Impact (Artemis): Difference between revisions

→‎Conclusion:: completed mission summary.
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Sickbay, at this point was extremely full. Cmdr MacKenzie ordered Dakora and Osuna to remain in the transporter room until two new Ensigns (Savel and Kader) arrived, at which time they would beam down to the planet in order to retrieve the shuttlecraft. The rest of the party headed to sickbay. Once there, MacKenzie debriefed Adea, Silveira, and Jovenan. After patching up Jones and Yellir, Lieutenant Morgan was brought up to speed by Jones on just what was affecting Cmdr Adea. Yellir adjusted a new device, which Jones then used to unscramble Adea's brainwaves.
Sickbay, at this point was extremely full. Cmdr MacKenzie ordered Dakora and Osuna to remain in the transporter room until two new Ensigns (Savel and Kader) arrived, at which time they would beam down to the planet in order to retrieve the shuttlecraft. The rest of the party headed to sickbay. Once there, MacKenzie debriefed Adea, Silveira, and Jovenan. After patching up Jones and Yellir, Lieutenant Morgan was brought up to speed by Jones on just what was affecting Cmdr Adea. Yellir adjusted a new device, which Jones then used to unscramble Adea's brainwaves.


This done, MacKenzie ordered Jovenan to accompany Jones and Yellir back to ground zero of the meteorite impact, where the forcefield barrier fence around the crater would be calibrated and employed as a loudspeaker of sorts, broadcasting the same harmonic frequency from the hopper, hopefully with the same benefits minus the vomit.
This done, MacKenzie ordered Jovenan to accompany Jones and Yellir back to ground zero of the meteorite impact, where the forcefield barrier fence around the crater would be calibrated and employed as a loudspeaker of sorts, broadcasting the same harmonic frequency from the hopper, hopefully with the same benefits but less vomit.
 
==== Conclusion Away Team 1: ====
After beaming down as close to the field generators as was safe, Yellir, Jovenan, and Jones walked the half-kilometer to a command tent, next to a medical shelter, held the required supplies for the transmission of the harmonic frequency that would disrupt the telekinetic/telepathic feedback loop that was responsible for the secondary situation on Meranuge IV. With only about 150 meters before the trio arrived at the tent, Ensign Jovenan detected Da'al life signs in the medical tent. The team proceeded as quietly as possible. It seemed like they would be able to carry out the entire operation without having to engage, but the final adjustment to the stasis device required it to "seat" into place, which resulted in a loud click. This sound alerted the Da'al man in the medical tent, who charged the group. Even as they were about to stun the oncoming attacker, Ensign Luxa Lorana, a brand new arrival to the ''Artemis'' took the man out with her own phaser.
 
Crisis averted, the trio-now-quartet completed their task, and the Da'allium was eliminated from the atmosphere.
 
==== Conclusion Away Team 2: ====
Elsewhere on Meranuge IV, the shuttle ''Galaktoboureko'' and the two officers Braga and T'Nil needed to be recovered. Commander MacKenzie ordered Lieutenants Dakora and Osuna as well as two new Ensigns: Savel and Kader to locate and return all three. The shuttle was fairly quick work to find, as it hadn't moved far from where it landed. The challenge however lay in returning it to an upright position and making sure it was flight-worthy. The Da'al, gripped by madness, had rammed the small craft with a large machine typically employed in moving large quantities of soil and rock. They quickly discovered however, that were the construction equipment to be moved, the shuttle would rock down, bringing enough rubble and debris on top of it to prevent it from taking off before they could board and launch the ship.
 
While Dakora manned the "mountain pusher," the rest of the team climbed into the shuttle, preparing to move as soon as they were able. Once inside the shuttle, Ensign Savel located the missing officers a short distance away. They attempted to let Dakora into the craft, but the bolts for the door had been damaged, and wouldn't open. In order to escape an oncoming mob of Da'al, Dakora raced off down an alley while the rest of the team rose up out of reach of the still-altered Da'al.
 
Lieutenant Dakora chanced upon the same hideout Ensigns Braga and T'Nil had chosen. Upon arriving, it seemed as though the Vulcan Ensign was somewhat effected by the Da'allium. This was remedied just then by a wave of some energy that swept through the area (see Conclusion Away Team 1). With the Da'allium gone and the (sub) mission accomplished, the three beamed back to the ''Artemis'' as the ''Galaktoboureko'' limped back under its own power.


==MSPNPCs==
==MSPNPCs==
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