Workings of the Embassy: Difference between revisions

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===Know thy neighbours===
===Know thy neighbours===


Its very important to know who our "adversaries" and  
Being planet based its very important to know who our "adversaries" and "friends" are. After your own character's race then you should know the most about Laundeans, Romulans and Zalkonians.
 
The Embassy section details Laundean culture and society. For example did you know their is a traditional Laundean form of greeting (equivalent to a handshake)? When you sim a Laundean its nice to include these little details and they can be found on the wiki.
 
Our Website also has some key info:
[http://www.embassy.starbase118.net/library.php Laundeans on our website]
 
This includes:
*Spacial Geography: Detailing the spacial geography of the Duronis system and its inherent worlds.
*Planetary Geography: Background on the planet's country-states and their geography.
*The Laudeans: An exploration of the Laudean people and their culture.
*Laudean Government: A profile of the current central government in power.
*Laudean Fielding: More information on the Laudean "fielding" power, which enables the Laudeans to sense energy fields..
*Laudean History: A brief background on Laudean history, including information up to the Revolution.
 
When you sim a Laundean its important to describe their appearance
in keeping with what we've established so familiarise yourself with this:
[http://www.starbase118.net/wiki/index.php/Laudean Laundeans]
 
 
The [[Romulans]] are known well enough. Part of the joys of our setting is that we get recurring characters eg Senator Or'Lok the Romulan Ambassador. Or like Gul Dukat in DS9 our recurring reman villan D'Vreoux.
 
[http://memory-alpha.org/en/wiki/Romulan Memory Alpha article on Romulans]
 
Again, when simming a romulan character its nice to include as much little details as possible! Maybe the odd Romulan word or a romulan game they like playing or eating a canon Star Trek romulan food.
 
The [[Zalkonians]] are diferent all together. Once again, theres very little canon stuff on them so you have free artistic license to make it up. This is a diferent kind of simming to simming the romulans who have such a wealth of canon facts at your disposal.
Do however bear in mind things we already established about them in previous sims (for example that the Zalkonians are a Suzerainty or that they're socially inept and slightly xenophobic) and of course the canon facts,
 
[http://memory-alpha.org/en/wiki/Zalkonian Memmory Alpha Article on Zalkonians]
 
You'll see from the above article that some Zalkonians are evolving into to non-corporeal life-forms. But you must remember that the Zalkonian people were frightened by those undergoing the change and their government began exterminating anyone showing symptoms. As such a member of the Zalkonian delegation would not be walking around and have omniprent powers/ be turning non-corporeal.
 
For the sake of the sim we say none of these kind of Zalkonians are on Duronis II. Remember, in the UFoP you can not play these kind of races (eg a Q) and so your Zalkonian characters must adhere to that rule.
 


[[Category:Embassy of Duronis II|*]]
[[Category:Embassy of Duronis II|*]]
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