Starbase 118 Ops New Officer Handbook: Difference between revisions

made the bars non collapsible, readded the TOC, took out old coding for naming convention and simming no longer uses double colons.
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{{Sb118Ops}}
{{Sb118Ops}}
   
   
__NOTOC__
{{LCARS-bar-heading|Introduction|200|COLOR=#660033}}
 
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<div class="mw-customtoggle-intro" style="cursor:pointer" >{{LCARS-bar-heading|&#9660; '''Introduction to Starbase 118 Ops'''&#9660;|250|COLOR=#660033}}</div>
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First and foremost, welcome to Starbase 118! If you're reading this, it's likely that you've been linked to this handbook by either Captain Sal Taybrim, or your mentor, whoever that may be.
First and foremost, welcome to Starbase 118! If you're reading this, it's likely that you've been linked to this handbook by either Captain Sal Taybrim, or your mentor, whoever that may be.
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Find an error? Have a question not outlined here? Please, never hesitate to contact Captain [[Taybrim, Sal|Taybrim]] or your mentor at any time!
Find an error? Have a question not outlined here? Please, never hesitate to contact Captain [[Taybrim, Sal|Taybrim]] or your mentor at any time!
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<!--{{LCARS-bar-heading|Where To Get Help|200|COLOR=#660033}}-->
{{LCARS-bar-heading|Where To Get Help|200|COLOR=#660033}}
<div class="mw-customtoggle-help" style="cursor:pointer" >{{LCARS-bar-heading|&#9660;'''Where to Get Help'''&#9660;|250|COLOR=#660033}}</div>
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There are many reasons that people join the Starbase 118 fleet. While a love of Trek is a major one, there are some officers that join just because writing these characters is a lot of fun. As such, there are times when you might just need a little bit of extra help ironing out the tech and canon trek information that you include in your sim. Thankfully, the writers throughout the fleet have a few very trusted websites where we can seek out information and help.
There are many reasons that people join the Starbase 118 fleet. While a love of Trek is a major one, there are some officers that join just because writing these characters is a lot of fun. As such, there are times when you might just need a little bit of extra help ironing out the tech and canon trek information that you include in your sim. Thankfully, the writers throughout the fleet have a few very trusted websites where we can seek out information and help.
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Still feel lost? Don't hesitate to contact any member of the command staff with your questions. If they don't know the answer, they can find the answer for you.
Still feel lost? Don't hesitate to contact any member of the command staff with your questions. If they don't know the answer, they can find the answer for you.
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{{LCARS-bar-heading|The Way Things Work|200|COLOR=#660033}}
<div class="mw-customtoggle-work" style="cursor:pointer" >{{LCARS-bar-heading|&#9660;'''The Way Things Work on a StarBase'''&#9660;|250|COLOR=#660033}}</div>
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* Moving floors - some walkways have moving floors to speed lateral transportation along the longest passages on the starbase.
* Moving floors - some walkways have moving floors to speed lateral transportation along the longest passages on the starbase.
* Escalators - some sections have escalators where turbolifts would be inefficent.
* Escalators - some sections have escalators where turbolifts would be inefficent.
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{{LCARS-bar-heading|Simming Format|200|COLOR=#660033}}<br />
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<div class="mw-customtoggle-simformat" style="cursor:pointer" >{{LCARS-bar-heading|&#9660;'''Simming Format'''&#9660;|250|COLOR=#660033}}</div>
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<div style="background: LightGrey; border: 1px solid #BD934F; margin: 1em auto; padding: 0 10px; width: 400px; text-align: left;"><span style="color: black; font-size: x-small;">
<div style="background: LightGrey; border: 1px solid #BD934F; margin: 1em auto; padding: 0 10px; width: 400px; text-align: left;"><span style="color: black; font-size: x-small;">
   
   
To: ufop-sb118-ops@yahoo.com
To: ufop-sb118-ops@googlegroups.com
   
   
Subject: Ensign James Ricky - Greeting the World (Tags: T'tala)
Subject: Ensign James Ricky - Greeting the World (Tags: T'tala)
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<span style="color: black; font-size: x-small;">(( Ensign Ricky's Quarters, StarBase 118 Ops ))</span>
<span style="color: black; font-size: x-small;">(( Ensign Ricky's Quarters, StarBase 118 Ops ))</span>
   
   
<span style="color: black; font-size: x-small;">::Ensign James Ricky woke up with a smile on his face. Today was his first day aboard StarBase 118 Ops, and he was excited.::</span>
<span style="color: black; font-size: x-small;">Ensign James Ricky woke up with a smile on his face. Today was his first day aboard StarBase 118 Ops, and he was excited.</span>
   
   
<span style="color: black; font-size: x-small;">Ricky: Hello, world!</span>
<span style="color: black; font-size: x-small;">Ricky: Hello, world!</span>
   
   
<span style="color: black; font-size: x-small;">::Jumping out of bed, he got dressed and left his quarters, heading to the bridge. On the way, he saw another crewmember. He smiled, waving his hand.::</span>
<span style="color: black; font-size: x-small;">Jumping out of bed, he got dressed and left his quarters, heading to the bridge. On the way, he saw another crewmember. He smiled, waving his hand.</span>
   
   
<span style="color: black; font-size: x-small;">Ricky: Petty Officer T'tala, right? You're Captain Taybrim's assistant aren't you?</span>
<span style="color: black; font-size: x-small;">Ricky: Petty Officer T'tala, right? You're Captain Taybrim's assistant aren't you?</span>
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As an example, lets take Bob. Officer Bob walks into a room, and Bob's writer can choose to portray this action in one of two ways:
As an example, lets take Bob. Officer Bob walks into a room, and Bob's writer can choose to portray this action in one of two ways:
   
   
<nowiki>::Bob walked into the room.::</nowiki>
<nowiki>Bob walked into the room.</nowiki>
   
   
or
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<nowiki>::As Bob entered the room he looked around. The aroma of honeysuckles lingered in the air, and their was a slow song playing. Taking another step, he bent over, tilting his head to peek around the corner.::</nowiki>
<nowiki>As Bob entered the room he looked around. The aroma of honeysuckles lingered in the air, and their was a slow song playing. Taking another step, he bent over, tilting his head to peek around the corner.</nowiki>
   
   
As you can see, there is a pretty big difference between the two, and not just in word count! The second version gives much more insight into what the character is thinking and feeling, as well as what the room actually looks and feels like. Just like the writers behind these characters, they have numerous senses that can be used to describe any given situation. The more ways you can think of to describe your characters senses, the better!
As you can see, there is a pretty big difference between the two, and not just in word count! The second version gives much more insight into what the character is thinking and feeling, as well as what the room actually looks and feels like. Just like the writers behind these characters, they have numerous senses that can be used to describe any given situation. The more ways you can think of to describe your characters senses, the better!
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Switching characters is allowed, but on a case by case basis. These changes have to be approved by the command staff of the Starbase, so contact a member of the staff to discuss the change that you are thinking of. Keep in mind, however, that switching characters is not something to do every month. If a switch is approved, another will not be immediately approved. So think about these changes deeply before you decide to jump.
Switching characters is allowed, but on a case by case basis. These changes have to be approved by the command staff of the Starbase, so contact a member of the staff to discuss the change that you are thinking of. Keep in mind, however, that switching characters is not something to do every month. If a switch is approved, another will not be immediately approved. So think about these changes deeply before you decide to jump.
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{LCARS-bar-heading|Fleet Requirements|200|COLOR=#660033}}
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<div class="mw-customtoggle-reqs" style="cursor:pointer" >{{LCARS-bar-heading|&#9660;'''Starbase 118 Fleet Requirements'''&#9660;|250|COLOR=#660033}}</div>
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Consistently maintaining a sim count higher than the bare minimum (generally 20+ a month) and answering your tags with alacrity looks very good for your development, keeps your character involved in the plot and allows for a much more fun simming experience for the whole crew.
Consistently maintaining a sim count higher than the bare minimum (generally 20+ a month) and answering your tags with alacrity looks very good for your development, keeps your character involved in the plot and allows for a much more fun simming experience for the whole crew.
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{{LCARS-bar-heading|Fleet Leadership|200|COLOR=#660033}}
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<div class="mw-customtoggle-leadership" style="cursor:pointer" >{{LCARS-bar-heading|&#9660;'''Fleet Leadership'''&#9660;|250|COLOR=#660033}}</div>
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There are many ways to help out, but you should be meeting a 3 sim a week average before taking on additional duties. In this instance, we say fun before work! Remember, the ship is here for you to have fun, it should never feel like a job!
There are many ways to help out, but you should be meeting a 3 sim a week average before taking on additional duties. In this instance, we say fun before work! Remember, the ship is here for you to have fun, it should never feel like a job!
   
   
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{{LCARS-bar-heading|Common Problems|200|COLOR=#660033}}
   
   
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<div class="mw-customtoggle-comprobs" style="cursor:pointer" >{{LCARS-bar-heading|&#9660;'''Common Simming Problems'''&#9660;|250|COLOR=#660033}}</div>
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Not every voyage is smooth sailing, and while simming there are many issues that you might encounter. Some of them are general, while others are very specific in nature. In any event, they should all be treated with caution. Remember, we are all here to have fun, but we are also all human. Sometimes it is personalities that clash, while other times it is the actions of a character or group of characters. The Academy goes over some of these issues, especially when building a bio for your character. Here is a more in depth look at the problems that you may face along the way.
Not every voyage is smooth sailing, and while simming there are many issues that you might encounter. Some of them are general, while others are very specific in nature. In any event, they should all be treated with caution. Remember, we are all here to have fun, but we are also all human. Sometimes it is personalities that clash, while other times it is the actions of a character or group of characters. The Academy goes over some of these issues, especially when building a bio for your character. Here is a more in depth look at the problems that you may face along the way.
Telepaths
Telepaths
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It can be frustrating to spend time and sims building up to an event, be it a major component of the plot or just some story arc you are following, and end up having to salvage it from ruins when another player 'claims' they knew what was happening. As such, be aware of how much knowledge you have when you are writing a sim and make sure that you keep your character 'in the dark'.
It can be frustrating to spend time and sims building up to an event, be it a major component of the plot or just some story arc you are following, and end up having to salvage it from ruins when another player 'claims' they knew what was happening. As such, be aware of how much knowledge you have when you are writing a sim and make sure that you keep your character 'in the dark'.
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<!--{{LCARS-bar-heading|Polishing|200|COLOR=#660033}}-->
{{LCARS-bar-heading|Polishing|200|COLOR=#660033}}
<div class="mw-customtoggle-polish" style="cursor:pointer" >{{LCARS-bar-heading|&#9660;'''Polishing your Sims'''&#9660;|250|COLOR=#660033}}</div>
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One should also be aware of runaway dialog. Unless your character is giving a big speech, you should keep your spoken lines fairly short, giving other players plenty of time to contribute. Remember, this is a collaborative game and it will be no fun for one person to do all the talking or acting. Be mindful of this; it makes simming so much more fun for you and those around you.
One should also be aware of runaway dialog. Unless your character is giving a big speech, you should keep your spoken lines fairly short, giving other players plenty of time to contribute. Remember, this is a collaborative game and it will be no fun for one person to do all the talking or acting. Be mindful of this; it makes simming so much more fun for you and those around you.
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<!--{{LCARS-bar-heading|MSNPC|200|COLOR=#660033}}-->
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<div class="mw-customtoggle-msnpc" style="cursor:pointer" >{{LCARS-bar-heading|&#9660;'''Mission Specific Non-Playing Characters'''&#9660;|250|COLOR=#660033}}</div>
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Writers of anonymous characters are also asked to maintain the secrecy of their character and not reveal any information that might blatantly show off who the writer is behind the character.
Writers of anonymous characters are also asked to maintain the secrecy of their character and not reveal any information that might blatantly show off who the writer is behind the character.
   
   
<!--{{LCARS-bar-heading|Ranks & Promos|200|COLOR=#660033}}-->
<div class="mw-customtoggle-rankspromos" style="cursor:pointer" >{{LCARS-bar-heading|&#9660;'''Ranks and Promotions'''&#9660;|250|COLOR=#660033}}</div>
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*'''Lieutenant Commander'''
*'''Lieutenant Commander'''
''Lieutenant Commander is the fourth and final rank you can earn without beginning to cross into the realm of command. A writer who wishes to become a senior staff member and reach the rank of Lieutenant Commander should follow the guidelines stated here.Note: A Lieutenant Commander is generally addressed as simply 'Commander'.''
''Lieutenant Commander is the fourth and final rank you can earn without beginning to cross into the realm of command. A writer who wishes to become a senior staff member and reach the rank of Lieutenant Commander should follow the guidelines stated here.Note: A Lieutenant Commander is generally addressed as simply 'Commander'.''
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<div class="mw-customtoggle-mentor" style="cursor:pointer" >{{LCARS-bar-heading|&#9660;'''The Mentor System'''&#9660;|250|COLOR=#660033}}</div>
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Anyone can apply to be a mentor, but the program run on the Starbase is not for the faint of heart. Only the best of the best are accepted. Want to better your chances of approval? Make sure that you maintain a full time sim rate and contribute with sims that are of appropriate length, checked for spelling and grammar errors, and free from other formatting or content problems.
Anyone can apply to be a mentor, but the program run on the Starbase is not for the faint of heart. Only the best of the best are accepted. Want to better your chances of approval? Make sure that you maintain a full time sim rate and contribute with sims that are of appropriate length, checked for spelling and grammar errors, and free from other formatting or content problems.
   
   
If you are interested in becoming a mentor aboard the Starbase, read over the mentor handbook and contact Commander [[Taybrim, Sal|Taybrim]] to apply.
If you are interested in becoming a mentor aboard the Starbase, read over the mentor handbook and contact Commander [[Sal Taybrim|Taybrim]] to apply.
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*Character Cafe: where writing in ''any'' style can be posted- even if it's not Star Trek related!
*Character Cafe: where writing in ''any'' style can be posted- even if it's not Star Trek related!
*StarBase 118 Lounge: where you can post sims set in the "UFOP: StarBase 118 Universe," but not strictly related to the vessel you sim on.
*StarBase 118 Lounge: where you can post sims set in the "UFOP: StarBase 118 Universe," but not strictly related to the vessel you sim on.
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<div class="mw-customtoggle-closing" style="cursor:pointer" >{{LCARS-bar-heading|&#9660;'''Closing Thoughts'''&#9660;|250|COLOR=#660033}}</div>
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It might seem like there are lots of different things to learn and understand, but most of this will come second nature after you are with us for just a little while. Many officers already model the behavior that is encouraged, so it is easy to pick up on the good habits of others. There is a great team of officers on the Starbase, and we all learn and grow together.
It might seem like there are lots of different things to learn and understand, but most of this will come second nature after you are with us for just a little while. Many officers already model the behavior that is encouraged, so it is easy to pick up on the good habits of others. There is a great team of officers on the Starbase, and we all learn and grow together.
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Regardless of your rank or position, or when you joined the Starbase, always remember that the command staff is there to help you. No matter what your question or comment is, or if you simply need another set of eyes or help with another issue, your Captain and First Officer will be glad to help! Simply contact them.
Regardless of your rank or position, or when you joined the Starbase, always remember that the command staff is there to help you. No matter what your question or comment is, or if you simply need another set of eyes or help with another issue, your Captain and First Officer will be glad to help! Simply contact them.
   
   
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The Starbase 118: Operations New Officer Manual written, created, and compiled by the Starbase 118: Ops Web Dev Team
The Starbase 118: Operations New Officer Manual written, created, and compiled by the Starbase 118: Ops Web Dev Team