Victory Standard Rules of Operation: Difference between revisions

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{{Victory-motto}}
{{Victory}}
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[[Image:victorymainpic001.jpg|right]]
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* At the beginning of each sim reference the location.  
* At the beginning of each sim reference the location.  
* Set descriptions off by placing them in text blocks.  
* Set descriptions off by placing them in text blocks.  
* Place speech behind the Character name. I often use quotations to add clarity.  
* Place speech behind the Character name.  
* Thoughts are place in oO thought Oo
* Thoughts are place in oO thought Oo
* Telepathic thoughts receive a <<My mind to your mind. >>  
* Telepathic thoughts receive a ~~My mind to your mind.~~ Note: Traditionally, telepathy was done using << >>. Due to changes in Yahoo!, we now use ~~.
* Place OOCs comments in parenthesis ( ).
* Place OOCs comments in parenthesis ( ).
* Write a character's name in CAPITALS when they act, talk or think like so: PHOENIX: Ahead, warpfactor one!
* At the end of each sim place your name, duty post, and assigned ship. The ship while not strictly necessary is a good habit for joint sims. i.e:<br>
* At the end of each sim place your name, duty post, and assigned ship. The ship while not strictly necessary is a good habit for joint sims. i.e:<br>
Captain Robin Phoenix<br>
Rear Admiral Rocar Drawoh<br>
Commanding Officer<br>
Commanding Officer<br>
USS VICTORY<br>
USS VICTORY<br>
NCC - 362447
 
* Run Spell Check and Grammar Check if you have it.  
* Run Spell Check and Grammar Check if you have it.  
* Avoid using the reply button and just adding to another's sim. Rather Cut and Paste adding your own perspective, thoughts, and actions. This will make for stronger sims and help develop your character.  
* Avoid using the reply button and just adding to another's sim. Rather Cut and Paste adding your own perspective, thoughts, and actions. This will make for stronger sims and help develop your character.  
* The sim form is important to facilitate clear communication, and is one of the criteria I look at for promotion from Ensign to Lt. jg. If in doubt look to the Captain's and senior officers sim form and emulate it.
* The sim form is important to facilitate clear communication, and is one of the criteria looked at for promotion from Ensign to Lt. jg. If in doubt look to the Captain's and senior officers sim form and emulate it.


==Simming Standards==
==Simming Standards==


These standards go for '''all''' crewmembers.<br>
These standards go for '''all''' crew members.<br>


1) 3-4 sims a week continious simming<br>
1) 3-4 sims a week continuous simming<br>
2) Quality sims, not two to three paragraphs, not only talk but events as well.<br>
2) Quality sims, not two to three paragraphs, not only talk but events as well.<br>
3) adds to the plot, introducing b-plots<br>
3) adds to the plot, introducing b-plots<br>
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* When simming with others be willing to give them time to respond. I always figure 48 hours should be adequate, and after 72 hours continue on.
* When simming with others be willing to give them time to respond. I always figure 48 hours should be adequate, and after 72 hours continue on.
* When simming for others, limit responses to 5 words or less. You can also do joint sims by using chat soft ware, or exchanging emails.
* When simming for others, limit responses to 5 words or less. You can also do joint sims by using chat soft ware, or exchanging emails.
* Do not create and solve a problem in one sim. Nor should one, push the plot too far all at once. Doing so is called a Marthon sim, and while useful for administrative reasons, should be avoided.
* Do not create and solve a problem in one sim. Nor should one, push the plot too far all at once. Doing so is called a Marathon sim, and while useful for administrative reasons, should be avoided.
* Avoid meta simming; that is there may be times when the player knows exactly what is going on, but the character remains ignorant. Mysteries, are often spoiled by meta simming.
* Avoid meta simming; that is there may be times when the player knows exactly what is going on, but the character remains ignorant. Mysteries, are often spoiled by meta simming.
* Be gentle with one and other. Everyone can have an off day, or miss something. Ultimately this is a friendly game.
* Be gentle with one and other. Everyone can have an off day, or miss something. Ultimately this is a friendly game.
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''There is no I in TEAM!''
''There is no I in TEAM!''


Simming on the Victory is a team effort, with everyone reading and playing off of each others sims. Command staff will set the stage for large plots in the form of a mission briefing or some such. The plot evolves one step at a time and eventually concludes gracefully. The plot may actually travel quiet far from the original idea which is only natural when everyone contributes.  
Simming on the Victory is a team effort, with everyone reading and playing off of each others sims. Command staff will set the stage for large plots in the form of a mission briefing or some such. The plot evolves one step at a time and eventually concludes gracefully. The plot may actually travel quite far from the original idea which is only natural when everyone contributes.  


==Promotions==
==Promotions==
One can not deny the appeal or power of promotion. Yet, each rank has its own pleasures. Promotion is not an end onto itself, but rather side result of continues quality simming. Many factors go into promotion. One is time; on the average Captain has been in the club for at least 2 years. Many officers never achieve Captain, while others who do step down at some point. Even the best simmer needs time to learn the protocols of UFOP and how to handle fellow players. But, it takes more than putting in time to be promoted. Besides the [[Victory_Standard_Rules_of_Operation#Simming_Standards|Simming Standards('''!''')]], each simmer must reach certain markers of achievement to advance; the markers are not necessarily the same for each simmer. Listed below are Victory’s Promotion Requirements, updated and active per 4 January 2007.  
One can not deny the appeal or power of promotion. Yet, each rank has its own pleasures. Promotion is not an end onto itself, but rather side result of continues quality simming. Many factors go into promotion. One is time; on the average Captain has been in the club for at least 2 years. Many officers never achieve Captain, while others who do step down at some point. Even the best simmer needs time to learn the protocols of UFOP and how to handle fellow players. But, it takes more than putting in time to be promoted. '''Besides the [[Victory_Standard_Rules_of_Operation#Simming_Standards|Simming Standards']](!)''', each simmer must reach certain markers of achievement to advance; the markers are not necessarily the same for each simmer. Listed below are Victory’s Promotion Requirements, updated and active per 4 January 2007.  


===Ensign===
===Ensign===
Ensigns should be enthusiastic, using the proper sim form, and willing to adapt to their new ship. The character also should be active onboard his current ship for at least a period of 60 days. However, a CO and FO may determine that period not long enough for the player, and choose a longer time period.
Ensigns should be enthusiastic, using the proper sim form, and willing to adapt to their new ship. The character also should be active on board his current ship for at least a period of 60 days. However, a CO and FO may determine that period not long enough for the player, and choose a longer time period.


===Lieutenant j.g.===
===Lieutenant j.g.===
Ensign ''to Lieutenant junior grade:'' An Ensign is promoted to Lt. junior grade once they demonstrate a mastery of the sim forms, ability to inner act with others, and ability to follow the ship’s basic plot, and consistency in their simming. (3-4 sims per week)
Ensign ''to Lieutenant junior grade:'' An Ensign is promoted to Lt. junior grade once they demonstrate a mastery of the sim forms, ability to interact with others, and ability to follow the ship’s basic plot, and consistency in their simming. (3-4 sims per week)


===Lieutenant===
===Lieutenant===
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===Lt. Commander===
===Lt. Commander===
''Lieutenants'' must move beyond the desires of personal glory to be promoted to Lieutenant Commander. A Lieutenant Commander to be sims 3-4 sims a week continious, and posts quality sims, which means detailed sims with multiple paragraphs, motivating and including as many other simmers possible. He or she also shows leadership by sacrificing their own role in the plot to encourage others to sim. For example, they may allow their primary character to be injured or detained to give their fellow simmers impetuous to sim. When faced with a chance to solve the entire mission they will leave others a chance to assist. To become a Lieutenant Commander the Lieutenant must be willing to reach out to new simmers in their sims; perhaps with something as simple as doing a welcome aboard conversation sim. He, or she, will also participate not only with fleet OOC projects, but also with multiple ship administration and OOC projects/tasks.
''Lieutenants'' must move beyond the desires of personal glory to be promoted to Lieutenant Commander. A Lieutenant Commander to be sims 3-4 sims a week continuous, and posts quality sims, which means detailed sims with multiple paragraphs, motivating and including as many other simmers possible. He or she also shows leadership by sacrificing their own role in the plot to encourage others to sim. For example, they may allow their primary character to be injured or detained to give their fellow simmers impetuous to sim. When faced with a chance to solve the entire mission they will leave others a chance to assist. To become a Lieutenant Commander the Lieutenant must be willing to reach out to new simmers in their sims; perhaps with something as simple as doing a welcome aboard conversation sim. He, or she, will also participate not only with fleet OOC projects, but also with multiple ship administration and OOC projects/tasks.


===Commander===
===Commander===
''Lcmds'' are recommended for the command test when they show a continual desire to assist with the OOC activities of running a ship. Command is the first rank at which the simmer moves to being staff of UFOP. To have anyone at the rank of commander who does not wish to or is unable to assist with the club work in unacceptable. The CO and FO look for concrete examples of what the individual has achieved.  
''LtCmdrs'' are recommended for the command test when they show a continual desire to assist with the OOC activities of running a ship. Commander is the first rank at which the simmer moves to being staff of UFOP. To have anyone at the rank of commander who does not wish to or is unable to assist with the club work in unacceptable. The CO and FO look for concrete examples of what the individual has achieved.  


The following part of the UFoP Bylaws will clarify more on the requirements for the rank of full commander and beyond. [http://www.starbase118.net/members/constitution/bylaws.php#BYLAW%202:%20PROMOTION%20OF%20COMMAND%20OFFICERS%20(EC2378-0001%20and%20-0002) Click here to go to UFoP Bylaws]
The following part of the UFoP Bylaws will clarify more on the requirements for the rank of full commander and beyond. [http://www.starbase118.net/members/constitution/bylaws.php#BYLAW%202:%20PROMOTION%20OF%20COMMAND%20OFFICERS%20(EC2378-0001%20and%20-0002) Click here to go to UFoP Bylaws]
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==Leaves==
==Leaves==
Simming is a cooperative effort. If you are going to be gone an extended period of time please advise the ship's crew. This will prevent anyone from having to wait, as while as, preserve your placement on the ship should the absence be greater than 30 days. You can inform the crew you serve with, and the UFOP administation by submitting the form that can be found [http://www.starbase118.net/members/forms/loa/ here]
Simming is a cooperative effort. If you need a LOA, please inform the crew and command staff by posting a message on the ship's [http://games.groups.yahoo.com/group/sb118-victory-ooc/messages OOC group] or send a personal message to the CO and FO. This will prevent anyone from having to wait, as well as ensure your position as part of our simming group.<br>
 
If you are going to be gone an extended period of time, please advise the ship's crew as stated above '''and''' submit the form that can be found [http://www.starbase118.net/members/forms/loa/ here] to inform UFOP command. (please make sure to read the bylaws and sections of the constitution as stated on the form page.)


==Retirements==
==Retirements==
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Nonetheless, it is important that all parties are aware of a retirement from service. It helps us keep our records clean by removing retiring characters from our rosters, and it helps the retiring officers by ensuring that they are removed from mailing lists and such.
Nonetheless, it is important that all parties are aware of a retirement from service. It helps us keep our records clean by removing retiring characters from our rosters, and it helps the retiring officers by ensuring that they are removed from mailing lists and such.


Please understand that this is not a leave of absence. If you are seeking to take a temporary leave from SIMming, you will need to submit [http://www.starbase118.net/members/forms/loa/index.php this form]. After contacting your CO and FO directly, you need to submit [http://www.starbase118.net/members/forms/retirement/ this form]. It is solely for permanent retirement of your character within our group. After we receive [http://www.starbase118.net/members/forms/retirement/ this form], we will remove you from our mailing lists, deactivate your UPDS account, and disable your forum user name. All these actions are taken to ensure that you no longer receive unsolicited e-mail from us.
Please understand that this is not a leave of absence. If you are seeking to take a temporary leave from SIMming, you will need to submit [http://www.starbase118.net/members/forms/loa/index.php this form]. After contacting your CO and FO directly regarding your retirement, you need to submit [http://www.starbase118.net/members/forms/retirement/ this form]. It is solely for permanent retirement of your character within our group. After we receive [http://www.starbase118.net/members/forms/retirement/ this form], we will remove you from our mailing lists, deactivate your UPDS account, and disable your forum user name. All these actions are taken to ensure that you no longer receive unsolicited e-mail from us.




[[Category:USS Victory|*]]
[[Category:USS Victory|*]]