Finders Keepers (Juneau): Difference between revisions

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Commander Qinn puts together a team to help with damage control for the USS Grace Hopper. The team consists of herself and Ensign Sera to help with ship repairs, and Doctor Indobri with Counselor R'Kala to help with the injuries caused by the Pirates to crew members.
Commander Qinn puts together a team to help with damage control for the USS Grace Hopper. The team consists of herself and Ensign Sera to help with ship repairs, and Doctor Indobri with Counselor R'Kala to help with the injuries caused by the Pirates to crew members.


Qinn and Sera assess the area, and find a lot of things wrong, and suspiciously well planned for incapacitating the hopper the way they did. More concerning is the non-Starfleet technology combined in some of the tubing and causing a lot of problems, but without answers as to exactly what problems for certain. They discern the possibility of an inside job.
Qinn and Sera assess the area, and find a lot of things wrong, and suspiciously well planned for incapacitating the hopper the way they did. More concerning is the non-Starfleet technology combined in some of the tubing and causing a lot of problems, but without answers as to exactly what problems for certain. They discern the possibility of an inside job, inform Oddas and Melchor on the bridge, and work to remove the technology safely.


Doctor Indobri and Counselor R'Kala find a Hopper crewman with a code red injury and do what they can to stabilize them and get them to Juneau for emergency surgery.
Doctor Indobri and Counselor R'Kala find a Hopper crewman with a code red injury and do what they can to stabilize them and get them to Juneau for emergency surgery.
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Captain Oddas and Lieutenant JG Dekas head to the bridge of the Grace Hopper to talk to Commander Melchor and find out who and where the pirates might have headed. They talk to the Intelligence officer on Lightside Station to get reports about recent or not-recent attacks that match the description of what happened to the Hopper anywhere in the Wilds. Upon looking things over, they find two potential matches, an area of where they could possibly be located (which includes two possible planets, and a moon of a nearby gas giant), as well as a scrapyard. They get a similar impression that it may be an inside job. On top of that, the stolen artifact has potentially been activated by the pirates who stole it to their advantage, in conjunction with someone else having helped if that is the case.
Captain Oddas and Lieutenant JG Dekas head to the bridge of the Grace Hopper to talk to Commander Melchor and find out who and where the pirates might have headed. They talk to the Intelligence officer on Lightside Station to get reports about recent or not-recent attacks that match the description of what happened to the Hopper anywhere in the Wilds. Upon looking things over, they find two potential matches, an area of where they could possibly be located (which includes two possible planets, and a moon of a nearby gas giant), as well as a scrapyard. They get a similar impression that it may be an inside job. On top of that, the stolen artifact has potentially been activated by the pirates who stole it to their advantage, in conjunction with someone else having helped if that is the case.


In the end they contact a scrapyard in the system, speaking with an Argosian called Administrator Pila, who is being cryptic and short about answers to their questions. But they get his attention by offering things he might want. And he is most definitely hiding something.
In the end they contact a scrapyard in the system, speaking with an Argosian called Administrator Pila, who is being cryptic and short about answers to their questions. But they get his attention by offering things he might want, and he sends them a list of rare parts he'd like. And he is most definitely hiding something.


== Act 2 ==
== Act 2 ==
===Start===
===Start===
Captain Oddas has to exaggerate details to both Juneau and Hopper crews about the severity of The Hopper's issues for the safety of those involved, thus leaving The Hopper at Ring 42, before heading out to the system to handle the real start of the action.
Captain Oddas has to exaggerate details to both Juneau and Hopper crews about the severity of The Hopper's issues for the safety of those involved, thus leaving The Hopper at Ring 42, before heading out to the Xunov system to handle the real start of the action.
===Distracting the Pirates===
===Distracting the Pirates===
Captain Oddas, Ensign Sera, Ensign R'Kala, and Lieutenant JG Deveaux are on the bridge of the Juneau to talk to Administrator Pila at the scrapyard to see if they can parse information out of him by trading, while simultaneously distracting him, and any pirates from noticing the other two shuttles entering their space from two other angles. With excellent timing, Major Zaaia Leix joins the ship to be able to help with this.
Captain Oddas, Ensign Sera, Ensign R'Kala, and Lieutenant JG Deveaux are on the bridge of the Juneau to talk to Administrator Pila at the scrapyard to see if they can parse information out of him by potentially trading, while simultaneously distracting him, and any pirates from noticing the other two shuttles entering their space from two other angles. With excellent timing, Major Zaaia Leix joins the ship to be able to help with this.
===Neutralizing the Artifact===
===Neutralizing the Artifact===
Lieutenant Falt, Lieutenant JG Dekas, and MWO Kingsley are assigned the task of neutralizing and retrieving the stolen artifact, or potentially multiple if there are others previously stolen. They have to do some schmoozing about and be in a bit of disguise to keep from being immediately recognized as Starfleeters by pirates.  
Lieutenant Falt, Lieutenant JG Dekas, and MWO Kingsley are assigned the task of neutralizing and retrieving the stolen artifact, or potentially multiple if there are others previously stolen. They have to do some schmoozing about in disguise to the heist from going wrong and being immediately recognized as Starfleeters by pirates or other unsavory sorts.  
===Rescuing the prisoners===
===Rescuing the prisoners===
Commander Qinn, Ensign Kettick, Doctor Indobri, and Gunnery Sergeant Hesan are assigned the concurrent task of locating prisoners, hopefully without the pirates catching on. Disguise is also needed here.
Commander Qinn, Ensign Kettick, Doctor Indobri, and Gunnery Sergeant Hesan are assigned the concurrent task of locating and rescuing prisoners, hopefully without the pirates catching on to them, or needing to resort to violence to get the job done.
===The Prison===
===The Prison===
TBA
TBA
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