Workings of the Embassy: Difference between revisions

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This page tries to offer a wealth of information on how to be a player with the Embassy group. The website and the wiki offers a wealth of IC info about the Embassy setting and the Star Trek Universe, but hopefully this page can act as your first port of call when you have a question on being a player or what to do!
This page tries to offer a wealth of information on how to be a player with the Embassy group. The website and the wiki offers a wealth of IC info about the Embassy setting and the Star Trek Universe, but hopefully this page can act as your first port of call when you have a question on being a player or what to do!


-Capt.Rocar Oct 2005.
''-Capt. Rocar, Oct. 2005''


==Aims and Goals==
==Aims and Goals==


As we began our adventures on Duronis II we had a number of aims and goals which we would work towards. This article details them:
As we began our adventures on [[Duronis II]] we had a number of aims and goals which we would work towards. This article details them:


[[Embassy_Themes_and_Plotlines|Themes and Plotlines]]
[[Embassy_Themes_and_Plotlines|Themes and Plotlines]]
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[http://http://www.starbase118.net/forums/index.php?showforum=154 Brainstorming Forums]
[http://http://www.starbase118.net/forums/index.php?showforum=154 Brainstorming Forums]


This can be quite an amusing read. You'll see what we inherited from our friends accross the fleet and perhaps be able to reflect on how our sims and the details in them compare to their original ideas. Perhaps you could even bring back a forgotten idea and get it into one of your posts to make that dream become a reality.
This can be quite an amusing read. You'll see what we inherited from our friends across the fleet and perhaps be able to reflect on how our sims and the details in them compare to their original ideas. Perhaps you could even bring back a forgotten idea and get it into one of your posts to make that dream become a reality.


As we move on as a crew their are three main goals which we ought to all walk towards:
As we move on as a crew their are three main goals which we ought to all walk towards:


* The Embassy group will always be tolerant and understanding: Open to all races, sexualities, ages, religion and gender etc. This is both IC and OOC.
* The Embassy group will always be tolerant and understanding: Open to all races, sexualities, ages, religion and gender etc. This is both IC and OOC.
* Stay within PG13 but push the boundaries of what we explore in your sims. Theres no reason we cannot have disabled characters,  homosexual characters or even extremist characters. Likewise, our writing should explore the issues that affect societies -damaging the environment, poverty, war, drug use etc etc. Anything we see in the news would likely make an aspect of Laundean society worth exploring.
* Stay within PG13 but push the boundaries of what we explore in your sims. Theres no reason we cannot have disabled characters,  homosexual characters or even extremist characters. Likewise, our writing should explore the issues that affect societies -damaging the environment, poverty, war, drug use etc etc. Anything we see in the news would likely make an aspect of Laudean society worth exploring.
* Do not be afraid to seek out new ways of simming or offer an original of looking at the Star Trek universe. Everyone can have an idea and its up to Ensigns and Lt.Jg to lead a mission on in its plot just as much as a LT.Cmdr.
* Do not be afraid to seek out new ways of simming or offer an original of looking at the Star Trek universe. Everyone can have an idea and its up to Ensigns and Lt.Jg to lead a mission on in its plot just as much as a LT.Cmdr.


==Two Tiered Simming System==
==Two Tiered Simming System==
It is important to understand the two tiered simming system on the Duronis II even if your not always seeing it in use!
It is important to understand the two tiered simming system on the [[Duronis II]] even if your not always seeing it in use!


Sometimes a player's RL commitments mean that they remain excellent high quality writers but in a mission environment they can not always keep up with pace and feel bad for holding people up with replies. In the two tier system these players move to (for lack of a better expression,) Part-Time embassy based characters. These part-time players remain Embassy based whilst the other players will
Sometimes a player's RL commitments mean that they remain excellent high quality writers but in a mission environment they can not always keep up with pace and feel bad for holding people up with replies. In the two tier system these players move to (for lack of a better expression,) Part-Time embassy based characters. These part-time players remain Embassy based whilst the other players will be the ones sent out on the more traditional high-powered and fast moving away missions.  
be the ones sent out on the more traditional high-powered and fast
moving away missions.  


Going Part-Time is not a handcuff though. Come each "shoreleave" (or point at the end of a main mission,) Part-Time players will get a chance to volunteer for the next mission and return to full-time with the crew. Or they can choose remain at the Embassy on a
Going Part-Time is not a handcuff though. Come each "shoreleave" (or point at the end of a main mission,) Part-Time players will get a chance to volunteer for the next mission and return to full-time with the crew. Or they can choose remain at the Embassy on a PT basis. For example, if a player suddenly has exams coming up in the next month or if they're off on holiday with only internet-cafe access then then they can take a step back for a few weeks.
PT basis. For example, if a player suddenly has exams coming up in the next month or if they're off on holiday with only internet-cafe access then then they can take a step back for a few weeks.


Those Part Timer (henceforth referred to as PT) remaining at the Embassy will therefore be able to continue simming at a slower rate without holding up an actual mission. Our planet based Embassy setting allows for something exciting: contrary to what might usually be the case with being a PT.
Those Part Timer (henceforth referred to as PT) remaining at the Embassy will therefore be able to continue simming at a slower rate without holding up an actual mission. Our planet based Embassy setting allows for something exciting: contrary to what might usually be the case with being a PT.


If you ask to be a PT then you are actually taking on an important responsibility: You will be tasked with exploring the Laundeans, their society, their history -everyday life. In essence your mission is to write a sim that explores an aspect of Duronis II or Laundean society. And you write it as and when  your RL time permits.
If you ask to be a PT then you are actually taking on an important responsibility: You will be tasked with exploring the Laudeans, their society, their history -everyday life. In essence your mission is to write a sim that explores an aspect of Duronis II or Laudean society. And you write it as and when  your RL time permits.


To give you an example, Lt.Cmdr Jenkins (a made up person,) has been playing with the UFoP for nearly 4 years and is a great writer who has ties to the Embassy group and other players there; she does not want to quit and won't transfer. But she has to revise for exam and work 40 hour weeks and cannot keep up with the mission pace. So she take on her PT embassy based role. What I expect from her (and other players in that situation,) is that when she writes a sim it should not just be about her pottering about the Embassy complex but it should go and explore the Duronis II setting seperate from the mission... so for example she could go shopping round a market in Lokesh or she could go witness a coven or she could meet an old man and talk about what life on Duronis II was like before the revolution!
To give you an example, Lt.Cmdr Jenkins (a made up person,) has been playing with the UFoP for nearly 4 years and is a great writer who has ties to the Embassy group and other players there; she does not want to quit and won't transfer. But she has to revise for exam and work 40 hour weeks and cannot keep up with the mission pace. So she take on her PT embassy based role. What I expect from her (and other players in that situation,) is that when she writes a sim it should not just be about her pottering about the Embassy complex but it should go and explore the Duronis II setting seperate from the mission... so for example she could go shopping round a market in Lokesh or she could go witness a coven or she could meet an old man and talk about what life on Duronis II was like before the revolution!
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In establishing a planet based sim we have done something new. But the novelty need not end there. In addition to running our regular missions, we sometimes like to try out a new way of simming within the standard format accepted for our usual mission.
In establishing a planet based sim we have done something new. But the novelty need not end there. In addition to running our regular missions, we sometimes like to try out a new way of simming within the standard format accepted for our usual mission.


Although most are missions are traditional, so far we've done two kinds of things to make a mission a little diferent. The first was a Murder Mystery in which we suprised everyone with the death of a main character. Each member of our crew was then e-mailed (in a direct OOC) a set of three clues pointing to the culprit. Alone these clues were useless but once the crew all shared their clues by writing them into their sims then they could work together and it became a solvable murder mystery that everyone strove to solve.
Although most are missions are traditional, so far we've done two kinds of things to make a mission a little different. The first was a Murder Mystery in which we suprised everyone with the death of a main character. Each member of our crew was then e-mailed (in a direct OOC) a set of three clues pointing to the culprit. Alone these clues were useless but once the crew all shared their clues by writing them into their sims then they could work together and it became a solvable murder mystery that everyone strove to solve.
 
The other new mission we did was insert a diferent type of puzzle into a sim. The crew could only overcome the obstacle blocking their mission once a player completed the puzzle and included their solution in their sim  
The other new mission we did was insert a diferent type of puzzle into a sim. The crew could only overcome the obstacle blocking their mission once a player completed the puzzle and included their solution in their sim  


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===OOC: Sent to Everybody===  
===OOC: Sent to Everybody===  


This Morning Lt.Jg Furlong was due to report for work at 08:00 hours. When she did not show, the Administration Offices were unable to reach her and as per standard procedure Embassy Security were notified.  
This Morning Lt.Jg Furlong was due to report for work at 08:00 hours. When she did not show, the Administration Offices were unable to reach her and as per standard procedure Embassy Security were notified.  
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Scans traced Lt.Jg. Furlong’s com.badge to the Captains’ Library. This is one of several Libraries in the Embassy however it is reserved solely for Officer’s of Captain Rank or above. As such only Rocar and any visiting Captain have permanent access to the room.
Scans traced Lt.Jg. Furlong’s com.badge to the Captains’ Library. This is one of several Libraries in the Embassy however it is reserved solely for Officer’s of Captain Rank or above. As such only Rocar and any visiting Captain have permanent access to the room.


Captain Rocar was called down and gave the Security Team access to the room. Upon entering the small Library, Rocar and the Security Officers for Lt.Jg. Elaine Furlong lying dead on the floor. The Murder investigation must now begin…
Captain Rocar was called down and gave the Security Team access to the room. Upon entering the small Library, Rocar and the Security Officers for Lt.Jg. Elaine Furlong lying dead on the floor. The Murder investigation must now begin...
 


These are the suspects:
These are the suspects:
*Captain Rocar Drawoh  Hilzarie - [had access to room]
*Elaine Furlong’s Ex-Husband - [had access to room]
*Lt.Cmdr. Aiowyn Shartara - (Although not a Captain, had access to room because she is Rocar’s PA)
*The Laudean Scientists - still in the Embassy at the time of death (could they have been in the room?) i.e. Prof Quasimalda, Dr. Kalahari and Dr. Noree
*Lt.Jg. Webb - (Closest friend of Furlong, could he have been in the room)


- Captain Rocar Drawoh  Hilzarie    [had access to room]
NB: These are the ONLY suspects... the murderer is definitely one of the above so please do not accuse anyone else –for example if a set of clues happens to point to Cmdr Sheriden it is a coincidence. You should only look for clues that point towards one of these characters above and equally clues that prove it could not have been them!
- Elaine Furlong’s Ex-Husband       [had access to room]
- Lt.Cmdr. Aiowyn Shartara            [Although not a Captain, had access to room because she is Rocar’s PA]
- The Laundean Scientists (still in the Embassy at the time of death)    [could they have been in the room?]
i.e. Prof Quasimalda, Dr. Kalahari and Dr. Noree
- Lt.Jg. Webb                                  [Closest friend of Furlong, could he have been in the room]
 
NB: These are the ONLY suspects… the murderer is definitely one of the above so please do not accuse anyone else –for example if a set of clues happens to point to Cmdr Sheriden it is a coincidence. You should only look for clues that point towards one of these characters above and equally clues that prove it could not have been them!


You will shortly each receive three details regarding the murder. These three pieces of information must be incorporated into your sim. It is up to you how you do this –for example you may send each detail in a separate sim, or you may choose to sim both details at once. You may also decide to reveal only half a detail and then reveal the second half of that detail in your next sim.
You will shortly each receive three details regarding the murder. These three pieces of information must be incorporated into your sim. It is up to you how you do this –for example you may send each detail in a separate sim, or you may choose to sim both details at once. You may also decide to reveal only half a detail and then reveal the second half of that detail in your next sim.


You may elaborate on details. For example if you receive: “1. On the night of the murder you were in the bar drinking with Rocar till 8pm” then you must convey that, however you can speculate on this detail and it is up to you what you drank/talked about/ your mood/ why you left etc.
You may elaborate on details. For example if you receive: “1. On the night of the murder you were in the bar drinking with Rocar till 8pm” then you must convey that, however you can speculate on this detail and it is up to you what you drank/talked about/your mood/why you left, etc.


You should volunteer your pieces of information through dialogue in your sim –for example simming your character going up to one of the security officers and telling them something you feel is significant. Likewise, if someone tells you something that doesn’t quite make sense you should ask everyone else if they know anything else.  Eg. If Lt. Johnson tells you “She was murdered using the Andorian death grip,” then you may ask if anyone knows what an “Andorian death grip is?”
You should volunteer your pieces of information through dialogue in your sim –for example simming your character going up to one of the security officers and telling them something you feel is significant. Likewise, if someone tells you something that doesn’t quite make sense you should ask everyone else if they know anything else.  Eg. If Lt. Johnson tells you “She was murdered using the Andorian death grip,” then you may ask if anyone knows what an “Andorian death grip is?”
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You are all detectives as we at the Embassy wish to catch the murderer ASAP. Your pieces of information will make little sense on their own –but once combined with other peoples clues they should point clearly to the murderer. In a week and a half/ 2 weeks (or before depending on how quick we sim our details,) Rocar will call a meeting in the conference room and you each have to say who your character’s investigation has led you to believe is the guilty culprit.  
You are all detectives as we at the Embassy wish to catch the murderer ASAP. Your pieces of information will make little sense on their own –but once combined with other peoples clues they should point clearly to the murderer. In a week and a half/ 2 weeks (or before depending on how quick we sim our details,) Rocar will call a meeting in the conference room and you each have to say who your character’s investigation has led you to believe is the guilty culprit.  


If there are any questions please e-mail: Captain@Embassy.starbase118.net and I’ll reply ASAP.  
If there are any questions please e-mail: Captain@Embassy.starbase118.net and I’ll reply ASAP.  


Don’t hold back…feel free to get right in and start simming your clues to one another –its up to you how, could be anything from an official report after visiting the crime scene to just gossiping about it with other characters in the corridors!
Don’t hold back...feel free to get right in and start simming your clues to one another –its up to you how, could be anything from an official report after visiting the crime scene to just gossiping about it with other characters in the corridors!


Have fun!
Have fun!
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Captain Rocar
Captain Rocar


PS. Clues labelled with a ** are pieces of information you should mention as soon as possible (because they explain the basic plot –eg why someone is a suspect.
PS. Clues labelled with a <nowiki>**</nowiki> are pieces of information you should mention as soon as possible (because they explain the basic plot –eg why someone is a suspect).




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Your character must go the the library and examine the corpse.
Your character must go the the library and examine the corpse.


** 1. On medical examination of the corpse: the body's time of death was between 9pm and 10:30pm **
1. On medical examination of the corpse: the body's time of death was between 9pm and 10:30pm


2. On medical examination of the corpse: the cause of death was a heart attack, though there is also a stab wound (that could have caused shock and cardiac arrest.
2. On medical examination of the corpse: the cause of death was a heart attack, though there is also a stab wound (that could have caused shock and cardiac arrest.
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---------------------------------
---------------------------------


Tarn: Medical (you dont examine the corpse) -Trill
Tarn: Medical (you don't examine the corpse) -Trill


1. After collecting your child from the Rocar residence on the night at the ball (at the Embassy several weeks ago) you walked back to yours. On the way you walked passed a shuttle hanger where you saw Webb and Furlong together, very close and she was in her night clothes.
1. After collecting your child from the Rocar residence on the night at the ball (at the Embassy several weeks ago) you walked back to yours. On the way you walked passed a shuttle hanger where you saw Webb and Furlong together, very close and she was in her night clothes.


2. Using medical knowledge you may point out that Laundeans can not kill (nor cause heart attacks) through fielding.
2. Using medical knowledge you may point out that Laudeans can not kill (nor cause heart attacks) through Fielding.


3. You were talking to Lt.Webb till 10pm on the evening of the murder (about your wife and the mission etc)
3. You were talking to Lt.Webb till 10pm on the evening of the murder (about your wife and the mission etc)
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Creed -Intelligence Officer -Terran
Creed -Intelligence Officer -Terran


1. You had been exploring an intelligence report that linked some of the Laundean scientists (on our last mission with the RESOLUTION) to some extremeist Laundean organizations. The 3 sceientists were Dr. Kalahari ; Prof Quasimalda and Dr.Noree. Your intelligence suggests Kalahari is a high ranking coven leader of the Fielding League and that Prof Quasimalda has ties to a terrorist group known as the Fala'r who want off-worlders off Duronis II : “Til’Hon for the Laundeans”
1. You had been exploring an intelligence report that linked some of the Laudean scientists (on our last mission with the RESOLUTION) to some extremeist Laudean organizations. The 3 sceientists were Dr. Kalahari, Prof. Quasimalda and Dr. Noree. Your intelligence suggests Kalahari is a high ranking coven leader of the [[Fielding League]] and that Prof Quasimalda has ties to a terrorist group known as the [[Fala'r]] who want off-worlders off [[Duronis II]]: “Til’ahn for the Laudeans”


2. You were warned the Fala'r terrorist group were planning an attack on one of the Embassies. The Fala'r want off-worlders off Duronis II : “Til’Hon for the Laundeans”
2. You were warned the Fala'r terrorist group were planning an attack on one of the Embassies. The Fala'r want off-worlders off Duronis II : “Til’ahn for the Laudeans”


3. Just before leaving the USS RESOLUTION you picked up traces of an unknown source onboard the vessel downloading info from the RESOLUTION’s computers. This access point was near the Laundean scientists quarters and included personnel information –including info on Captain Rocar and Ktarians and other senior staff –including Lt.Jgs Webb and Furlong.
3. Just before leaving the USS RESOLUTION you picked up traces of an unknown source onboard the vessel downloading info from the RESOLUTION’s computers. This access point was near the Laudean scientists quarters and included personnel information –including info on Captain Rocar and Ktarians and other senior staff –including Lt.Jgs Webb and Furlong.


-------------------------------------
-------------------------------------
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Torrance -Chief Administrative Officer -Terran
Torrance -Chief Administrative Officer -Terran


1. At 9:45 you were in the bar, so was Fulongs ex husband (though you did not know it was her ex at the time,) who came over to you and started chatting you up. Barmen Albee and Bertok also saw this.
1. At 9:45 you were in the bar, so was Fulongs ex-husband (though you did not know it was her ex at the time,) who came over to you and started chatting you up. Barmen Albee and Bertok also saw this.


2. Furlong told you several weeks ago that she knew something about her ex-husband that scared her...a dark secret he'd never want to get out.
2. Furlong told you several weeks ago that she knew something about her ex-husband that scared her...a dark secret he'd never want to get out.
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Dar -Chief of Security -Bajoran
Dar -Chief of Security -Bajoran


1. You were called to the corridor by the Captain's Library at 10pm due to the Laundean Scientists being in an unauthorised area of the Embassy... you took them away to the security office until about 11. Whilst in the corridor there were no voices from the Captain's Library.
1. You were called to the corridor by the Captain's Library at 10pm due to the Laudean scientists being in an unauthorised area of the Embassy...you took them away to the security office until about 11. Whilst in the corridor there were no voices from the Captain's Library.


2. On examination of the stab wound you see that it fits with a defensive stab move in the Zantar'Lik -a Ktarian Martial Art that involve knife attacks with a form of stabbing in a precise way, shape and place. Its difficult to learn.
2. On examination of the stab wound you see that it fits with a defensive stab move in the [[Zantar'Lik]] -a Ktarian Martial Art that involve knife attacks with a form of stabbing in a precise way, shape and place. Its difficult to learn.


3. Furlong's ex-husband has a security record of violence though he has never been convicted due to lack of evidence or prosecutors.
3. Furlong's ex-husband has a security record of violence though he has never been convicted due to lack of evidence or prosecutors.
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1. Whilst on an evening stroll with her husband (in the garden), at 7:45 you saw Webb looking at Furlong talking to her husband (in the garden) and sensed a pang of jealousy.
1. Whilst on an evening stroll with her husband (in the garden), at 7:45 you saw Webb looking at Furlong talking to her husband (in the garden) and sensed a pang of jealousy.


2. You were with Rocar for the entire evening and all night, taking a stroll round the garden between 7:15 and 7:55 (you were seen by Sheriden, Furlong and her husband and Webb) you then went home where Rocar cooked at 8pm. You ate 8:40pm. Latter Around 9:40 you went to use a holodeck programme with Rocar and spent the night there. There was however twenty minutes you spent without Rocar, between 9:15 and 9:35 as you went into the bathroom to shower and change into something special.  
2. You were with Rocar for the entire evening and all night, taking a stroll round the garden between 7:15 and 7:55 (you were seen by Sheriden, Furlong and her husband and Webb) you then went home where Rocar cooked at 8pm. You ate 8:40pm. Later, around 9:40 you went to use a holodeck program with Rocar and spent the night there. There was however twenty minutes you spent without Rocar, between 9:15 and 9:35 as you went into the bathroom to shower and change into something special.  


3. You sensed a sudden pang of shock/surprise and pain from Furlong who was otherwise calm...suggesting she was surprised by someone she knew and not a stranger. This was at 9:25 and you thought little of it as you were in the bathroom, the emotion soon passed.  
3. You sensed a sudden pang of shock/surprise and pain from Furlong who was otherwise calm...suggesting she was surprised by someone she knew and not a stranger. This was at 9:25 and you thought little of it as you were in the bathroom, the emotion soon passed.  
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You must go to the crime scene and run tricorder scans!
You must go to the crime scene and run tricorder scans!


** 1. You detect a high residue of Fielding Energy in the Captain’s Library.  –suggesting a Laundean had been in the room and used Fielding even though they should not have had access to this room. **
1. You detect a high residue of Fielding Energy in the Captain’s Library.  –suggesting a Laudean had been in the room and used Fielding even though they should not have had access to this room.


2. The night of the murder you were going over analyses of the USS RESOLUTIONS sensor findings on the Sandbar in the Duronis system, you went over these finding with all three Laundean scientists (Prof.Quasimalda, Dr Kalahari and Dr. Noree) –the four of you were going over these findings until 9:30pm
2. The night of the murder you were going over analyses of the USS RESOLUTIONS sensor findings on the Sandbar in the [[Duronis system]], you went over these finding with all three Laudean scientists (Prof.Quasimalda, Dr Kalahari and Dr. Noree) –the four of you were going over these findings until 9:30pm


3. If a Security Officer presents you with a Knife thenYour forensic tests reveal that the blood on the knife is Furlong’s. You also find the knife’s handle has Furlong’s ex-husbands finger prints on it in addition to Rocar’s, Webb’s and Pulak’s. You may also discover Footprints in the Garden –belonging to Rocar, Hilzarie, Furlong & her ex-husband, Shartara, Renora, Pulak, Hope and Sheriden  
3. If a Security Officer presents you with a knife, then your forensic tests reveal that the blood on the knife is Furlong’s. You also find the knife’s handle has Furlong’s ex-husbands finger prints on it in addition to Rocar’s, Webb’s and Pulak’s. You may also discover footprints in the Garden –belonging to Rocar, Hilzarie, Furlong & her ex-husband, Shartara, Renora, Pulak, Hope and Sheriden.


-----------------
-----------------
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Sheriden – Deputy Chief of Mission -  Terran
Sheriden – Deputy Chief of Mission -  Terran


** 1. You asked Lt.Jg Webb to fix the replicator in the Captains’ Library (where the murder occurred) and gave him temporary access codes for the room. **
1. You asked Lt.Jg Webb to fix the replicator in the Captains’ Library (where the murder occured) and gave him temporary access codes for the room.


2. You will remember that Rocar used to teach the Zantar'Lik to John Stone on the USS CONSTITUTION when off-duty. You presume the Zantar'Lik is a sort Ktarian Martial Art but could be cookery or flower arranging for all you know.
2. You will remember that Rocar used to teach the Zantar'Lik to John Stone on the USS CONSTITUTION when off-duty. You presume the Zantar'Lik is a sort Ktarian Martial Art but could be cookery or flower arranging for all you know.


3. You saw Lt.Jg. Furlong’s ex-husband give her a bouquet of flowers at 7pm but she slapped him and walked off looking upset. You tried to stop the argument but were politely asked to stand down. Latter you were with Hope and surprised to see them again around 7:45 together in the garden smiling and laughing –looking happy.  
3. You saw Lt.Jg. Furlong’s ex-husband give her a bouquet of flowers at 7pm but she slapped him and walked off looking upset. You tried to stop the argument but were politely asked to stand down. Later you were with Hope and surprised to see them again around 7:45 together in the garden smiling and laughing –looking happy.  




===Details kept on record but not sent out: time of the night:===
===Details kept on record but not sent out: time of the night:===


Murder takes place between 9 and 1030 in a Room only Rocar, Exhusband, Webb and Shartara have access to but which scans show a Laundean has been in.
Murder takes place between 9 and 1030 in a room only Rocar, ex-husband, Webb and Shartara have access to but which scans show a Laudean has been in.


Rocar
Rocar
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7pm argue with Furlong
7pm argue with Furlong
745 chatting in garden with her laughing and smiling leaves her as she goes she shartara
745 chatting in garden with her laughing and smiling leaves her as she goes she Shartara
???
???
910 seen with a clean knife
910 seen with a clean knife
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945-1030 in bar with Torrance
945-1030 in bar with Torrance


Laundeans
Laudeans


9-9:30 in meeting with Xoet
9-9:30 in meeting with Xoet
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* The Advertising Team (helping to promote the UFoP and ensure we get new players)
* The Advertising Team (helping to promote the UFoP and ensure we get new players)


* The News Team (who's articles get published [http://www.starbase118.net Front page of our site ]
* The News Team (who's articles get published [http://www.starbase118.net Front page of our site]


===Socialise accross the Fleet===
===Socialise accross the Fleet===


As a community of star trek fans, we are not limited to having something in common withjust our own group. Try and use [http:///www.starbase118.net/forums] whenever you have a spare second (for example I check the threads that interest me 5 minutes before going to lunch!)  
As a community of Star Trek fans, we are not limited to having something in common withjust our own group. Try and use [http:///www.starbase118.net/forums the forums] whenever you have a spare second (for example I check the threads that interest me 5 minutes before going to lunch!)  


Also you may wish to join one of our guilds and meet people with similar specific interests:
Also you may wish to join one of our guilds and meet people with similar specific interests:


 
*Readers Guild - For those who play characters who are telepathic or empathic, this guild acts as a point of reference on information concerning these unique circumstances.  
Readers Guild - For those who play characters who are telepathic or empathic, this guild acts as a point of reference on information concerning these unique circumstances.  
*Lambda Alliance - Helping to create diversity within our RPG, the Lambda Alliance is for members of our group who are/are supportive of/play characters who are gay, lesbian, bisexual, or transgendered.  
Lambda Alliance - Helping to create diversity within our RPG, the Lambda Alliance is for members of our group who are/are supportive of/play characters who are gay, lesbian, bisexual, or transgendered.  
*Guild of Vulcans - For Vulcan characters and those interested in Vulcan culture.  
Guild of Vulcans - For Vulcan characters and those interested in Vulcan culture.  
*Guild of Trills - For Trill characters and those interested in Trill culture.  
Guild of Trills - For Trill characters and those interested in Trill culture.  
*Guild of El-Aurians - For El-Aurian characters and those interested in El-Aurian culture.
Guild of El-Aurians - For El-Aurian characters and those interested in El-Aurian culture.


==Survival Material==
==Survival Material==
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===Details in Sim===
===Details in Sim===


Ever watched Star Trek V and thought "hold on they've past that deck twice now" when Spock and Kirk fly up the turbolift? Or perhaps been confused in Star Trek First Contact when the number of decks on the Enterprise changes from 24 to 26?
Ever watched [[ma:Star Trek V: The Final Frontier|Star Trek V]] and thought "hold on they've past that deck twice now" when [[ma:Spock|Spock]] and [[ma:James T. Kirk|Kirk]] fly up the turbolift? Or perhaps been confused in [[ma:Star Trek: First Contact|Star Trek First Contact]] when the number of decks on the [[ma:USS Enterprise (NCC-1701-E)|Enterprise]] changes from 24 to 26?


Most of us don't notice these things, but those that do get irritated by them. So even if Paramount cannot remember how many decks a ship has from one page of script to another...we should at least try to do better and get continuancy in our sims.
Most of us don't notice these things, but those that do get irritated by them. So even if Paramount cannot remember how many decks a ship has from one page of script to another...we should at least try to do better and get continuancy in our sims.
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Also, if we're using a vessel -make sure you check up on what vessels we have available to us:
Also, if we're using a vessel -make sure you check up on what vessels we have available to us:


[http://http://www.embassy.starbase118.net/vessels.php vessels]
[http://www.embassy.starbase118.net/vessels.php vessels]


Not only does this tell you what craft we have but it also allows you to gain access to:
Not only does this tell you what craft we have but it also allows you to gain access to:
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===Know thy neighbours===
===Know thy neighbours===


Being planet based its very important to know who our "adversaries" and "friends" are. After your own character's race then you should know the most about Laundeans, Romulans and Zalkonians.
Being planet based its very important to know who our "adversaries" and "friends" are. After your own character's race then you should know the most about Laudeans, Romulans and Zalkonians.


The Embassy section details Laundean culture and society. For example did you know their is a traditional Laundean form of greeting (equivalent to a handshake)? When you sim a Laundean its nice to include these little details and they can be found on the wiki.
The Embassy section details Laudean culture and society. For example did you know their is a traditional Laudean form of greeting (equivalent to a handshake)? When you sim a Laudean its nice to include these little details and they can be found on the wiki.


Our Website also has some key info:
Our Website also has some key info:
[http://www.embassy.starbase118.net/library.php Laundeans on our website]
[http://www.embassy.starbase118.net/library.php Laudeans on our website]


This includes:
This includes:
*Spacial Geography: Detailing the spacial geography of the Duronis system and its inherent worlds.  
*Spacial Geography: Detailing the spacial geography of the [[Duronis system]]. and its inherent worlds.  
*Planetary Geography: Background on the planet's country-states and their geography.  
*Planetary Geography: Background on the planet's country-states and their geography.  
*The Laudeans: An exploration of the Laudean people and their culture.  
*The Laudeans: An exploration of the Laudean people and their culture.  
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*Laudean History: A brief background on Laudean history, including information up to the Revolution.  
*Laudean History: A brief background on Laudean history, including information up to the Revolution.  


When you sim a Laundean its important to describe their appearance
When you sim a Laudean its important to describe their appearance
in keeping with what we've established so familiarise yourself with this:
in keeping with what we've established so familiarise yourself with this:
[http://www.starbase118.net/wiki/index.php/Laudean Laundeans]
[http://www.starbase118.net/wiki/index.php/Laudean Laudeans]




The [[ma:Romulan|Romulans]] are known well enough. Part of the joys of our setting is that we get recurring characters eg Senator Or'Lok the Romulan Ambassador. Or like Gul Dukat in DS9 our recurring reman villan D'Vreoux.
The [[ma:Romulan|Romulans]] are known well enough. Part of the joys of our setting is that we get recurring characters eg Senator [[Or'Lok]], the Romulan Ambassador. Or like Gul Dukat in DS9 our recurring [[ma:Reman|Reman]] villan [[D'Vreoux]].


[http://memory-alpha.org/en/wiki/Romulan Memory Alpha article on Romulans]
[[ma:Romulan|Memory Alpha article on Romulans]]


Again, when simming a romulan character its nice to include as much little details as possible! Maybe the odd Romulan word or a romulan game they like playing or eating a canon Star Trek romulan food.
Again, when simming a Romulan character its nice to include as much little details as possible! Maybe the odd Romulan word or a Romulan game they like playing or eating a canon Star Trek Romulan food.


The [[Zalkonians]] are diferent all together. Once again, theres very little canon stuff on them so you have free artistic license to make it up. This is a diferent kind of simming to simming the romulans who have such a wealth of canon facts at your disposal.
The [[Zalkonians]] are diferent all together. Once again, theres very little canon stuff on them so you have free artistic license to make it up. This is a diferent kind of simming to simming the romulans who have such a wealth of canon facts at your disposal.
Do however bear in mind things we already established about them in previous sims (for example that the Zalkonians are a Suzerainty or that they're socially inept and slightly xenophobic) and of course the canon facts,
Do however bear in mind things we already established about them in previous sims (for example that the Zalkonians are a Suzerainty or that they're socially inept and slightly xenophobic) and of course the canon facts,


[http://memory-alpha.org/en/wiki/Zalkonian Memmory Alpha Article on Zalkonians]
[[ma:Zalkonian|Memory Alpha Article on Zalkonians]]


You'll see from the above article that some Zalkonians are evolving into to non-corporeal life-forms. But you must remember that the Zalkonian people were frightened by those undergoing the change and their government began exterminating anyone showing symptoms. As such a member of the Zalkonian delegation would not be walking around and have omniprent powers/ be turning non-corporeal.
You'll see from the above article that some Zalkonians are evolving into to non-corporeal life-forms. But you must remember that the Zalkonian people were frightened by those undergoing the change and their government began exterminating anyone showing symptoms. As such a member of the Zalkonian delegation would not be walking around and have omniprent powers/ be turning non-corporeal.


For the sake of the sim we say none of these kind of Zalkonians are on Duronis II. Remember, in the UFoP you can not play these kind of races (eg a Q) and so your Zalkonian characters must adhere to that rule.
For the sake of the sim we say none of these kind of Zalkonians are on Duronis II. Remember, in the UFoP you can not play these kind of races (eg. a [[ma:Q continuum|Q]]) and so your Zalkonian characters must adhere to that rule.


==The Mentor System==
==The Mentor System==
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