Marine Simming Guide: Difference between revisions

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m (Created page with '{{MarDutyPost}} The duty post of Marine is a tough one to define. It's greatest strength is also it's greatest weakness, in that Starfleet Marines are not entirely seen as a ca…')
 
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{{MarDutyPost}}
{{MarDutyPost}}


The duty post of Marine is a tough one to define.  It's greatest strength is also it's greatest weakness, in that Starfleet Marines are not entirely seen as a cannon branch of Starfleet.  Therefore, there are no set "rules" for what a Marine should  be simmed as.  However, simmers and players alike have defined their own meaning through this on how to SIM a good Marine on board a Starfleet vessel.  
The duty post of Marine is a tough one to define.  It's greatest strength is also it's greatest weakness, in that '''Starfleet Marines''' are not entirely seen as a cannon branch of Starfleet.  Therefore, there are no set "rules" for what a Marine should  be simmed as.  However, simmers and players alike have defined their own meaning through this on how to SIM a good Marine on board a Starfleet vessel.  


Unfortunately, even Starfleet Marines come with a stereotype from the word "go".  They are still seen as the jarheads of the military divisions and as such, its a good feeling prove them wrong, if you want to.  
Unfortunately, even Starfleet Marines come with a stereotype from the word "go".  They are still seen as the jarheads of the military divisions and as such, its a good feeling prove them wrong, if you want to.  


They are the last line of defence for a Captain and the offensive tacticians that ground forces rely on in the turbulent times that the Quadrants have found themselves in.  Most vessels have replaced the [[ma:Hazard Team]] with the Starfleet Marines, in a bid to regulate the ranks and command structure.
They are the last line of defence for a Captain and the offensive tacticians that ground forces rely on in the turbulent times that the Quadrants have found themselves in.  Most vessels have replaced the [[ma:Hazard Team\Hazard Team]] with the '''Starfleet Marines''', in a bid to regulate the ranks and command structure.


Considering the basic running of the ship is left to the Starfleet Officers on board, how can you develop your character on ship without a daily routine to stick too?  How do you avoid making SIMs repetitive and actually enjoy what you write?
Considering the basic running of the ship is left to the Starfleet Officers on board, how can you develop your character on ship without a daily routine to stick too?  How do you avoid making SIMs repetitive and actually enjoy what you write?
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