USS Darwin-A SIM Handbook: Difference between revisions

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{{Heading|The Basics of simming|#339933}}
{{Heading|How to sim|#339933}}


When you came through the academy, you were given a good comprehensive course on the mechanics of simming and you honestly don't need more than that to put a sim in the right format. As you sim with us you'll continuously learn how to improve the content that sites between the symbols. The [[USS Darwin-A|Darwin]] SIM format corresponds closely with that used in the academy and detailed in [http://www.starbase118.net/cadets/training-area/where-do-i-go-from-here/ Tutorial #1].
When you came through the academy, you were given a good comprehensive course on the mechanics of simming and you honestly don't need more than that to put a sim in the right format. As you sim with us you'll continuously learn how to improve the content that sites between the symbols. The [[USS Darwin-A|Darwin]] SIM format corresponds closely with that used in the academy and detailed in [http://www.starbase118.net/cadets/training-area/where-do-i-go-from-here/ Tutorial #1].
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| oO Oo (little o, big o)  - Internal Thoughts
| oO Oo (little o, big o)  - Internal Thoughts
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<div style="background:#cef2e0; border: 1px solid black; margin: 1em auto; padding: 0 10px; width:90%; align: left; text-align: left;">
'''To:''' sb118-darwin@googlegroups.com <br>
'''Subject:''' Ensign Maxwell - Not a morning person <br>
'''Message Body:'''<br>
(( Ensign Maxwell's Quarters, USS Darwin ))
<nowiki>:: Ensign Maxwell brought the lights up slowly and lethargically swung his legs out of bed before hoisting the rest of himself up into a sitting position. He hunched over, shielding his eyes from the too bright light before letting his hand travel down and over his rough chin ::</nowiki>
Ricky: Urgh! Maybe I shouldn't have had that last drink or two or three.
<nowiki>:: After dragging himself out of bed, he got dressed and left his quarters, heading to the bridge. :: </nowiki>
Maxwell: oO That ale sure was the real deal last night. Who knew it would have such a kick! Oo
<nowiki>:: On the way, he saw another crew member. He smiled wearily, waving his hand. ::</nowiki>
Maxwell: Crewman Anders, right? You're Commander Thomas's assistant aren't you?
T'tala: Response
Maxwell: Great. Hey, I'm new to the department... what can you tell me about the boss?
T'tala: Response
<nowiki>=========================================================== </nowiki><br>
Ensign Maxwell  - Engineering Officer, USS Darwin NCC-99312-A<br>
<nowiki>=========================================================== </nowiki>
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<div style="background:#cef2e0; border: 1px solid black; margin: 1em auto; padding: 0 10px; width: 90%; align: left; text-align: left;">
{{Heading|What to sim|#339933}}


'''To:''' sb118-darwin@googlegroups.com <br>
'''Your character!''' We want to see your character in action and learn about them. True, our sim has much action and adventure, but like the T.V. series and books, what really drives it along is the unique and complex characters that crew the ship. '''We want to see yours!'''
'''Subject:''' Ensign Maxwell - Not a morning person <br>
'''Message Body:'''<br>


(( Ensign Maxwell's Quarters, USS Darwin ))


<nowiki>:: Ensign Maxwell brought the lights up slowly and lethargically swung his legs out of bed before hoisting the rest of himself up into a sitting position. He hunched over, shielding his eyes from the too bright light before letting his hand travel down and over his rough chin ::</nowiki>
Generally speaking, there's always something interesting and fun going on aboard the Darwin. We might be doing a set mission (a task assigned to the ship by Starfleet Command), something more free-form such as dealing with a dramatic event aboard the ship, or taking some shore leave. No matter what we're doing, your character should have something to do to contribute, even if this contribution isn't at the forefront of the action. With a dozen or more players aboard the Darwin at any one time its impossible for everyone to be at the forefront of things all the time but everyone will have their chance.


Ricky: Urgh! Maybe I shouldn't have had that last drink or two or three.  
How your character helps out will vary dependant upon the duty post your character is assigned to on the Darwin as well as the current events in the ongoing plot. This is where your creativity as a writer comes in, but if you are ever feeling lost or in doubt, ask somebody! The Commanding Officer, First Officer and your mentor are all there and will happily bounce some ideas around with you.


<nowiki>:: After dragging himself out of bed, he got dressed and left his quarters, heading to the bridge. :: </nowiki>


Maxwell: oO That ale sure was the real deal last night. Who knew it would have such a kick! Oo
{| style="background:#F5FFFA; " class="toccolours" align=center width="90%"
|style="margin:0; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;" colspan="3"|Theme & Rating
|- align="left" valign="top"
|style="background:#b6e8cf;" width="40%"|
<div style="background: LightYellow; border: 1px solid black; margin: 1em auto; padding: 0 10px; width: 200px; float: right; text-align: left;">'''Tip:''' The MPAA defines PG-13 as "Some material may be not be appropriate for children under 13". More information [http://en.wikipedia.org/wiki/Motion_Picture_Association_of_America_film_rating_system#Rating_process here].</div>


<nowiki>:: On the way, he saw another crew member. He smiled wearily, waving his hand. ::</nowiki>


Maxwell: Crewman Anders, right? You're Commander Thomas's assistant aren't you?


T'tala: Response
The Darwin prides itself on its serious and realistic themes, its free form nature and its interesting character driven plots. On the Victory we believe that Star Trek and all good drama in general is about the characters, first and foremost. While we do have missions, plots and external forces at play here, our primary focus is on our characters and displaying strong character development.


Maxwell: Great. Hey, I'm new to the department... what can you tell me about the boss?
We also tend to be slightly more "European" in what constitutes a PG-13 rating. Generally speaking, this means that we tend to prefer a euphemism ("Frak!") over a censored word ("$@#%!"), there can be shipboard romances, and we explore these through tastefully written sims and Joint Posts. We also take a relaxed, 24th century view on the personal choices and freedoms of the crew aboard.


T'tala: Response
Accordingly, this means that we tend to avoid scenes with strong violence or gratuitous bloodshed if at all possible- especially acts committed by Starfleet personnel in good standing. While an occasional sim may contain violence, it is unbecoming for officers in good standing to wound or take lives unnecessarily, gratuitously or with relish. The Victory fires her phasers only when she has to. It is also important to steer clear of any explicit sexual content or conversation.


Ultimately, it is the simmer's responsibility to ensure that their sims are tasteful. Repeated violations of the PG-13 guidelines may result in a warning or disciplinary action. A good rule of thumb is treat the subject the way our favorite show does.


<nowiki>=========================================================== </nowiki><br>
|}
Ensign Maxwell  - Engineering Officer, USS Darwin NCC-99312-A<br>
<nowiki>=========================================================== </nowiki>
 
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