Engineering (Duty Post): Difference between revisions

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[[Image:OpsInsignia.png|left|thumb]]The main responsibility of the '''Engineering Department''' is to maintain the continuous smooth operation of the systems of a starship, base or outpost. In general, the duties of an Engineer are repetitive and monotonous, leading to some challenges to simming. It's usually only when a something has gone wrong that things can get really exciting.
:''This page is about the department and duty post. To learn more about the engineering room of a starship, see [[Main Engineering]]''
[[File:OpsInsignia.png|left|80px]]
Welcome to '''Engineering'''! This is one of the most important parts of any ship, starbase, or colony. Every single system, every data chip, every single console leads to Engineering - and in turn to everywhere else. A post in Engineering grants a player the opportunity to use, experiment, create and play with any and all Starfleet technology aboard as well as with alien technology he or she may encounter in the course of a mission.


This does not mean that Engineers can't play roles in the crew when the mission is routine. Vessels frequently encounter situations where Engineering expertise is required somewhere off ship, and this opens the door for many interesting sims.
There is one blatantly obvious responsibility of being an engineer: taking care of the engines. Truth be told, there is a lot more to it than that, but it's a great place to start.


In most cases, Main Engineering is located away from the other sections of the ship. This is logical because when things go wrong in Engineering, it can lead to very dangerous conditions. Also, in most ship designs, Engineering can serve as an "auxiliary control" in the event that the main bridge is damaged beyond usefulness. This can seem like a limiting factor for interaction, but being able to easily avoid other PC's has it's advantages.
The standard engine used in Starfleet is the [[Warp Systems|Warp Drive]]. The core of the warp drive is used to control the annihilation of matter and antimatter. This controlled explosion is what generates the tremendous power required to warp space and travel faster than light. The engineer's job is to make sure that the balance of matter and antimatter is equal at all times. There are times when it won't be - subatomic particles are rather hard to predict - and the engineer has to make sure that he or she can fix that if there's a problem.


By it's very nature, Engineering has access to all ships systems. Episodes in all of the Star Trek series indicate that it is possible to "take over" from Engineering. While this is sometimes tempting, in almost all cases in the shows we see that those who abuse the powers of engineering never prosper. It may take more than one hour in sims, but the penalties will come back to get you eventually.
[[File:Intrepid Main Engineering.jpg|300px|thumb|left|[[Main Engineering]] of an ''Intrepid'' class starship]]
Aside from the [[Warp Systems|Warp Drive]], there are many other things an engineer may be expected to repair. Shield emitters, weapons systems (i.e., [[Phaser Arrays|phaser arrays]] and torpedo launchers), environmental controls, even [[replicators]]. Typically engineers will be expected to repair any damaged system on the ship that is necessary for survival.


A post in Engineering grants a player the opportunity to use, experiment, create and play with any and all technology onboard a ship. Everything from the replicators to alien artifacts can require an Engineer. They work with one of the most concentrated crews, as Engineering is always busy. They can work any shift, and there's always an excuse to be there.
==Beyond the Ship==
Engineers often participate in research & development as well and can work as part of the [[Starfleet Corps of Engineers]] to tackle particular problems and find solutions that can be deployed across the entire fleet.


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[[Category:Engineering Duty Post|*]]
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