Par'tha Fringe Society: Difference between revisions

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Traces of the fringe culture can still be seen on some worlds and there are still places, especially in isolated mining installations in uninhabited systems, where one can find a certain fringe element at work and at play.
Traces of the fringe culture can still be seen on some worlds and there are still places, especially in isolated mining installations in uninhabited systems, where one can find a certain fringe element at work and at play.


In the [[Expanse Sector|Expanse]], the ore worlds along the Barahn Run play host to a number of fringe societies, as do the worlds of the Peridan Lane. Felussus, Krotar, and Pollus are other notable fringe worlds. The Freeworlds most receptive to fringe communities include Lanith, Itani, Kellim, Ocorum, and [[Illara]].
In the [[Expanse Sector|Expanse]], the ore worlds along the Barahn Run play host to a number of fringe societies, as do the worlds of the Peridan Lane. Felussus, Krotar, and Pollus are other notable fringe worlds. The Freeworlds most receptive to fringe communities include Lanith, Itani, Kellim, Ocorum, and [[Illara Prime|Illara]].


Fringers in the Par'tha Expanse tend to fall into three categories: pirates, independents, and house-sponsored operatives. Pirates are most commonly those who prey on the trade of the Kaen'anti Bypass, but also include more typical shipjackers, and the occasional privateer. Independent fringers are the freelance gamblers, smugglers, thieves, and so on who haunt the less-policed areas of the sector. House-sponsored fringers are the people who do the work that is too dirty for a house to do itself, or work which requires expendable assets (i.e. fringers who no one will miss).
Fringers in the Par'tha Expanse tend to fall into three categories: pirates, independents, and house-sponsored operatives. Pirates are most commonly those who prey on the trade of the Kaen'anti Bypass, but also include more typical shipjackers, and the occasional privateer. Independent fringers are the freelance gamblers, smugglers, thieves, and so on who haunt the less-policed areas of the sector. House-sponsored fringers are the people who do the work that is too dirty for a house to do itself, or work which requires expendable assets (i.e. fringers who no one will miss).
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