Caraadian: Difference between revisions

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==History==  
==History==  
:''For a more comprehensive history, see [[Par'tha Expanse, History of]].''
:''For a more comprehensive history, see [[Par'tha Expanse, History of]].''
Some believe that the Caraadians were the first intelligent species to evolve within the [[Par'tha Expanse]]. Certainly all of the data would seem to support this. There are ruins and archeological evidence to support the existence of communities, cities and limited infrastructure on their homeworld over 22,000 years ago.  
The Caraadians are not indigenous to the [[Par'tha Expanse]]. They were a strong, independent species who were relatively peaceful with few internal conflicts, but due to some long forgotten catalyst, they were a species on decline in their home systems. Great multi-generational colony ships were fashioned and sent out to the very edges of explored Caraadian space, and much further beyond. After roughly 1,500 years, their non-superluminal craft eventually found their way to the Par'tha Expanse roughly 13,000 years ago.


According to their records they were a strong, independent species who were relatively peaceful with few internal conflicts. They developed at a reasonable pace and first achieved space fight over 13,000 years ago. For the next 1,500 years they worked on exploring their system, establishing colonies, learning how to terraform planets, moons and establishing numerous works projects throughout the system.  
By the time the Caraadians arrived in the expanse, the current dominant species had either died off or left for various reasons. The Expanse was prime real estate for the colonists to inhabit and settle down. Their societal governmental structure was one of individual family clans, called Houses, which normally governed themselves and really only came together in times of necessity.


This program temporarily delayed their development of warp drive technology as they concentrated on other developments but they quickly made up for it by entering into an expansionist period once they did develop warp drives. One that saw them creating a number of colonies and start work on numerous terraforming projects. By the time they were done they had established over 100 colonies over the next 1,500 years.  
That all came to an end roughly 7300 years ago, when a warlord from one of the Houses took it upon himself to conqueror, and thereby unite, all the Caraadian Houses. {{n|Kaen|Tan}} and his descendants ruled the Expanse region until almost 1600 years ago, when the dynasties fell, and control returned to the individual Houses. He had chosen his homeworld of [[Oscion]] as the seat of his fledgling empire, and even after his empire fell, it has been the center of regional power ever since.


They continued to expand, building colonies, terraforming worlds, moons and establishing numerous other facilities across the entire Par’tha Expanse and beyond. They went virtually unchallenged for almost 6,000 years, the supreme power in this region of space. Most species that they encountered were to inferior technologically or not evolved enough to be considered a problem and as such they were usually simply ignored.  
In the 1500 years that followed, control of the Expanse region fluctuated from House to House, depending upon which House had the more powerful star navy. A new fledgling power was emerging, the [[Valcarian]]s, one that was stronger, more vital and still in a period of positive expansion on the outer edges of the Expanse. On the opposite side was the [[Romulan]] Star Empire, who made significant strides in expanding into the Expanse. The Caraadians, at one point roughly 600 years ago, allied themselves with the '''RSE''', but that alliance subtly turned into oppression by the Romulans.


This period of peaceful expansionism made them complacent and unprepared for what came next. They encountered a new species, one that was not so inferior technologically, a species with very aggressive qualities, violent in the extreme and determined to be the dominant power.  
About 80 years ago, Romulan influence over the [[Caraadian]]s dissipated almost overnight. Rumors circulated about tensions between the Romulans and another race, and the possibility of a war (neither the unknown enemy of the Romulans nor the resulting war was ever confirmed, and the period of absence coincided with the period of Romulan isolation that the Federation encountered from 2311 to 2364). The Romulans left, never to return to the Par'tha Expanse.


The war caught the Caraadians flat footed and unprepared. They lost a dozen facilities and a couple colonies before they could even start to get prepared for the war. After that they were fighting a losing battle of attrition. It took them just over 32 years to build the ships and equip them with new, modern technology. Once they did the balance of power shifted and they were able to stop and then push back the enemy.
This political void was a state that the Valcarian government took advantage of by taking control of a number of smaller colonies. Their unified stellar navy outclassed and out-gunned the varied House fleets, who were too slow to unify themselves before they were beaten. The Valcarians still regain hold of the House provinces (sectors) by virtue of their military, but the Freeworlds region still remains too far of a reach. For now.   
 
Even with the numbers and economy to allow them to produce ships by the hundreds it took them almost 47 years to exterminate the enemy. All efforts to achieve some form of peaceful dialogue with them failed. It was kill or be killed with no surrender, no quarter and no holds barred. A dreadful war with every method possible used to achieve some measure of military advantage.
 
In the end the Caraadians were forced to conduct a massive bombardment of the enemies homeworld from space using bombs, chemical weapons, asteroids and other forms of mass destruction. It cracked the crust of the enemies planet and resulted in it being completely destroyed and with it all evidence that the enemy had ever existed.
 
What followed was a short period of peace, one that lasted less than a hundred years. Various factions with in the Caraadian Empire were at odds with one another. This slowly started to escalate into border conflicts, trade embargoes, raids etc. Eventually a state of war seemed to exist from one end of their empire to another. It would take almost 3,000 years before a lasting peace could be reached. In that time much changed. A new power emerged, the [[Valcarian]], one that was stronger, more vital and still in a period of positive expansion. Also the [[Romulan]] Star Empire made significant strides in expanding into the expanse.
 
The Caraadians were able to defeat and drive back the Romulans. Unfortunately this left them weakened and exposed. A state that the Valcarian government took advantage of by taking control of a number of smaller colonies, all of those worlds that had been abandoned for one reason or another and in the process became the new power in the Par’tha Expanse.   


Caraadians are still the most populous species in the Expanse with an estimated total population of some where around 164 billion and their presence is felt on every habitable world in the [[Par'tha Expanse|Expanse]] to varying degrees. An uneasy state of peace exists between them, the Valcarians and the [[Freeworlds|Freeworlds Council]] which is a collection of all the other species within the Expanse not controlled or governed by the Caraadians or Valcarians.  
Caraadians are still the most populous species in the Expanse with an estimated total population of some where around 164 billion and their presence is felt on every habitable world in the [[Par'tha Expanse|Expanse]] to varying degrees. An uneasy state of peace exists between them, the Valcarians and the [[Freeworlds|Freeworlds Council]] which is a collection of all the other species within the Expanse not controlled or governed by the Caraadians or Valcarians.  
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In the wake of the insanity caused by the infighting between the various different factions that had risen to power with in the Caraadian empire a compromise was achieved that resulted in the creation of the [[Par'tha Expanse Great Council|Great Council]].  
In the wake of the insanity caused by the infighting between the various different factions that had risen to power with in the Caraadian empire a compromise was achieved that resulted in the creation of the [[Par'tha Expanse Great Council|Great Council]].  


The Great Council, along with its many sub-councils, is the primary legislative body in the [[Par'tha Expanse]]. It is made up of the various Caraadian noble families (houses) which are aliened into different factions. The houses influence affairs by forming coalitions within the Great Council, hopefully gaining enough votes to get their way. For two decades, [[House Larokon|Larokon]] has held together a strong coalition which allows it to impose its will on the rest of the sector. There are signs that this coalition is weakening, however.
The Great Council, along with its many sub-councils, is the primary legislative body in the [[Par'tha Expanse]]. It is made up of the various Caraadian noble families (Houses) which are aligned into different factions. The Houses influence affairs by forming coalitions within the Great Council, hopefully gaining enough votes to get their way. For two decades, [[House Larokon|Larokon]] has held together a strong coalition which allows it to impose its will on the rest of the sector. There are signs that this coalition is weakening, however.


The Great Council is lead by a prime minister who not only passes the laws of the sector, but also sits in judgement over certain court cases, and confers offices and grants pardons. However, with over 2000 members, it is far too large to effectively attend to all of its duties. In reality, it mostly exists to elect officials and review the acts of the many smaller councils and committees under it.
The Great Council is lead by a chancellor who not only passes the laws of the sector, but also sits in judgement over certain court cases, and confers offices and grants pardons. However, with over 2000 members, it is far too large to effectively attend to all of its duties. In reality, it mostly exists to elect officials and review the acts of the many smaller councils and committees under it.


The real power lies with the '''Senate''', the largest and most important of the Great Council's ''lesser'' councils. The Senate, which is made up of 80 senior Great Council members (appointed by their retiring predecessors), in addition to various appointed military leaders and ambassadors, deliberates on such matters as tariffs, negotiations, armaments, laws, and taxes.
The real power lies with the '''Senate''', the largest and most important of the Great Council's ''lesser'' councils. The Senate, which is made up of 80 senior Great Council members (appointed by their retiring predecessors), in addition to various appointed military leaders and ambassadors, deliberates on such matters as tariffs, negotiations, armaments, laws, and taxes.


In handling crucial issues of foreign policy, finance, and internal security, the prime minister may bypass the Senate by taking proposals to the '''Council of Ten''', an inner circle of senior Great Council members (which actually has 35 members). The Great Council has become very exclusive over time, and does not admit new families when old ones die out, as it did in the Dynastic Era.  
In handling crucial issues of foreign policy, finance, and internal security, the chancellor may bypass the Senate by taking proposals to the '''Council of Ten''', an inner circle of senior Great Council members (which actually has 35 members). The Great Council has become very exclusive over time, and does not admit new families when old ones die out, as it did in the Dynastic Era.  


==Description==
==Description==
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==Religion==
==Religion==
Over the 20,000 plus years that the Caraadians have existed as an intelligent species they have established numerous colonies. Many of which are now thousands of years old. As a result what started out as a single set of religious beliefs has with time and due to other factors been transformed into a vast and diverse collection of beliefs, many of them with almost no similarity with their original beliefs?
Over the 20,000 plus years that the Caraadians have existed as an intelligent species they have established numerous colonies. Many of which are now thousands of years old. As a result, what started out as a single set of religious beliefs has with time and due to other factors been transformed into a vast and diverse collection of beliefs, many of them with almost no similarity with their original beliefs.


==Mythology==
==Mythology==
While many of the newer colonies all have some abridged collections of old myths, tales and legends passed down to them from their ancestors who first came to their colony many of the older colonies have vast collections that are completely and entirely their own, created by their ancestors who settled their colony.  
While many of the newer colonies all have some abridged collections of old myths, tales and legends passed down to them from their ancestors who first came to their colony, many of the older colonies have vast collections that are completely and entirely their own, created by their ancestors who settled their colony.  


==Society==
==Society==
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==Economy==
==Economy==
They have a fairly strong and diverse economy with trade between all of their colonies and those belonging to the Freeworlds and the Valcarians. Some worlds, factions or houses are better off than others and all of them seem to be in it for themselves.  
They have a fairly strong and diverse economy with trade between all of their colonies and those belonging to the Freeworlds and the Valcarians. Some worlds, factions or Houses are better off than others and all of them seem to be in it for themselves.  


==Military==
==Military==
The Caraadians have a very large military with over 50 different standard ship classes and about that many again which are specialized for one purpose or another. All most all of these belong to individual houses, factions or planets. However each and every one of these houses, factions and planets also are expected to provide 3 ships of any class to the Grand Councils Imperial Fleet. Due to this fact the Grand Council has almost 150 large warships, nearly 400 medium vessels and close to 1,000 small ships with which to enforce their will and conduct patrols with.
The Caraadians have a very large military with over 50 different standard ship classes and about that many again which are specialized for one purpose or another. Almost all of these belong to individual Houses, factions or planets. However each and every one of these Houses, factions and planets also are expected to provide 3 ships of any class to the Grand Councils Imperial Fleet. Due to this fact the Grand Council has almost 150 large warships, nearly 400 medium vessels and close to 1,000 small ships with which to enforce their will and conduct patrols with.


==Federation Intelligence Files==
==Federation Intelligence Files==
Members of this species were encountered by the crew of the [[USS Atlantis]] on an away mission to [[Urlista Station]] in the [[Aelann]] system on 238207.26
Members of this species were encountered by the crew of the [[USS Atlantis]] on an away mission to [[Urlista Station]] in the [[Aelann]] system on 238207.26


Since then their have been numerous encounters between the various Caraadian factions, houses and the Federation. For the most part these have all been fairly peaceful.
Since then their have been numerous encounters between the various Caraadian factions, Houses and the Federation. For the most part these have all been fairly peaceful.


==Sources==
==Sources==
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