DCody

Joined 7 February 2006
5,231 bytes added ,  17 August 2010
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What It All Comes Down To
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m (What It All Comes Down To)
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'''Eye Colour''': Blue<br/>
'''Eye Colour''': Blue<br/>
'''Hair Colour''': Dark Auburn<br/>
'''Hair Colour''': Dark Auburn<br/>
'''Original Joined''': 21 April 1995, formerly of the [[USS Alliance]], through the [[USS Centris]] and [[USS Ranger]].


'''Rejoined group''': 15 February 2006 ([http://groups.yahoo.com/group/SB118-Independence/message/8982 First Post])
'''Rejoined group''': 15 February 2006 ([http://groups.yahoo.com/group/SB118-Independence/message/8982 First Post])
'''Original Joined''': 21 April 1995, formerly of the [[USS Centris]]
'''Last Sim''': 11 March 2010 ([http://groups.yahoo.com/group/SB118-Independence/message/16044 The Last Character Post])
 


==Characters==
==Characters==
* Ensign [[Coffin, John|Ukiah (John) Coffin]]
* Ensign [[Coffin, John|Ukiah (John) Coffin]]
* Lt Cmdr. [[Cody, David Scott | David Scott Cody]], '''retired'''
* Cmdr. [[Cody, David Scott | David Scott Cody]], '''retired'''
* [[Kelray, Jack E. | Jack Kelray]]
* [[Kelray, Jack E. | Jack Kelray]]
* [[Blade, Michael Sargon|Michael Blade]] a.k.a. '''Gersh Nathan'''
* LtCmr. (or Cmdr.) [[Blade, Michael Sargon|Michael Blade]] a.k.a. '''Gersh Nathan'''


==Favorites==
==Favorites==
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* Winemaking and distilling (only I can only read up on the latter as I would need a license to practice).
* Winemaking and distilling (only I can only read up on the latter as I would need a license to practice).
* Audio/Video post-production (as I do that in real life).
* Audio/Video post-production (as I do that in real life).
==Some Notes Regarding the Group and What the UFOP is Really About==
One of truisms of this group is its members have given so much, and sometimes at the dedication of the work they do that will (and does) go unacknowledged. If you're looking for acknowledgment, I would suggest writing some original fiction. Here at the UFOP, we do this because we love the system and what Wolf has done to keep this game alive. We don't ask for compensation, and I would worry about the person who thinks there is some due consideration since those of us who have toiled in the capacity of running ships, or any aspect of the Fleet, we do it out of love, not for consideration.
For example, Jeff's willingness to host the the body of what the UFOP was on his webpage back in the early years, along with Elinor's management skills, are early precursors to the bulk of work that's needed to be done today, in a different time and era with a radical 180 degree change in the capability of HTML and what old gamers like myself like to call "graphic redesign". I have lived and died so many incantations, maybe more times now than Brian has ressurrected his first character (*evil grin* - Bri... don't kill me).
Any one of us may climb through the ranks and for reasons we cannot explain away or deny, we can make some horrendous mistakes. And we are not alone. The UFOP has a long history of members who have accomplished this faux pax, and not because we thought we were right, but because we forgot an important lesson. This is ultimately a group and game that is supposed to '''''fun'''''. It is not about the ''#'' of sims your ship/crew puts out per month (although it is one of many factors), it is not just about your relationship with the people you will interact with in the ship grouplist, or the region (in the case of the Ronin and Independence), it is your ability to be flexible and welcome input from other voices.
I've been a writer for the better part of my going on thirty-eight (38) years now. The first original fiction story I wrote, I was a wee lad of seven years old and enjoying the social atmosphere of what primary school brings. I have crossed spectrums in so many areas, from self-publishing poetry to writing for established and original tabletop RPG systems (Project: Whiterook,Vampyre, Werewolf, Heroes, Robotech, Gurps, AD&D [2nd Ed]), novels, optioned screenplays and published short stories (and a few unpunblished novels), where Michael Blade was originally born before Alex and I dialed into the first of the Bulletin Board services (among other things, which I will decline to state). I'm from an era like our esteemed Wolf here, maybe one step before. I have lived and killed characters since the first story I ever wrote, which is what I would like to emphasize here during your stay (hopefully, for a very long) with the UFOP.
We make mistakes. That's life. No mistake I have ever committed while collaborating with other writers has ever truly been unforgivable. What matters is what you learn from those moments, and whether you can stand up and say, this is what I have done, and I acknowledge the mistakes that were made, and take responsibility to apologize and hold my conduct appropriate as a lesson for the generations to come. The character of David Cody had a good run. And this is what I would like every member, whether current, or former, or returning, to remember:
It's not about rank. I'm having just as much fun being an Ensign again as I did being a Captain/CO. It is very much about being a part of something larger, and what I can do to (a) preserve your contributions, and (b), make this a fun and rewarding experience for you guys (really, there's not a lot of rules when you think about it... the Constitution may look scary, but it's pretty friendly and cut-dry for the ambition player). It is very much about what you, as a player, would like to contribute. ;) I spend my days now, between script assignments, writing my own original fiction while posting among like-minded writers here. Why, because simming (or RPG) is such an integral part of the person I am, I very much doubt I'll ever be able to leave RPG/PBEM for good.
It is so much about the people you meet, and their creativitity, and the joy of making new friends within this particular ST environment. If you're in it to climb to the highest possible rank, you're going to miss what the UFOP is really about. I really don't care if I'm a Captain, or an Admiral, or an Ensign. It is the joy and contributing to creating a positive environment for everyone that makes it worthwhile, which is what I hope to leave with new, returning and future members.
Take it from the guy who's been online since 1985. :) Have fun, enjoy writing with people (because in life, and as a career, writing is a solitary exercise, even if you've got the laptop up at the local coffee house, like I do). We should never take this seriously, but rather enjoy the times and if you're willing to contribute more, we welcome it.
Have fun here!
* Steve
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