Ice-9 Log Entries

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Ice - 9

Log Entry 1: Time Construction

Given data foretold the actual situational effects being of the following:

  1. Overloading Galaxy M32 & NGC 1300
  2. Next mission partly null per effects needed
  3. Stream dynamics with threefold analysis invalid and non-parallel/non-skew acts
  4. Moment to moment actuals redefined and absorbed.

Pleasure syndrome not detected but advised as secondary meanings:

  1. New power struggles important in mirrors to solve justice ratios
  2. Quality and value of quality questioned and resolved
  3. Momentum divergence eliminated
  4. Estimated strike attacks unwarranted in an ambush
  5. Some formation of motion within action & motion into systematic modes of quantity

Relativity of amounts and percent of activity allowed remain but still partitioned as, follows:

  1. mode A. not equal to null mode but almost null and off
  2. mode B. non-quantifiable more perfect
  3. mode C. quantifiable and parallel
  4. mode D. actual real and prefect estimations there of

Gate values for given modes

  1. Found but unknown and indeterminate
  2. into nexus frequencies with form more structural then others
  3. motion for present parallels know but not given
  4. new matrix bounce effect to control error functions there of.
  5. nonfluctuating devices impermissible but give while.., not.,, ready or well made




Ice - 9 Log Entry 1.5: Supplement- Δ-zed time constructs

A. Invention of energy windows focused in symmetrical units of motion experienced at actualized levels of thoughts known to be real.

    1. labeled as real
    2. not labeled as all
    3. delayed between 1,2, or 3
    4. perfect and beyond known
    5. non-dimensional forces of zero focus

B. Delta Comm invented for safety of theoretical heaps of data flow between

    1. mirror-verse 
    2. non-mirror-verse 
    3. multiverse 
    4. non-multiverse
    5. mirror-multiverse ..,

C. Δ-Z-edits B-Z-inventions of given scenario's

    1. chaos vs complex
    2. complex vs ordered chaos
    3. ordered chaos vs ordered simple
    4. simple chaos vs simple complex both ordered or neither ordered
    5. ordered complex vs orderless complex

D. E. = ? redundant & non-essential


Ice - 9 Log Entry 2.0: Tangential Skew Constructions

A. Form: congruent ~ and equal

  1. As the beginnings of our e-motion definitional.
  2. Where as the noticed i-motion effects that are not defined by
  3. Working within to the next varying n-dimensional &
  4. Blending upon the opposite openings of.(o-dimensional)


B. Form: Non~congruential yet not skew or parallel same units

  1. O-dimensional i-motions with edited effects by filter drives
  2. O-dimensional e-motion within edited i-motion filter drives
  3. N::O forms of non-parallel skewed effects without the filter drives
  4. O::N forms of semi-non-skewed matter windows by i-motion filters


C. Form: Delta~time level restraints with edit filters off.

  1. Bouncing i-motions and e-motions within field window veiw
  2. Going and putting as well, new-neon ops directions of.
  3. Non~open device management derivational elements via..,
  4. non~editable balanced effects where skewed dimensionals arrived @


D. Error forms degraded in decay envelops where matter sustains prefect alignment

  1. motion bubbles and bounce bubbles carry the signal differences via secondary alignments
  2. non-motion bubbles break elemental defects into genuine congruential values
  3. unit directives on strike-attacks where formation varied by diagnostic reasonings
  4. variable n/o::o/n derivatives not known but interdependent by i/e-motion derivatives.

E. New Error logs remains ... stable ... again.


Ice - 9 Log Entry 2.2 new supplementary device definitions


Ice - 9 Log Entry 2.2.2 supplemental of

  1. image beings 
  2. imaginatative entities 
  3. major/minor source entities
  4. light/dark source entities
  5. non-entities of source controls

Ice - 9 Log Entry 3.0 perfect cyclical sound volumes and pitch of mythical tone generating entities.

A. Sonic Entities

  1.sonic resonance entities
  2.sonic distortion entities
  3.sonic creationist entities
  4.sonic subtractive entities using sonic dampening fields

B. Sonically created Matter forms

C. Sound Movement of Mass

D. Sound Balanced Creations