Victory Handbook: Difference between revisions

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Well, that's probably a little less precise than you were probably for, so let's elaborate.  
Well, that's probably a little less precise than you were probably for, so let's elaborate.  


Generally speaking, there's always something interesting and fun going on on the Victory. Sometimes this is a set mission- the ship has been assigned to a task by Starfleet Command- or it's something a lot more freeform, such as a dramatic event onboard the ship. In any event, your character should have something to do to contribute, even if this contribution isn't at the forefront of the action.
Generally speaking, there's always something interesting and fun going on on the Victory. Sometimes this is a set mission- the ship has been assigned to a task by Starfleet Command- or it's something a lot more free form, such as a dramatic event on-board the ship. In any event, your character should have something to do to contribute, even if this contribution isn't at the forefront of the action.


How, exactly, your character helps out will vary wildly based on the duty post your character is assigned to on the Victory. This is where your creativity as a writer comes in.
How, exactly, your character helps out will vary wildly based on the duty post your character is assigned to on the Victory. This is where your creativity as a writer comes in.


====Theme====
====Theme====
<div style="background: LightYellow; border: 1px solid black; margin: 1em auto; padding: 0 10px; width: 200px; float: right; text-align: left;">'''Tip:''' The MPAA defines PG-13 as "Some material may be not be appropriate for children under 13". More infomation [http://en.wikipedia.org/wiki/Motion_Picture_Association_of_America_film_rating_system#Rating_process here].</div>
<div style="background: LightYellow; border: 1px solid black; margin: 1em auto; padding: 0 10px; width: 200px; float: right; text-align: left;">'''Tip:''' The MPAA defines PG-13 as "Some material may be not be appropriate for children under 13". More information [http://en.wikipedia.org/wiki/Motion_Picture_Association_of_America_film_rating_system#Rating_process here].</div>


The Victory prides itself on its serious and realistic themes, its freeform nature and its interesting character driven plots. On the Victory we believe that Star Trek and all good drama in general is about the characters, first and foremost. While we do have missions, plots and external forces at play here, our primary focus is on our characters and displaying strong character development.
The Victory prides itself on its serious and realistic themes, its free form nature and its interesting character driven plots. On the Victory we believe that Star Trek and all good drama in general is about the characters, first and foremost. While we do have missions, plots and external forces at play here, our primary focus is on our characters and displaying strong character development.


We also tend to be ''slightly'' more "European" in what constitutes a PG-13 rating. Generally speaking, this means that we tend to prefer a euphemism ("Frak!") over a censored word ("$@#%!"), we have a number of shipboard romances (and as of 2388, a [[T'tala|pregnancy]]!) and we explore these through tastefully written sims and Joint Posts. We also take a relaxed, 24th century view on the personal choices and freedoms of the crew aboard.
We also tend to be ''slightly'' more "European" in what constitutes a PG-13 rating. Generally speaking, this means that we tend to prefer a euphemism ("Frak!") over a censored word ("$@#%!"), we have a number of shipboard romances (and as of 2388, a [[T'tala|pregnancy]]!) and we explore these through tastefully written sims and Joint Posts. We also take a relaxed, 24th century view on the personal choices and freedoms of the crew aboard.
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====Mentor Duties====
====Mentor Duties====


The first duty of a mentor is to contact the new member of the crew. All new ensigns recieve an email from the Commanding Officer, the First Officer, and their mentor within the first 48 hours of being assigned to the crew. In this introductory email, ensigns are offered support and a place to take any questions or concerns that might arise in the first days of play.  
The first duty of a mentor is to contact the new member of the crew. All new ensigns receive an email from the Commanding Officer, the First Officer, and their mentor within the first 48 hours of being assigned to the crew. In this introductory email, ensigns are offered support and a place to take any questions or concerns that might arise in the first days of play.  


After the new ensign has simmed once, the mentor will send an email outlining both areas where the new member has done well, as well as certain areas that might require a bit of improvement. Once again, it is important that all mentors convey that both mentors and command staff are open to questions and concerns of any kind.  
After the new ensign has simmed once, the mentor will send an email outlining both areas where the new member has done well, as well as certain areas that might require a bit of improvement. Once again, it is important that all mentors convey that both mentors and command staff are open to questions and concerns of any kind.