Victory Handbook: Difference between revisions

Added ranks. Rewrote 'tip' for sim formatting, moved old tip further down the page.
(Wrote about MSPNPCs.)
(Added ranks. Rewrote 'tip' for sim formatting, moved old tip further down the page.)
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====Simming Format====
====Simming Format====
<div style="background: LightYellow; border: 1px solid black; margin: 1em auto; padding: 0 10px; width: 200px; float: right; text-align: left;">'''Tip:''' The 'To' E-mail address box should be the last thing you fill out before sending your sim (after proof-reading it). This way, you'll never accidently send out a sim before you're ready!</div>
<div style="background: LightYellow; border: 1px solid black; margin: 1em auto; padding: 0 10px; width: 200px; float: right; text-align: left;">'''Tip:''' Although naval tradition requires officers on-board a ship to be referred to as "sir" regardless of gender, on the Victory we tend to be a little more relaxed. Female officers generally prefer to be called either by their surname, their rank, or in formal situations "ma'am". As usual, this is up to the officer in question- if there's ever any doubt, err on the side of formality. You can't go wrong then.</div>


How to sim in UFOP would have been taught to you in the academy. Rather than go over the specifics of how to make a sim, this section will instead cover how we do things on the Victory, since different ships can have their own "style" of doing things.
How to sim in UFOP would have been taught to you in the academy. Rather than go over the specifics of how to make a sim, this section will instead cover how we do things on the Victory, since different ships can have their own "style" of doing things.
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====Polishing your sims====
====Polishing your sims====
<div style="background: LightYellow; border: 1px solid black; margin: 1em auto; padding: 0 10px; width: 200px; float: right; text-align: left;">'''Tip:''' The 'To' E-mail address box should be the last thing you fill out before sending your sim (after proof-reading it). This way, you'll never accidently send out a sim before you're ready!</div>


When writing sims, one should be mindful of the readability of your work. Generally speaking, a properly formatted post will be clean and easy to read, with a correct use of punctuation and grammar. Occasional typos are fine, but frequently making mistakes a spell-checker would pick up can be annoying.
When writing sims, one should be mindful of the readability of your work. Generally speaking, a properly formatted post will be clean and easy to read, with a correct use of punctuation and grammar. Occasional typos are fine, but frequently making mistakes a spell-checker would pick up can be annoying.
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It should be noted that although MSPNPCs are usually villains, writers are reminded that ALL UFOP sims must be PG-13. Scenes of extreme cruelty or sadism, even from MSPNPCs, isn't acceptable. If you want your character to commit a serious 'kick the dog' moment, it is best to 'fade to black' or employ vague or poetic wording to do so. If you're ever in doubt that a scene might not be PG-13, it probably isn't... but the PG-13 rating is a very subjective thing. As always, if you're uncertain, ask your CO.
It should be noted that although MSPNPCs are usually villains, writers are reminded that ALL UFOP sims must be PG-13. Scenes of extreme cruelty or sadism, even from MSPNPCs, isn't acceptable. If you want your character to commit a serious 'kick the dog' moment, it is best to 'fade to black' or employ vague or poetic wording to do so. If you're ever in doubt that a scene might not be PG-13, it probably isn't... but the PG-13 rating is a very subjective thing. As always, if you're uncertain, ask your CO.


==Promotions==
==Ranks and Promotions==
 
Yeah, baby! The privileges of rank.
 
Every writer in the fleet has both an IC and an OOC rank. In most circumstances, these two are the same. Where writers choose, for example, to sim an enlisted crewman rather than an officer, or to have their character decline a promotion for roleplaying reasons, their OOC rank and their IC rank may differ.
 
Your characters (and PNPCs) may be equal to your IC rank or lower. You may sim an enlisted crewman of any rank. You may, temporarily, sim an NPC of any rank up to Captain (such as the Captain of a visiting vessel)- but their presence should be appropriate and their interactions brief.
 
To be promoted means that both your commanding officer and the rest of the fleet (you'll be surprised who reads your sims...) have judged you worthy of being recognized for your efforts. In most cases, to meet the criteria for a promotion a minimum amount of time served is required in addition to other criteria.
 
<div style="background: LightYellow; border: 1px solid black; margin: 1em auto; padding: 0 10px; width: 75%; align: left; text-align: left;">
<center>'''Ensign'''<br>[[Image:DS9style-ens gold.png]]</center>
 
All writers, even those who chose to sim an Enlisted crewman, begin their careers as Ensigns. Ensigns are expected to have a basic knowledge of how to sim at UFOP, should be meeting the monthly post requirements as set out by the UFOP constitution and should be eagerly contributing to their ship's duty post.
 
Ensigns of particular talent and flair may be allocated the role of 'department head', but generally they are assigned to a more senior officer in that field.
</div>
 
<div style="background: LightYellow; border: 1px solid black; margin: 1em auto; padding: 0 10px; width: 75%; align: left; text-align: left;">
<center>'''Lieutenant (Junior Grade)'''<br>[[Image:DS9style-ltjg gold.png]]</center>
 
Lieutenant (Junior Grade), or Lieutenant JG, is the first rank you can earn during your stay at the Victory. To reach the rank of Lieutenant (Junior Grade) a writer should:
 
* Display a solid grasp of the simming format for UFOP.
* Sim a well developed character with a distinct personality.
* Contribute to both ship-wide plots and personal story arcs.
* Possess an aesthetically pleasing and detailed character profile page on the wiki.
 
'''Note:''' A Lieutenant Junior Grade is generally addressed as simply 'Lieutenant'.
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<div style="background: LightYellow; border: 1px solid black; margin: 1em auto; padding: 0 10px; width: 75%; align: left; text-align: left;">
<center>'''Lieutenant'''<br>[[Image:DS9style-lt gold.png]]</center>
 
Lieutenant is the second rank you can earn during your stay at the Victory. To reach the rank of Lieutenant a writer should:
 
* Display a mastery of the simming format for UFOP.
* Significantly help with the direction, plot or exposition of a shipwide plot.
* Maintain a strong OOC presence aboard the ship, including regular contributions to the OOC list and the ship's forums.
* Assist with fleetwide activities such as the Reporter, the Training Academy or the like.
* Be comfortable simming multiple characters (such as an important NPC, one or two PNPCs, or a MSPNPC).
* Be simming consistently and reliably, with a post count well above the minimum.
</div>
 
<div style="background: LightYellow; border: 1px solid black; margin: 1em auto; padding: 0 10px; width: 75%; align: left; text-align: left;">
<center>'''Lieutenant Commander'''<br>[[Image:DS9style-ltcmdr gold.png]]</center>
 
Lieutenant Commander is the third and final rank you can earn without beginning to cross into the realm of command. A member of the senior staff, a writer who wishes to reach the rank of Lieutenant Commander should:
 
* Display an OOC maturity and responsibility which would be appropriate for one so close to command.
* Be ready to place their character out of the spotlight to assist new writers to the fleet.
* Mentor and guide new writers, fostering growth and camaraderie amongst the Victory crew.
* Assist the command staff in plot development and junior staff in their personal story arcs.
* Continue to maintain a strong OOC presence aboard the ship, including regular contributions to the OOC list and the ship's forums.
* Continue simming consistently and reliably, with a post count well above the bare minimum.
 
'''Note:''' A Lieutenant Commander is generally addressed as simply 'Commander'.
</div>
 
 




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