Starfleet Equipment & Devices: Difference between revisions

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==Power Settings==  
==Power Settings==  


1 Light Stun
===1 Light Stun===
Knocks out base-type humanoids for up to five minutes. 9 Disruption Effects
Knocks out base-type humanoids for up to five minutes.
Damage to heavy alloy and ceramic materials over 100cm thick.
 
2 Medium Stun
===2 Medium Stun===
Knocks out base-type humanoids for up to 15 minutes. 10 Disruption Effects
Knocks out base-type humanoids for up to 15 minutes.
Heavy alloy and ceramic materials over 100cm thick are vaporised.
 
3 Heavy Stun
===3 Heavy Stun===
Knocks out base-type humanoids for up to 1 Hour. 11 Disruption / Explosive Effects
Knocks out base-type humanoids for up to 1 Hour.
Ultra dense alloy materials vaporise. Light geological displacement.  
 
4 Thermal Effects
===4 Thermal Effects===
Causes neural damage and skin burns to base-type humanoids. 12 Disruption / Explosive Effects
Causes neural damage and skin burns to base-type humanoids.
Ultra dense alloy materials vaporise. Medium geological displacement.  
5 Thermal Effects
===5 Thermal Effects===
Causes severe burn effects to humanoid tissue. 13 Disruption / Explosive Effects
Causes severe burn effects to humanoid tissue. 
Light vibrations to shielded matter. Medium geological displacement.  
 
6 Disruption Effects
===6 Disruption Effects===
Causes matter to disassociate and deeply penetrates organic tissue. 14 Disruption / Explosive Effects
Causes matter to disassociate and deeply penetrates organic tissue.
Medium vibrations to shielded matter. Heavy geological displacement.  
7 Disruption Effects
===7 Disruption Effects===
Kills humanoids as disruption effects become widespread. 15 Disruption / Explosive Effects
Kills humanoids as disruption effects become widespread.
Major vibrations to shielded matter. Heavy geological displacement.  
8 Disruption Effects
===8 Disruption Effects===
Cascading disruption forces vaporise humanoid organisms. Maximum setting for type I phasers. 16 Disruption / Explosive Effects
Cascading disruption forces vaporise humanoid organisms. Maximum setting for type I phasers.
Shielded matter fractures. Heavy geological displacement. Maximum setting for type II phasers.  
 
===9 Disruption Effects===
Damage to heavy alloy and ceramic materials over 100cm thick.
 
===10 Disruption Effects===
Heavy alloy and ceramic materials over 100cm thick are vaporised.
 
===11 Disruption / Explosive Effects===
Ultra dense alloy materials vaporise. Light geological displacement.
 
===12 Disruption / Explosive Effects===
Ultra dense alloy materials vaporise. Medium geological displacement.
 
===13 Disruption / Explosive Effects===
Light vibrations to shielded matter. Medium geological displacement.
 
===14 Disruption / Explosive Effects===
Medium vibrations to shielded matter. Heavy geological displacement.
 
===15 Disruption / Explosive Effects===
Major vibrations to shielded matter. Heavy geological displacement.
 
===16 Disruption / Explosive Effects===
Shielded matter fractures. Heavy geological displacement. Maximum setting for type II phasers.


=PADDs=  
=PADDs=