Invicta Officer's Manual/Expectations: Difference between revisions

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(Created page with "{{Invicta Manual}} {{LCARS Page Title|Member Expectations|lightgray}} ===Communication=== In an e-mail based activity such as simming, '''communication is fundamental.''' We a...")
 
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Unfortunately, we have found from experience on the ''Invicta'' and other ships in the fleet that those who cannot sim at least twice a week are unable to keep up with the story in an enjoyable fashion for either them or their fellow players. People tag them less, and then they feel they have less to contribute to, and it becomes a vicious cycle. If your real life circumstances have changed, please let us know, and we can try to find a solution, which may include taking a '''leave of absence.'''
Unfortunately, we have found from experience on the ''Invicta'' and other ships in the fleet that those who cannot sim at least twice a week are unable to keep up with the story in an enjoyable fashion for either them or their fellow players. People tag them less, and then they feel they have less to contribute to, and it becomes a vicious cycle. If your real life circumstances have changed, please let us know, and we can try to find a solution, which may include taking a '''leave of absence.'''


===Adding to the Story===
Your sims should come from the perspective of your characters. Descriptions ''(:: Susan saw the really neat thing. ::)'' and thoughts ''(oO I wonder if she'll notice me. Oo)'' that originated in sims for other characters should always be removed and the events of the sim presented from your characters' perspective.
Creativity in your sims is, of course, encouraged! '''There are no set endings, no definite plot twists, and no command hand pulling the strings; each and every one of your contributions, whether your PC is an ensign or a captain, can change the course of the mission!'''
Just be sure to use some common sense when introducing twists. Does what you're about to add follow logically within the evolving story? As long as that answer is "yes," you should feel free to go ahead and write! The only usual exception to this is when new additions take control of another writer's character out of that writer's hands. For example, you should never injure another character without talking to the character's writer first.
It is always worth contacting the command team or your mentor, too,  if you think your plot twist may have a serious and unexpected effect on the course of the mission. Examples may include:
* The addition of a new alien race that has not yet been involved in the mission. ''Sir, Romulan Warbird decloaking!''
* Relocation of group of PCs that does not include your PC.
* Destruction of an important building or ship.
{{Invicta Manual End}}
{{Invicta Manual End}}