Kirsty Lee Carpenter

Revision as of 19:35, 19 September 2023 by Quentin Collins (talk | contribs) (Creating new PC page (QUENTIN/KIRSTY E239512QC0))

Lieutenant Commander Kirsty Carpenter is currently in the process of being reassigned to Chief of Security/Tactical for the USS Ronin. Whether she likes it or not...

Though muddling through a career marred by a singular tragedy, Carpenter stands as a solid field operator, consummate officer, and takes her duties seriously.

Sometimes too seriously.

Stats

  • Full Name: Kirsty Lee Carpenter
  • Race: Terran
  • Date of Birth: 237207.19
  • Place of Birth: Hemingford Home, Nebraska
  • Age: 28
  • Gender: Female
  • Telepathic status: N/A

Appearance

  • Height: Six Foot Even
  • Weight: 210lbs (working toward 220).
  • Hair Color: Dark Auburn (with starting streaks of grey around the temples)
  • Length of Hair: Usually shoulder length, but no longer. Always tied back or up (even off duty).
  • Eye Color: Light Green
  • Skin Tone: Pale. Pale. Pale.
  • Birthmarks, Scars: Two long, crisscrossing scars along the flat of her back. One 4in. vertical scar on her left flank. Evidence of broken right shoulder on the skeletal level.
  • Build: Long and lean. Obvious strength in her arms but not bulky. Old CO used to joke she was built for "speed, not power".
  • Face: Tight, almost imperious at times. Rarely is seen smiling (but it has been known to happen).
  • Eyes: Calculating. Almost spooky when focused.
  • Mouth: Full, but is usually kept so tight people don't notice right away.
  • Arms: Obviously toned and maintained, but appropriate for her frame.
  • Legs: Conditioned and able to move at a moment's notice.
  • Carriage: Closed off, but highly aware. When people first meet her, they clock her as paranoid, when it's really just a heightened (constant) vigilance (born out of trauma).
  • Poses (Hands/Gestures, Feet/Legs, Torso/Head): Standing where she can see the exits, keep a close eye on her peers and superiors, and move across the compartment quickly. Tends to crack and rub her knuckles when nervous.
  • Taste in Clothing (when off duty): Almost grungy, which is a stark contrast to how she keeps her uniform (which is usually as neat as she can muster that day). Lots of loose jeans and slouchy shirts, usually men's flannels and henleys.
  • Shoes: Sneakers or running shoes. Decently shined boots when on-duty.
  • Voice: Husky, but pointed.
  • Handedness: Ambidextrous (but favors right).

Manner

  • Quarters: TBD
  • Favorite Room: Any one she can get out of quickly.
  • Habits: Cracking (and reacking) her knuckles, being emotionally withholding, punching civilian law enforcement officers, and pulling at uniform sleeves.
  • Mannerisms: Tends to huff and roll her eyes (when she can't help it; it's almost a physical tic). Will sometimes stand at ease or loose attention when thinking.
  • Religion/Spiritual Devotion: Raised Baptist (but quietly resents it).
  • Hobbies and Pastimes: Doing complicated puzzles and models. Reading mystery novels (secretly). Moderate conditioning. Journaling (VERY secretly).
  • Likes: Locked doors, strong drinks, a finely tuned phaser, learning new ways to fight back, but above all, being useful (saving people).
  • Dislikes: The Dark, enclosed spaces, sadists, the unknown (or, rather maybe, the uncontrolled), and being looked down on or thought of as weak.
  • Ambitions and Goals: A decent week of sleep. To save lives. Preventing what happened to her from ever happening to anyone again.
  • Achievements in Life: Completed civilian Marine training. Gained the rank of 1st LT. Joined Starfleet SAR. Attained Rank of Major (despite herself).
  • Disappointments in Life: Being the one who lived.
  • Temperament: Calculated and outwardly cold. But that's only a mask for the deep reserve of duty and responsibility she carries underneath.
  • Mental problems (complexes and phobias): Survivor's Guilt, Minor Claustrophobia (manageable over time), Anger Issues usually stemming from frustrations at inaction or dismissive responses to her persons.
  • Physical Limitations: Joint pain/stiffness at times. Especially after major exertion.

Family

  • Marital Status: No
  • Parents
    • Father: Unknown
    • Mother: Sidney Anne Carpenter
  • Siblings: N/A

Personal History Timeline

  1. 237207.19 - Birth, Hemingford Home, Nebraska.
  2. 2389 - Graduation from Gatlin High School - Very Same Year Joins Terran Civilian Military; Marine Corps Track.
  3. 2393 - Attains Marine Rank of First Lieutenant. Parlays Service into Starfleet SAR. Assigned to "Zero Company", a Sol System Based SAR Outfit Tasked with Liasoning with Sol System Law Enforcement Entities.
  4. 2394 - Sole Survivor in Mysterious Botched Raid of Breen Criminal Outpost on the Martian Moon of Phobos. Records Largely Sealed But is Deemed Fit to Return to Duty After Three Month Leave of Absence and Rehabilitation.
  5. 2395 to 2399 - Is Shuffled Throughout the Sol System and Ekes to Marine Rank of Major Despite More Than a Few Disciplinary Actions. Starts to Lose Confidence in Her Own Career and Abilities.
  6. 2400 - Unexpectedly Re-Assigned to New Alpha Isles Patrol Ship U.S.S. Ronin as Chief of Security & Tactical at the Rank of Lieutenant Commander. CO Warns This is "Last Chance" to Make Something of Herself.

Professional History

  • Date Graduated from Academy: 2392 (Carried Over From Civilian Military Service)
  • Current Rank: Lieutenant Commander (Marine Rank: Major)
  • Current Assignment: U.S.S. Ronin
  • Duty Post: Chief of Security & Tactical

Awards & Commendations

For award descriptions, see: Awards and Service Ribbons

Stats

  • Full Name: Kirsty Lee Carpenter
  • Current Rank: LTCmdr/Major
  • Race: Terran
  • Date of Birth: 237207.19
  • Place of Birth: Hemingford Home, NE.
  • Gender: F
  • Telepathic status: N/A.

Appearance

  • Height: 6'0"
  • Weight: 210lbs.
  • Hair Color: Auburn.
  • Eye Color: Green (light).

Family

  • Parents
    • Father: Unknown at This Time
    • Mother: Sidney Anne Carpenter
  • Siblings: None.

The Story So Far...

Kirsty Lee Carpenter was born into a humble, but devout home. Situated off the back roads of Hemingford Home, Nebraska, the Carpenter Farm hadn't produced corn in years, but brought forth a healthy and screaming baby girl into a world just on the verge of moving on. Just like Kirsty's father did barely a year into her existence.

But even so, both her and her hardy, Bible-thumping mother Sidney Anne made a nice life for themselves as Kirsty grew from squalling babe into a tall and strong young adult. Around that time, Sidney Anne's churching had started to grate on the young Kirsty and as young adults are want to do, she started looking toward the sort of life she could make for herself outside of Nebraska and the piousness of her ma. Like a lot of her peers in Gatlin High, the military seemed to offer the best (and quickest) way out and she joined up barely a year out of high school.

From there, Kirsty learned to love and appreciate the rigidity and form of military life. Though she still sent occasional holo-missives and money back to Hemingford Home, she realized very quickly that the REAL action was happening off-planet. And she resolved herself to be right in the middle of that action. She worked hard and trained even harder, gaining martial skills and a strong reputation as a hard worker. Soon after, she caught the eye of Starfleet SAR. A representative officer reached out to her civilian CO and offered her a spot on a Starfleet SAR team. "Zero Company" to be exact, a sort of rag-tag group of "breachers" who had been loaned to a number of Sol based police outfits to help them with higher level operations. Kirsty, being a brash and bold new 1st LT, jumped at the chance.

And it was with "Zero Company" her life changed forever...

Though her first year with the company was all but a breeze. Led by human XO, Captain Kurt Faraday, Kirsty was first out the door on a number of successful operations. Alongside Faraday's "right hand lizard" Major Sunrom (Saurian Special Forces) and Warrant Officers Beam (a Terran SWAT expert) & Joran (former Maquis), "Zero Company" assisted on a number of collars and operations, including a particularly hairy hostage negotiation between the Fenris Rangers and remnants of "The People" of the Aavaro Wilds. But everything changed with Phobos. Where a sadistic Breen criminal by the name of Jos'om Verrhess awaited with his equally debased gang of "followers".

Starting with a pitched robbery in the Northern Hemisphere of the moon and even more harrowing pursuit back to their compound hideout on the other side of the moon, "Zero Company" was called into to assist the Martian Defense Force. But as soon as the company made moonfall, they could see this was no ordinary criminal. The outside of the compound was armored for siege conditions and already external weapon systems had been sighted and neutralized by the Martian agents. The whole of the company felt uneasy, a fact Kirsty even noted in the many, many official reports (later sealed) about the events. But the Martian Commander was eager for the collar and all but forced his men and "Zero" to breach into the compound.

Kirsty has yet to reveal what exactly happened on Phobos but what is known is that she alone survived the experience. From later Security reports and Counseling debriefs, the compound had been set up with traps and anti-personnel devices of Verrhess' own design. Some of which decimating the Martians almost immediately. From there the survivors were plunged into what Kirsty described as a "house of horrors" where Jos'om and his gang hunted "Zero Company" one-by-one. Somehow, someway Kirsty alone survived. But as her injuries suggested, not without great personal cost to her body and mind. She was picked up later by MDF reinforcements almost a full two days later and then transferred to Starbase 1 for recovery.

From there, a once promising career became marred with near-constant reassignment and bouts of insubordination (usually directed by the "boneheaded civvies" (her words) that now populated her operations). Though barely scratching to the Marine rank of Major (mostly due to her continually improving skills and conditioning), it seemed Kirsty Carpenter's career would meet an early end.

That is until an unexpected reassignment to the Alpha Isles...

Is this Kirsty's last stop in a career hamstrung by tragedy? Or is it her last chance to finally be the officer she (and her taken compatriots) always knew she could be?

Only time will tell...