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==Commentary== | ==Commentary== | ||
I thought it would be interesting to take the futuristic setting of this game and use it as a venue to turn around the notion of tradition. So I've taken heavy metal, a musical genre considered by most to be a rebellious kind of music and cast it as a traditional musical form fit for religious experience in this sim. | |||
I was very careful to emphasize subjectivity in this post over the absolutist claims of many religions. So theism is cast as a consentual experience that one can legitimately have either collectively or individually. I gave Dragon the role of expounding on the un-written social contract I thought would be in effect in a society like this. To speak of God in a multi-cultural / multi-species society like this one is to discuss a floating referent that can mean anything. |
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