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(Importing sim guide, expanding to include new officer stuff. Part 1 of ??) |
(Importing sim guide, expanding to include new officer stuff. Part 2 of ??) |
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In this area, the obvious goal is legibility. People don’t want to struggle to read your sims anymore than you do this. To this end there are a few things you should keep in mind: | In this area, the obvious goal is legibility. People don’t want to struggle to read your sims anymore than you do this. To this end there are a few things you should keep in mind: | ||
{{SubHeading|Size|150|COLOR=#6699cc}} | |||
Receiving <font style="font-size: 18px;">Gigantic Text</font> like that can just be annoying for people to read (although it is very legible) as is very <font style="font-size: 8px;">small text</font> and it can be very hard to read! As a result, we’d recommend a happy medium of between 12 - 15px. | |||
{{SubHeading|Bolding|150|COLOR=#6699cc}} | |||
** | Excess bolding burns the eyes and besides, it is supposed to be used to emphasise things. Typically this should be limited to: | ||
*Open tags that require a response (E.G.: Seff: Response) | |||
*Indicating stage direction after a tag with double colons :: text :: (E.G. Shelther: :: nodded :: ) | |||
*Location headers: (( Sickbay, USS Doyle )) | |||
*Adding new dialogue in response to an open tag (This is not always necessary, depending on how old the tag is.) | |||
However, really bolding is usually unnecessary in nearly every circumstance. It is strongly recommended you do not bold. | |||
{{SubHeading|Colour and Fonts|150|COLOR=#6699cc}} | |||
This is probably the biggest thing that could harm your readability no one likes having to struggle to read <font style="color: yellow;">light colours</font> on light backgrounds. And having a lot of <font style="font-family: "comic sans ms", arial">mixed</font> <font style="font-family: papyrus;">fonts</font> or even having everything one <font style="font-family: hymmnos, brush script mt,Blackadder ITC;">strange font</font> can really make your posts hard to read! To this end, sticking to one font and black text on a white background is really helpful for everyone! | |||
That said, feel free to pick any one font that is pretty normal - for example, some people write in Times New Roman, some in Arial, and others in Calibri. Those are all fine. | |||
{{SubHeading|But wait, I copied and pasted replies from someones sim into mine and now all of the fonts are mixed up?|150|COLOR=#6699cc}} | |||
Arcs and Background | Don’t worry, you're not the first person to have this problem and there are lots of simple solutions! The most popular seems to be to copy and paste your sim into a program like notepad which doesn't understand formatting, then pasting it into your email before you send to make everything uniform. If you're using gMail there is also a ‘Clear Formatting’ button next to the send button, which will clear the formatting of whatever you selected for you. Other email clients may have this option too, so if you use something other than gMail this too may be an option! | ||
{{LCARS Section Heading|Arcs and Background|150|COLOR=#6699cc}} | |||
While the Doyle was launched in 2015, however people have been simming in the region since 2006! As a result, a lot of stories have been written in that time. While it would be almost impossible to catch up on all of them, a few places will give you a general idea: | While the Doyle was launched in 2015, however people have been simming in the region since 2006! As a result, a lot of stories have been written in that time. While it would be almost impossible to catch up on all of them, a few places will give you a general idea: | ||
Avalon Sector - The general page about our Area of Operation. It includes details on the various native species, planets, and the details on the Federation Presence in the area. | *[[Avalon Sector]] - The general page about our Area of Operation. It includes details on the various native species, planets, and the details on the Federation Presence in the area. | ||
*[[Doyle Mission History]] - Details on the past adventures of the crew of the USS Doyle! | |||
[ | *[[Constitution Mission Archive 2388 onward|Constitutions-B Mission Archives]] - Details on the adventures of the Constitution-B located within the Avalon Sector! | ||
Contributions | {{LCARS Section Heading|Contributions|150|COLOR=#6699cc}} | ||
As a rule, we would like everyone on the Doyle to be hitting the Fleet’s Full Time requirements: at least three times a week, making 12 posts in a month. Ideally, as many of these posts should be with your primary character (PC), however posts written for either Personal Non-Player Characters (PNPCs), Non-Player Characters (NPCs), or Mission Specific Non-Player Characters (MSNPCs) will count towards it. At first this can seem like a pretty daunting number, however it is really surprising how quickly you pick up the steam! | As a rule, we would like everyone on the Doyle to be hitting the Fleet’s Full Time requirements: at least three times a week, making 12 posts in a month. Ideally, as many of these posts should be with your primary character (PC), however posts written for either Personal Non-Player Characters (PNPCs), Non-Player Characters (NPCs), or Mission Specific Non-Player Characters (MSNPCs) will count towards it. At first this can seem like a pretty daunting number, however it is really surprising how quickly you pick up the steam! | ||
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If, however, you can’t make this for some reason please don’t hesitate to contact the Command Staff! There are many options that we can discuss with you to help you out which don’t necessarily mean forcing you to take a Leave of Absence (LoA). | If, however, you can’t make this for some reason please don’t hesitate to contact the Command Staff! There are many options that we can discuss with you to help you out which don’t necessarily mean forcing you to take a Leave of Absence (LoA). | ||
How long do I have to wait after I post before I can again? | {{SubHeading|How long do I have to wait after I post before I can again?|150|COLOR=#6699cc}} | ||
The rule is 36 to 48 hours, once you post, give everyone you tag 36 hours to respond before simming again. This gives them ample opportunity to be included in on the plot, as all of us have real lives, work, school, children, housework, etc, that can keep us from responding immediately. However that said, if those you tagged haven’t responded within 48 hours, you are strongly encouraged to post again, keeping the plot moving, as we also don’t want to hinder your fun. | The rule is 36 to 48 hours, once you post, give everyone you tag 36 hours to respond before simming again. This gives them ample opportunity to be included in on the plot, as all of us have real lives, work, school, children, housework, etc, that can keep us from responding immediately. However that said, if those you tagged haven’t responded within 48 hours, you are strongly encouraged to post again, keeping the plot moving, as we also don’t want to hinder your fun. | ||
What if everyone I tag responds within an hour? | |||
{{SubHeading|What if everyone I tag responds within an hour?|150|COLOR=#6699cc}} | |||
Feel free to post again, the above said rule is to allow everyone a chance to post. However, remember there are 10-15 people on the ship at all times, so while we encourage big plot twists, if you do, give others an opportunity to jump on board with reacting/solving them, before closing it up. (Example: Sending a sim with an Alien Holographic AI showing up on the bridge, you are only tagging the captain and First Officer, but there are 3 other people on the bridge, don’t make the AI disappear before the 48 hours of that window expires on them too.) | Feel free to post again, the above said rule is to allow everyone a chance to post. However, remember there are 10-15 people on the ship at all times, so while we encourage big plot twists, if you do, give others an opportunity to jump on board with reacting/solving them, before closing it up. (Example: Sending a sim with an Alien Holographic AI showing up on the bridge, you are only tagging the captain and First Officer, but there are 3 other people on the bridge, don’t make the AI disappear before the 48 hours of that window expires on them too.) | ||
What if the person I am simming with doesn’t respond in 3 or more days? | |||
{{SubHeading|What if the person I am simming with doesn’t respond in 3 or more days?|150|COLOR=#6699cc}} | |||
You’ve waited more than 72 hours? Well, I can understand the desire to give everyone an opportunity to respond to my tags too, but at this point my suggestion is to move on, if there’s no one else in the scene responding with you, write another set of tags, and move to tag someone else. Sometimes real life creeps up and bites us in the rear, and we don’t want to hinder your ability to have fun, so we definitely will understand if you move to another, more active, crew member to interact with. | You’ve waited more than 72 hours? Well, I can understand the desire to give everyone an opportunity to respond to my tags too, but at this point my suggestion is to move on, if there’s no one else in the scene responding with you, write another set of tags, and move to tag someone else. Sometimes real life creeps up and bites us in the rear, and we don’t want to hinder your ability to have fun, so we definitely will understand if you move to another, more active, crew member to interact with. | ||
So, I posted three times on Tuesday, I’m done for the week, right? | |||
{{SubHeading|So, I posted three times on Tuesday, I’m done for the week, right?|150|COLOR=#6699cc}} | |||
Would you like if you had to wait a whole week for someone to respond to your tags, because they posted all their sims in one day? Personally, I wouldn’t, because it hinders the ability to write full time, or have an interactive conversation if you are making full time by pushing the scene. The recommendation here is, write three separate times a week, and if you wish to and can write more, we would certainly enjoy the sims and activity. | Would you like if you had to wait a whole week for someone to respond to your tags, because they posted all their sims in one day? Personally, I wouldn’t, because it hinders the ability to write full time, or have an interactive conversation if you are making full time by pushing the scene. The recommendation here is, write three separate times a week, and if you wish to and can write more, we would certainly enjoy the sims and activity. | ||
Adding to the story | {{SubHeading|Adding to the story|150|COLOR=#6699cc}} | ||
Creativity in your sims is not just encouraged, but is really the reason why we sim. While our missions have usually been planned in advance, nothing is set in stone and plot twists are welcome and encouraged from all levels! Every character, from Ensign to Captain, helps decide the direction of our missions. | Creativity in your sims is not just encouraged, but is really the reason why we sim. While our missions have usually been planned in advance, nothing is set in stone and plot twists are welcome and encouraged from all levels! Every character, from Ensign to Captain, helps decide the direction of our missions. | ||
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That said, before you go ahead and sim 10,000 Romulan Warbirds appearing off our port bow, stop and think: | That said, before you go ahead and sim 10,000 Romulan Warbirds appearing off our port bow, stop and think: | ||
Does this make sense in the context of the mission? Have we dealt with the Romulans in this mission? Are we even near to Romulan space? | *Does this make sense in the context of the mission? Have we dealt with the Romulans in this mission? Are we even near to Romulan space? | ||
Is it logical? Would the Romulans have any interest in this mission? | *Is it logical? Would the Romulans have any interest in this mission? | ||
Is it possible? Do the Romulans have have 10,000 Warbirds? | *Is it possible? Do the Romulans have have 10,000 Warbirds? | ||
Does it evolve the story? | *Does it evolve the story? | ||
As long as you can comfortably answer all of these questions with a resounding ‘Yes!’ should you go ahead and add it. The only additional thing to think about with this, is when new additions take control of another writer's character out of that writer's hands. For example, you should never injure another character without talking to the character's writer first. | As long as you can comfortably answer all of these questions with a resounding ‘Yes!’ should you go ahead and add it. The only additional thing to think about with this, is when new additions take control of another writer's character out of that writer's hands. For example, you should never injure another character without talking to the character's writer first. | ||
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Thinking outside the box and sometimes inside the box are both valid solutions to problems that will come up in sim. | Thinking outside the box and sometimes inside the box are both valid solutions to problems that will come up in sim. | ||
Remember, if in doubt you can always contact your Mentor or a member of Command Staff to run it by! | <div style="background-color: #F0F8FF; margin: 2px 2px 2px 2px; border: 1px solid black; width: 300px; margin-left: 400px; margin-right: 200px;">Remember, if in doubt you can always contact your Mentor or a member of Command Staff to run it by!</div> | ||
Of course, the only way to move the plot forward is to tag people… | Of course, the only way to move the plot forward is to tag people… | ||
So, just how do I tag anyway? | {{SubHeading|So, just how do I tag anyway?|150|COLOR=#6699cc}} | ||
This is a topic I’m sure you’ll have heard all about in the Academy but it does deserve reiterating some basic points. The average sim should contain between 3 to 5 tags per post, although obviously this is at the writers discretion. On the Doyle, we also mainly use two forms of tagging: | This is a topic I’m sure you’ll have heard all about in the Academy but it does deserve reiterating some basic points. The average sim should contain between 3 to 5 tags per post, although obviously this is at the writers discretion. On the Doyle, we also mainly use two forms of tagging: | ||
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Also, there will be times when you will be assigned to work with someone. Make sure to tag them and work with them, and not just the CO, First Officer or Chief. Like in the show, people are often assigned so the Commanding Officer can pay attention to something else, handle other work, or issue other orders. It also will help you grow friendships and connections within the ship as well! | Also, there will be times when you will be assigned to work with someone. Make sure to tag them and work with them, and not just the CO, First Officer or Chief. Like in the show, people are often assigned so the Commanding Officer can pay attention to something else, handle other work, or issue other orders. It also will help you grow friendships and connections within the ship as well! | ||
Shore Leave | {{SubHeading|Shore Leave|150|COLOR=#6699cc}} | ||
Broadly, we split writing time on the Doyle into two parts Mission Time and Shore Leave. During Missions, there tends to be a central plot - a bad guy to fight, a planet to save, or a new phenomenon to investigate - while Shore Leave is a time for you to explore your character and to mingle with the crew. There is not usually a central plot, so its a perfect time to go hit up the bar with a few of your crewmates, send a message home, or go climbing with that strange tactical officer. | Broadly, we split writing time on the Doyle into two parts '''Mission Time''' and '''Shore Leave'''. During Missions, there tends to be a central plot - a bad guy to fight, a planet to save, or a new phenomenon to investigate - while Shore Leave is a time for you to explore your character and to mingle with the crew. There is not usually a central plot, so its a perfect time to go hit up the bar with a few of your crewmates, send a message home, or go climbing with that strange tactical officer. | ||
While this is a time for your character to relax, that in no way means the writer can drop the ball on posting! Ideally, Full Time rates should still apply over leave! | While this is a time for your character to relax, that in no way means the writer can drop the ball on posting! Ideally, Full Time rates should still apply over leave! | ||
Participating on the Forums | {{SubHeading|Participating on the Forums|150|COLOR=#6699cc}} | ||
While it may only seem like a small thing, posting on the forums is part of being part of the wider fleet! We’re a pretty awesome bunch (even if we do say so ourselves) and would love to get to know you! The forums cover a wide variety of activities from discussions about Star Trek, to memorable quotes from ships, to even just funny image threads! If you find yourself with a little free time, there is certainly worse places to hang around. | While it may only seem like a small thing, posting on the forums is part of being part of the wider fleet! We’re a pretty awesome bunch (even if we do say so ourselves) and would love to get to know you! The forums cover a wide variety of activities from discussions about Star Trek, to memorable quotes from ships, to even just funny image threads! If you find yourself with a little free time, there is certainly worse places to hang around. | ||
The Wiki | {{SubHeading|The Wiki|150|COLOR=#6699cc}} | ||
As you’ve obviously found out, the wiki is a treasure trove of information both from an In-Character Perspective and a Out-Of-Character Perspective. For instance, every player on the Doyle should have a wiki page for their characters (This includes you!) which will tell you something about who they are. So, perhaps your character enjoys playing Vulcan Chess and you notice that a Vulcan Engineer does too, there is no harm in emailing the writer to see if having the two meet is something they would enjoy - you never know, both you and your character may get a new friend out of it! | As you’ve obviously found out, the wiki is a treasure trove of information both from an In-Character Perspective and a Out-Of-Character Perspective. For instance, every player on the Doyle should have a wiki page for their characters (This includes you!) which will tell you something about who they are. So, perhaps your character enjoys playing Vulcan Chess and you notice that a Vulcan Engineer does too, there is no harm in emailing the writer to see if having the two meet is something they would enjoy - you never know, both you and your character may get a new friend out of it! | ||
The Wiki also contains substantial information about the Doyle herself, for instance a full deck layout is available | The Wiki also contains substantial information about the Doyle herself, for instance a full deck layout is available [[Doyle_Deck_Layout|here]] and detailed statistics on her can be found [[Doyle_Technical_Overview|here]]. Feel free to use this info to enrich your own sims - not to mention to find fun places to hang out during shore leave! | ||
If you find you really enjoy helping out on the wiki, the Doyle is always looking on people to help out with our own pages! Not only is it fun, but its a great way to show your ready to move up the promotion ladder. Contact the Command Staff Today! | If you find you really enjoy helping out on the wiki, the Doyle is always looking on people to help out with our own pages! Not only is it fun, but its a great way to show your ready to move up the promotion ladder. Contact the Command Staff Today! | ||
Questions | {{LCARS Section Heading|Questions|150|COLOR=#6699cc}} | ||
Something not covered here, or spotted a glaring mistake? Please feel free to contact either your Mentor or any other member of Command Staff for assistance! | Something not covered here, or spotted a glaring mistake? Please feel free to contact either your Mentor or any other member of Command Staff for assistance! |
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