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Here’s the real deal about the initial first year or two of the group. We didn’t have a separation between ships. It wasn’t uncommon for us chat simmers to shift from one ship to another, depending on who was logged in on a given night, and our normal closing time usually happened between 2-4am in the morning. Chat simming is an entirely different animal, because we’re all on and online at the same time, having to read through every single line for tags and/or responses while some of us were chatting between each other simultaneously. You see, back then, in the infancy, AOL was the original platform (unless you were using bulletin board services). On any given night, a mission chat sim consisted of +10 printed out pages if we were to preserve it, or onto corruptible large 5 1/4in floppy discs. I have very few saved chat sims, all of which have corrupted to the point where they’re beyond saving (and I really wish otherwise- I’d love to be able to get some of those up here on the wiki for historical reference). The rosters didn’t develop until there was a solid core base of simmers, which took about two years (I checked… what little I was able to recover consisted of Phoenix sims as well as a few infancy Centris sims, and mostly consisting of Ranger sims). | Here’s the real deal about the initial first year or two of the group. We didn’t have a separation between ships. It wasn’t uncommon for us chat simmers to shift from one ship to another, depending on who was logged in on a given night, and our normal closing time usually happened between 2-4am in the morning. Chat simming is an entirely different animal, because we’re all on and online at the same time, having to read through every single line for tags and/or responses while some of us were chatting between each other simultaneously. You see, back then, in the infancy, AOL was the original platform (unless you were using bulletin board services). On any given night, a mission chat sim consisted of +10 printed out pages if we were to preserve it, or onto corruptible large 5 1/4in floppy discs. I have very few saved chat sims, all of which have corrupted to the point where they’re beyond saving (and I really wish otherwise- I’d love to be able to get some of those up here on the wiki for historical reference). The rosters didn’t develop until there was a solid core base of simmers, which took about two years (I checked… what little I was able to recover consisted of Phoenix sims as well as a few infancy Centris sims, and mostly consisting of Ranger sims). | ||
I brought my table top character over into the UFOP, which is how I got immersed into this fun writing RPG right before it hit its second year. And now, | I brought my table top character over into the UFOP, which is how I got immersed into this fun writing RPG right before it hit its second year. And now, 20-21 years later, I feel the need to write this all down before it’s forgotten. The chat sim missions I remember stand out clearly, while others, not as sharp anymore. I can remember some ship launchings that came about from ’95 through ’97, when we migrated over to Egroups and that allowed us to create individual email groups for a given ship- I blame Yahoo for that F-up. Some of those early email sims are lost, beyond recover, while others transferred over when Yahoo acquired Egroups. We lost a good number of ship email groups during that transition. | ||
So now you know why I’ve kept coming back over the course of my tenure, given this is my 20th/21st Year with this ever changing, always rewarding, writing RPG group. And I am very proud to see where we started from, to what the group is today. This is why I occasionally leave, and return- because I believe in this vision of Wolf’s from its inception, and have always supported it, even when I didn’t agree necessarily 100% of the time. I keep coming back because the UFOP has been, and always will be, my home. | So now you know why I’ve kept coming back over the course of my tenure, given this is my 20th/21st Year with this ever changing, always rewarding, writing RPG group. And I am very proud to see where we started from, to what the group is today. This is why I occasionally leave, and return- because I believe in this vision of Wolf’s from its inception, and have always supported it, even when I didn’t agree necessarily 100% of the time. I keep coming back because the UFOP has been, and always will be, my home. |
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