Finders Keepers (Juneau): Difference between revisions

no edit summary
No edit summary
No edit summary
 
(6 intermediate revisions by the same user not shown)
Line 39: Line 39:
|Science officer
|Science officer
|
|
|-
|[[Aratta Eriddu]]
|Science officer
|Came aboard 239903.01
|-
|-
|[[Karise Indobri]]
|[[Karise Indobri]]
Line 51: Line 55:
|Marine Major
|Marine Major
|Came aboard 239902.28
|Came aboard 239902.28
|-
|[[Aratta Eriddu]]
|Science officer
|Came aboard 239903.01
|}
|}
{| class="wikitable"  
{| class="wikitable"  
Line 194: Line 194:
They contact the rescue team to fill them in on the fact security is an issue. Qinn suggests hacking some of the other ships in the hangar and using them as decoys for both the Herring and the Beaver. Which Kingsley does in a most badass fashion.
They contact the rescue team to fill them in on the fact security is an issue. Qinn suggests hacking some of the other ships in the hangar and using them as decoys for both the Herring and the Beaver. Which Kingsley does in a most badass fashion.


They iniate a 10 second warp jump to get back to the ship faster, and the warp jump activates the artifact in the process. They do make it back to the Juneau, but it's still very risky as the artifact hasn't been deactivated yet.  
They iniate a 10 second warp jump to get back to the ship faster, and the warp jump activates the artifact in the process. They do make it back to the Juneau's shuttlebay and meet back up with Sera, Deveaux and Aratta, to help contain it. But it's still risky as the artifact hasn't been deactivated yet.  
===The Prison===
[https://groups.google.com/g/sb118-juneau/c/q2-DCrIDyKU/m/vbIB6De7AQAJ Pirate leader Ulysses Conroy has Diplomat Shierr] and others who work with her taken hostage and held within a pirate prison installation on a planet's moon to prove a point. [https://groups.google.com/g/sb118-juneau/c/jnnV6OSdFx8/m/m_dCoKzkBQAJ Shierr's government gives the pirates no direct answers to their ransom negotiations] as their point is, in fact, to take care of the pirate problem in the system, and other connected systems.
 
===Rescuing the prisoners===
===Rescuing the prisoners===
Commander Qinn, Ensign Kettick, Doctor Indobri, and Gunnery Sergeant Hesan are assigned [https://groups.google.com/g/sb118-juneau/c/qAodR8De9Tw/m/tK59LAxtAQAJ the concurrent task of locating and rescuing prisoners,] hopefully without the pirates catching on to them, or needing to resort to violence to get the job done. They make it to the moon's surface fairly easily before, similarly to the other team, they run into security Nausicaans telling them they can't bring weapons without specific reasons. Gunny Hesan claims they're body guards, and out intimidates the Nausicaans like a boss.
Commander Qinn, Ensign Kettick, Doctor Indobri, and Gunnery Sergeant Hesan are assigned [https://groups.google.com/g/sb118-juneau/c/qAodR8De9Tw/m/tK59LAxtAQAJ the concurrent task of locating and rescuing prisoners,] hopefully without the pirates catching on to them, or needing to resort to violence to get the job done. They make it to the moon's surface fairly easily before, similarly to the other team, they run into security Nausicaans telling them they can't bring weapons without specific reasons. Gunny Hesan claims they're body guards, and out intimidates the Nausicaans like a boss.
Line 200: Line 203:
They carefully check around the market place area and talk about what needs to be done.
They carefully check around the market place area and talk about what needs to be done.


Doctor Indobri gets recreational substances to potentially barter with in a place like this.
Doctor Indobri gets recreational substances to potentially barter with, in a place like this. They check in with the ship and the other team to talk about what they need to do, and if the Artifact team can help mess with the surveillance on their side. They keep the substances as a last resort option to be used as something to knock people out as needed.
 
Once they have the say so, they make their way into the prison installation proper and kick in the door only to stun Pirate Leader Ulysses Conroy mid-conversation with Shierr about how her government is taking so long to answer, and how if they don't then they'll have to sell them into servitude to others.
 
The team has a brief discussion about what to do with Conroy, and how to get out of the prison without attracting too much attention. They choose to restrain Conroy in one of his own cells to be handled by one of his lackeys at a later time. Then they take the prisoners and make their way out as casually as they can. All while something is clearly going on around the marketplace that could cause problems for them.
 
Or rather, more problems, as they don't have enough space to carry everyone safely. The suggestion of some of them being held within transporter pattern buffers is brought up, Shierr & co agree to the option. Anything to get away from this place. As long as they can trust it to be safe.
 
Before they can take off, the Herring contacts the Beaver and lets them know that it's complicated because of the security, and Qinn offers the solution of using the other ships in the Hanger as decoys if possible. Something that Kingsley does. The Beaver crew and their pattern buffer stowaways use the diversion as a means to get out as intended.  


They check in with the ship and the other team to talk about what they need to do.
Though some of the patterns concerningly fluctuate and cause some anxiety on their way back to the Juneau.
===The Prison===
[https://groups.google.com/g/sb118-juneau/c/q2-DCrIDyKU/m/vbIB6De7AQAJ Pirate leader Ulysses Conroy has Diplomat Shierr] and others who work with her taken hostage and held within a pirate prison installation on a planet's moon to prove a point. [https://groups.google.com/g/sb118-juneau/c/jnnV6OSdFx8/m/m_dCoKzkBQAJ Shierr's government gives the pirates no direct answers to their ransom negotiations] as their point is, in fact, to take care of the pirate problem in the system, and other connected systems.


{{Heading|Notes|#E8D216}}
{{Heading|Notes|#E8D216}}
  ''(Note:'' I plan on connecting sims to their mentions in the summaries as I've done above. Any I put down here is because I needed a minute to mentally decompress, and to make sure I remember what I was doing. And if you don't see any Sims down here, I'm probably still figuring out which sims to connect. But if you see this and feel like you'd like to edit things, or see something you can add to, update, or improve on like descriptions, or arrangement of this page, feel free to do so. Saves some effort! -Ace)
  ''(Note:'' This page is a work in progress. I'm working on connecting relevant sims as I've done above, and summarizing succinctly, but accurately as I can. But I'm only human and prone to missing details or getting overwhelmed as there are a lot of things to connect. So if you see this and feel like you'd like to edit things, or see something you can add to, update, or improve on like descriptions, or arrangement of this page, feel free to do so. Saves some effort and keeps things together better! -Ace)


*
*
1,345

edits