the behemoth with barely a scratch for its troubles - the crew of the ''Desdemona'' are brought on board the USS ''Artemis'' to rest and recuperate before an eventual return to their own universe. While there, they face some uncomfortable truths, engage in social niceties with their counterparts from this galaxy (some more succesfully than others), and to some, the possibility of retiring to somewhere peaceful in this Shint-free galaxy is almost too great a temptation to pass up. As the days pass and their impending return to their own reality approaches, one thing, however, remains clear: the crew of the ''Artemis'' is willing to repair the ''Desdemona'' and see to the physical health of its crew, but they refuse to aid in the conflict with the Shint in any way, effectively deciding to send their counterparts to their doom back in their original reality. Colonel MacKenzie refuses to accept this and announces the details of their next mission to her closest senior staff: The hijacking of the USS ''Artemis''. <ref>[https://groups.google.com/g/sb118-artemis/c/CF-DEwaQ2mU ''Plan of Action''], Colonel Addison MacKenzie, SD 240010.16</ref>
Following an extremely brief and one-sided altercation with the World Ender - where the Starfleet vessel obliterates the behemoth with barely a scratch for its troubles - the crew of the ''Desdemona'' are brought on board the USS ''Artemis'' to rest and recuperate before an eventual return to their own universe. While there, they face some uncomfortable truths, engage in social niceties with their counterparts from this galaxy (some more succesfully than others), and to some, the possibility of retiring to somewhere peaceful in this Shint-free galaxy is almost too great a temptation to pass up. During the course of their stay with the ''Artemis'', Colonel Genkos Adea supplants his alter-ego, [[Genkos Adea|Cmdr. Adea]], aboard the ''Artemis'', while [[Vitor Silveira|Lt. Silveira]] and [[Jovenan (alternate)|Mediator Jovenan]], in spite of their better judgments, kindle a possibly doomed romance. Meanwhile, Johnathan Kader enlists his alter-ego, [[Flint Kader]], in a plot of his own, including an uneasy alliance with a Shint survivor from the World Ender in order to facilitate the journey home.
 
As the days pass and their impending return to their own reality approaches, one thing, however, remains clear: the crew of the ''Artemis'' is willing to repair the ''Desdemona'' and see to the physical health of its crew, but they refuse to aid in the conflict with the Shint in any way, effectively deciding to send their counterparts to their doom back in their original reality. Colonel MacKenzie refuses to accept this and announces the details of their next mission to her closest senior staff: The hijacking of the USS ''Artemis''. <ref>[https://groups.google.com/g/sb118-artemis/c/CF-DEwaQ2mU ''Plan of Action''], Colonel Addison MacKenzie, SD 240010.16</ref>


* '''Computer Lab Planning Team: Addison MacKenzie, Genkos Adea, Luana Yellir, [[Jovenan (alternate)|Jovenan]], Kuva, J'''
* '''Computer Lab Planning Team: Addison MacKenzie, Genkos Adea, Luana Yellir, [[Jovenan (alternate)|Jovenan]], Kuva, J'''
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! style="width:200px;"|[https://groups.google.com/g/sb118-artemis/c/Q_AcRthh46Q Linian vajos ren, jialon res (SD240010.28)]  
! style="width:200px;"|[https://groups.google.com/g/sb118-artemis/c/Q_AcRthh46Q Linian vajos ren, jialon res (SD240010.28)]  
| [[Jovenan|LtJG Jovenan]] translates the peculiar code intercepted by Intelligence, but it's only half-finished...
| [[Jovenan|LtJG Jovenan]] translates the peculiar code intercepted by Intelligence, but it's only half-finished...
|-
! style="width:200px;"|[https://groups.google.com/g/sb118-artemis/c/bqGtVj-0uME/m/d4Be6mTnBQAJ Southern Cross (SD240010.28)]
| The two Kaders head out into the stars and encounter a monster with a sense of irony.
|-  
|-  
|}
|}
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{{LCARS-bar-heading|Act 3|COLOR=linear-gradient(to right, #400000, #800000)}}
{{LCARS-bar-heading|Act 3|COLOR=linear-gradient(to right, #400000, #800000)}}


<br><center><center>
{| class="wikitable collapsible collapsed" style="width:70%" align="center" border="1" cellpadding="0" cellspacing="0" "
! style="background:linear-gradient(to left, #400000, #800000);color:#FFFFFF;" colspan="2"|Notable Sims of the Interlude
|-
! style="width:200px;"|[https://groups.google.com/g/sb118-artemis/c/efN-2VGtgIg Welcoming the Viper (SD240011.03)]
| [[Addison MacKenzie|Cpt. MacKenzie]] welcomes her CMO into her office, just as she learns of the looming threat posed by the ''Desdemona''s. However, she remains unaware that Genkos Adea himself is a viper in disguise...
|-
! style="width:200px;"|[https://groups.google.com/g/sb118-artemis/c/bNzItq9Je7U No Time For Deception (SD240011.06)]
| Colonel Genkos Adea's ruse is discovered, and the Artemis is put on Red Alert. Hopefully, it's not too late...
|-
! style="width:200px;"|[https://groups.google.com/g/sb118-artemis/c/-W3ampk2jAQ Red Handed (SD240011.07)]
| Main Engineering is infiltrated and [[Hallia Yellir|Chief Yellir]] finds herself in a dangerous position (or two).
|-
|}
</center></center>




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