Bardeezan

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Intelligent Lifeform Index


Bardeezan
File:Bardeezan.jpg
Four Letter Code BARD
Federation Status Allied
Planet of Origin Bardeez
Encountered DS9: The Maquis, Part 1
T/E Rating T0/E0
Current Tech Level N (Spacefaring)
List of Named Bardeezans
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Name

  • Proper Name: Bardeezan
  • Pronunciation: Bar-dee-zan

Home System

  • Quadrant: Beta
  • Location: Vectis System
  • Proper Name: ByzBar Vectis
  • Pronunciation: Biz-Bar-Vek-tys
  • Star: It orbits a class G (Yellow) star
  • Distance from Star: it's orbit is approximately 300 million km
  • Companions: 7 other planets. It is the 4th planet in the system, only two are inhabited.
  • Pronunciation: Vek-Tys
  • Star: It orbits a class G (Yellow) star
  • Distance from Star: it's orbit is approximately 158 million km
  • Companions: 5 other planets. It is the 4th planet in the system

Home World

  • Proper Name: Bardeez
  • Pronunciation: Bar-deez
  • Diameter: 12,749 km (7,968 miles)
  • Gravity: 1.06 standard gravity with a density of 5.8
  • Axial Tilt: 0.87%, no appreciable tilt and no seasons
  • Orbital Period: 471 days
  • Rotational Period: 36 hours
  • Classification: M
    • Surface Water: 58%
    • Atmosphere: 1.07 is a standard pressure with 75% nitrogen, 24% oxygen, 1% trace chemicals
    • Climate: Warm semi-tropical with tropical at the equator.
    • Population: Just over 750 million

History

A race of hardy space pioneers, the Bardeezans are traders, pilots, couriers and even smugglers. Their squat appearance, tanned complexion and hearty manner make them great drinking companions and trusted friends - so long as you don't cross them in business. A quirk of their culture is that everyone and place on Bardeez is numbered, so all proper nouns are a phonetic pronounciation of the first nine numbers. For example, Landinam Losifar is 1-5-6-4.

1 – Landi
2 – Hug
3 – Onih
4 – Ifar
5 – Nam
6 – Los
7 – Fair
8 – Gogi
9 – Gobo

Government

The Bardeezans are a democracy, underpinned by universal adult suffrage and secret ballot. They elect a President (Chief) and a Cabinet of Advisors to govern the planet and control the military. The current Chief is Landinam Losifar, a former member of Star Fleet.

Physiology

Bardeezans are short, stocky and tanned. Males often have facial hair, and is often braided and combed. Females are shorter and of course, beardless, but no less stocky. They possess great strength for their size and can endure harsh climates for extended periods. They are also very long lived, not reaching maturity until their 50s, and living to about 200 years, baring accidents.

Psychology

Bardeezans have no psychic or empathic abilities, but being warm and welcoming in nature often put others at ease without recall to mind tricks.

Religion

Unlike a lot of modern planet societies, the Bardeezans are still fairly religious. Their deity is an omnipresent creator that permeates all reality. Given the name ‘Landi’ (or number one in their language), every else stems from them. Devotion to Landi mostly consists of thanks giving festivals held throughout the year, involving much feasting and celebrations.

Mythology

Bardeezans are quite superstitious and believe that many elemental spirits live on in the landscape of their homely planet. Although their science has consistently failed to prove the existence of any of these supernatural entities, or even of the god Landi itself, they nevertheless are happy to feel a spiritual connection to their land.

Society

Bardeezan society is family centered and local clans and communities live happily together, often feasting in large village squares (see below). Respect for senior family members is strong, and children’s names are often a literal combination of their parents’ nomenclatures.

Culture

Bardeezan culture is very heavily focused on oral tradition, with songs and storytelling still very popular despite advances in modern media. Young Bardeezans are far more likely to be found sitting around a camp fire listening to an elder telling them about adventures of the past than have them being glued in front of a view screen. The use of primitive holodecks have, however, grown in popularity so they can relive the sagas of old.

Customs

Bardeezans are open and friendly, and treat others how they would like to be treated. This can sometimes leave them open to being taken advantage of, and they have over recent times become somewhat more suspicious of others species intents. The best way to befriend a Bardeezan is be honest and friendly, and buy them a drink.

Technology

Bardeezans are space-faring with warp technology, and maintain a modern level of technology. They are primarily couriers and pilots, and contact with other races has helped them procure the latest upgrades and developments.

Economy

As mentioned above, the economy of Bardeez is trade based, and the Bardeezans are sought after as reliable trusted couriers. Fees paid to Bardeezan pilots are funneled back into the planet’s economy, and allows them the ability to finance off-world purchases. The domestic economy of Bardeez is actually agricultural, but this is increasingly under threat as the level of manpower is dwindling due to the growing number of Bardeezans being abducted by their planetary foes – the Byzallians, (see below).

Military

The Bardeezans do maintain their own defence forces, although few in number and mostly limited to low level attacks. They have, however, been forced to fight their neighbours the [Byzatium|Byzallians] who have often raided and carried away many Bardeezans as ‘hotch’ or slaves. Unable to ward off the raids of the Byzallians, the Bardeezans turned to their allies and trading partners, the Pythrons for military assistance. This led to the Pythro-Byzallian War.

Pythro-Byzallian War

The Pythrons sent an Army of Observation to Bardeez to bolster the planet’s defences. An ultimatum was also sent to Byzatium, hoping to give them one final warning to stop ravaging the Bardeez population. When the Byzallian Government professed no knowledge of their slave trade, the Pythrons were unimpressed.

In 2388, the Pythron President J’Eyga ordered his Army of Observation to go on the offensive, and become an Army of Execution and invade Byzatium itself under the command of Marshal Karinus LeNoir.

LeNoir (pictured left), assisted by Grand Admiral Tagora, initially planned a five-pronged invasion of Byzatium, composed of over one million troops in five task forces and designed to encircle the Byzallian cities, and their one field army and force it to fight his overwhelming might. In the event, LeNoir settled on three invading forces with the main command, now consisting of several hundred thousand Pythrons and Bardeezans under his direct command. He moved his forces from their unopposed landing zones south of the most powerful Byzallian state: Roscland. He set up a tactical head quarters at Sunbury. The three task forces were to invade across the Byzallian continent - their objective being Pride City - the Roscland capital. While Byzallian army numbered perhaps 350,000 men, it was essentially a militia force which could be called out in time of national danger. As more and more Byzallians were killed or captured, they were increasingly having to rely upon their ‘Hotch’ slaves or on those considered too young, too old or too ill for normal military service to plug the gaps in their ranks. As the war progressed, an eclectic mix of species are drafted to fight. Orders can sometimes need to be given in over twenty languages.

The initial entry of all three task forces was largely unopposed; such was the incredilation and internal squabbling of the various Byzallian city-states. The main Pythron army under LeNoir advanced from Sunbury, and then encamped near Vadum Sanctum. That day LeNoir decided to split his forces and moved out to support a reconnoitering party, leaving the camp in charge of Praetorian Vaingore Hoff. Meanwhile, the Byzallians had finally brought together their main force under the Byzallian military leader – Thazdiuz Telent. The Pythrons were then outmanoeuvred by the main Byzallian army nearly 200,000 strong led by Telent. LeNoir was lured eastward with much of his task force by a Byzallian diversionary force while the main army attacked his base at Vadum Sanctum. The Pythrons at Vadum Sanctum were overwhelmed, the base annihilated with heavy casualties as well as the loss of all its supplies, ammunition and transport. The defeat left LeNoir no choice but to hastily retreat back to his main base at Sunbury. In the battle's aftermath, some 40,000 Byzallian reserves mounted an unauthorised raid on Sunbury but were driven off after ten hours of ferocious fighting. While the Pythron main force under LeNoir's command severely damaged, the other two Pythro-Bardeezan forces remained with their transports to await events..

LeNoir ordered the Bardeezan under their commander Gobowen Fair to attack the Byzallian stronghold in Holdbane. Gobowen personally led the attack on Holdbane. However, the main Byzallian army approached to help their besieged colleagues in Holdbane, the Bardeezan force began a retreat which turned into a rout and were pursued by the Byzallian gunships, inflicting heavy casualties on the Bardeezan force.

The next day 200,000 Byzallian troops with armoured support attacked Gobowen's remaining Bardeezan troops in a well-fortified bastion at Chetz Sea. The ragged Bardeezans held them off, and after five hours of heavy attacks the Byzallians withdrew. While Gobowen and his Bardeezans were thus engaged, LeNoir’s main force had been resupplied from Pythro, and was was storming its way from Sunbury back towards Vadum Sanctum to retake the ground it had lost and so clear their path to Pride City!

The new start of the larger, heavily reinforced second invasion was not promising for the Pythro-Bardeezan Alliance. Despite their success at Chetz Sea, they were right back where they had started from. The de facto Byzallian leader – Telent, knowing that the newly reinforced Pythrons would be a formidable opponent, attempted to negotiate a peace treaty. LeNoir was not open to negotiations, as he wished to restore his reputation in the eyes of his Masters on Pythro. He thus proceeded towards Pride City, intending to defeat the main Byzallian army. Telent was forced to bring his army back to his capital, and the biggest battle of the war began. Casualties, both military and civilian, were heavy. Perhaps a million souls perished in the bloodbath. In the end, the sheer might of the giant Pythron warriors carried the day. Telent’s Byzallian forces were defeated decisively.

After the battle of Pride City, the remnants of the Byzallian army dispersed, most of the leading officers tendered their submission, and Telent (pictured right) became a fugitive. LeNoir set about reducing Pride City to rubble, and searching for the last Byzallian leader.

Pulling the strings behind the scenes was the megalomanic Mons Vor – a powerful Byzallian engineer and technocrat who had wooed the Pythron High Command to attack his own homeworld. It never once seemed that Mons Vor would show any restraint as his own people were being obliterated. The Warped Mind of this Master Engineer had only one objective, the capturing of the Byzallian tribe – the Omunics and their genetic technologies. Once he had both the organic and in-organic dark arts under his control, the whole galaxy would quake! What the short-term tactical considerations of his Pythron underlings were, he cared not.



Federation Intelligence Files

NB: Bardeezan merchant ships have traversed the Bajoran wormhole into the Gamma Quadrant. One such ship left Deep Space Nine the night Dukat was kidnapped by the Maquis. As one of only two to do so, suspicion quickly shifted to the other ship, a Galdador freighter.

Notes

THIS PROFILE IS CURRENTLY BEING RE-WRITTEN BY THE SDC; Species Development Committee

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