Memory Book/Jackford R.M.B. Kolk (James T. Kolk): Difference between revisions

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The reason I originally stumbled onto this group was because I had been growing steadily more and more disappointed with the limited depth of the Star Trek universe experienced in all the Star Trek video games I had been playing over the years. They all gave me tastes of various aspects of the experience I imagined for years when watching the shows, but none of them ever allowed me to feel like I was really living the life of a Starfleet Officer when I played it. So, one day I started searching the internet for a new game, hoping to find something that would give me a fuller Star Trek experience.
The reason I originally stumbled onto this group was because I had been growing steadily more and more disappointed with the limited depth of the Star Trek universe experienced in all the Star Trek video games I had been playing over the years. They all gave me tastes of various aspects of the experience I imagined for years when watching the shows, but none of them ever allowed me to feel like I was really living the life of a Starfleet Officer when I played it. So, one day I started searching the internet for a new game, hoping to find something that would give me a fuller Star Trek experience.


Initially, I stumbled onto a similar group and applied, but they didn't respond to my application for approximately 2 months. In the first week of that time, I browsed their site more and was disappointed to find over half of their ships being commanded by Lt. Commanders. That seemed woefully unrealistic given the fact that ''every'' ship in the shows and movies was commanded by a full Captain. Soon I found this group through a wikipedia search for Star Trek RPGs, which said this was one of (if not the) oldest and most respected groups on the web. I really liked the fact that UFoP has a training program for every single new player, and more than that, a constitution that says ships must ordinarily be commanded by a full Captain or, if necessary, by a full Commander, but then only for a limited number of months. But the biggest factor that hooked me was the promptness of response. I applied and the very same day received an e-mail from a trainer. After only a week and a half, which was spent on an extremely enjoyable training mission, I had been placed on a ship and have absolutely loved it every since. When I finally did hear from the other group about a month and a half after that, I turned them down because I had already found the place for me.
Initially, I stumbled onto a similar group and applied, but they didn't respond to my application for approximately 2 months. In the first week of that time, I browsed their site more and was disappointed to find over half of their ships being commanded by Lt. Commanders. That seemed woefully unrealistic given the fact that ''every'' ship in the shows and movies was commanded by a full Captain. Soon I found this group through a wikipedia search for Star Trek RPGs, which said this was one of (if not the) oldest and most respected groups on the web. I really liked the fact that UFoP has a training program for every single new player, and more than that, a constitution that says ships must ordinarily be commanded by a full Captain or, if necessary, by a full Commander, but then only for a limited number of months. But the biggest factor that hooked me was the promptness of response. I applied and the very same day received an e-mail from a trainer. After only a week and a half, which was spent on an extremely enjoyable training mission, I had been placed on a ship and have absolutely loved it ever since. When I finally did hear from the other group about a month and a half after that, I turned them down because I had already found the place for me.


Once I was in the group, a major reason I began to enjoy playing was because it allowed me to get back in the habit of writing consistently. Not only that, but it allowed (and of course still allows) me to practice writing from multiple points of view, to explore character types and situations of any and every kind without restriction, to boldly go where... (Oh. Sorry. Couldn't resist.) It is really helping me to continually develop my writing ability.
Once I was in the group, a major reason I began to enjoy playing was because it allowed me to get back in the habit of writing consistently. Not only that, but it allowed (and of course still allows) me to practice writing from multiple points of view, to explore character types and situations of any and every kind without restriction, to boldly go where... (Oh. Sorry. Couldn't resist.) It is really helping me to continually develop my writing ability.
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