Psionic Abilities: Difference between revisions

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Formatting and a reminder about telekinesis.
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{{Readers}}
{{Readers}}
'''Psionic Abilities''' is an umbrella term which refers to the category of abilities which enable a being to be aware of, or influence external objects without interaction from known physical means.  
'''Psionic Abilities''' is an umbrella term which refers to the category of abilities which enable a being to be aware of, or influence external objects without interaction from known physical means.  


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Psionic abilities generally fall into two realms:
Psionic abilities generally fall into two realms:


* Mind-to-mind: in which a being attempts to "read" or influence the thoughts or actions of another being. An example would be telepathy.
* '''Mind-to-mind''', in which a being attempts to "read" or influence the thoughts or actions of another being. An example would be telepathy.
* Mind-to-environment: in which a being attempts to influence the environment around them. An example would be telekinesis.
* '''Mind-to-environment''', in which a being attempts to influence the environment around them. An example would be telekinesis.


===Passivity or Activity===
===Passivity or Activity===
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Active abilities are those in which the being with the ability can both sense ''and'' influence. An example would be when [[ma:Shinzon|Shinzon]] and the [[ma:Unnamed_Remans#Reman_Viceroy|Reman Viceroy]] projected scenes of rape into Deanna's mind in [[ma:Star Trek Nemesis|Star Trek Nemesis]].  
Active abilities are those in which the being with the ability can both sense ''and'' influence. An example would be when [[ma:Shinzon|Shinzon]] and the [[ma:Unnamed_Remans#Reman_Viceroy|Reman Viceroy]] projected scenes of rape into Deanna's mind in [[ma:Star Trek Nemesis|Star Trek Nemesis]].  


It is important to keep in mind that a given species or being may have any variety of active or passive abilities. Betazoids, for example, have active telepathic abilities with members of their species as mentioned above, but only passive telepathic abilities with members of other species.
A given species or being may have any variety of active or passive abilities. Betazoids, for example, have active telepathic abilities with members of their species as mentioned above, but only passive telepathic abilities with members of other species.


==Types of Psionics==
==Types of Psionics==
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===Active-only Abilities===
===Active-only Abilities===
* '''Telekinesis''': Sometimes called "psychokinesis," is the ability to influence the behavior of matter. This term refers specifically to the ability to move matter, without the ability to influence mental though-processes of others.
* '''Telekinesis''': Sometimes called "psychokinesis," is the ability to influence the behavior of matter. This term refers specifically to the ability to move matter, without the ability to influence mental though-processes of others.
** ''Primary characters in our game are not allowed to possess or use this ability.''
* '''Psychoprojectivity''': A variant of active telepathy, this is the ability to manipulate another being's mental state, including their visual, auditory, kinesthetic, or olfactory senses. An example, as displayed by the Reman Viceroy of Praetor Shinzon in 2379 (immediately preceding the [[ma:Battle of the Bassen Rift|Battle of the Bassen Rift]]), would be the psychoprojective telepathic rape of Counselor Troi.
* '''Psychoprojectivity''': A variant of active telepathy, this is the ability to manipulate another being's mental state, including their visual, auditory, kinesthetic, or olfactory senses. An example, as displayed by the Reman Viceroy of Praetor Shinzon in 2379 (immediately preceding the [[ma:Battle of the Bassen Rift|Battle of the Bassen Rift]]), would be the psychoprojective telepathic rape of Counselor Troi.