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==Physiology== | ==Physiology== | ||
They are a truly unique species with what appears to be the ability to independently separate sections of their bodies. In reality they are a colony lifeform with seven different individuals combined together to create what appears to be a single humanoid. | |||
When combined together they appear to be a typical humanoid with variable heights ranging between 5’8” and 6’ typically. They have green skin with tufts of red hair, large eyes, and a slightly down-turned mouth. They call their arms and legs, "graspers and walkers." | |||
===Biology=== | ===Biology=== | ||
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==History and Culture== | ==History and Culture== | ||
===History=== | ===History=== | ||
Pandronian creation myths describe how seven intelligent plants were forced to work together to defeat an evil spirit who sought to burn their forest. The Seven joined themselves into one body to fight off this menace and discovered that they were strongest when bonded together. | |||
There are few records and much speculation among various scientific experts as to how the Pandronians evolved into such an unusual state that when blended together into a single colony of seven unique beings they would create a single individual. Regardless of what factors influenced this bizarre form of evolution the Pandronians were able to progress and learn new technology and skills that allowed them to flourish and master their world. | |||
While their very gradual, almost glacial slow progression from a primitive, pre-industrial species to that of one that had learned to master space flight is considered to be unusual, it was not marred by wars, border disputes or any other form of aggressive, anti-social behavior. The hive mindset that allows them to '''join''' fosters a very strong sense of community. Their location far from any shipping lanes and any strategic locations ensured their relatively unmarred history of unintentional isolationism. Even after they mastered space flight their world remains off the beaten path and receives few visitors. | |||
A freighter belonging to the Pandorians approached and received permission to dock at a Federation controlled commercial space station in 2231. This was the first time contact was established between them. | |||
The Pandronians enjoyed a friendly relationship with the Federation, and a mission was approved for an exchange program when the Pandronians expressed a wish to observe the workings of Starfleet in the 2260s. Commander Ari bn Bem was allowed to join the crew of the USS Enterprise as an observer. | |||
During the [[ma:Dominion War|Dominion War]] they remained strictly neutral and withdrew all of their space craft to their home world and avoided any outside contact until the war had finally drawn to a close. | |||
Since the end of the war they have re-established contact with the Federation and engaged in limited trade but do not seem to be very motivated to extend their sphere of influence or travel very far from their home world. Their society is one of simple activity and service to each other. | |||
== | ===Government=== | ||
They are a | The Pandronian government is based on the formation of their colonies. They have a single unified government consisting of layers of councils. Each city has a council, which is under a district council, which is then under a division council. Above all six divisions is a council called the '''Tam Paupa''', which is headed by the '''Premier'''. | ||
This system of layers upon layers of councils makes for a very slow government. Large decisions tend to take many years to make. To the slow, steady Pandronians, though, this is quite ordinary. | |||
The Tam Paupa consists of seven individuals, meant to represent the seven members of their pantheon. All but the Premier are elected officials, one from each of the six divisions on Pandros. The Premier is the oldest Pandrionian alive who has never replaced a body section. This is required because it makes his or her hive mind the oldest, and therefore the wisest, of them all. Because of this, Premiers tend to be ancient beings with at least one if not many, missing limbs. | |||
===Religion=== | |||
The Pandrionians have a single religion that is embedded deep into their society. It is form of Ancestral Worship where they venerate the ancient great Pandrions, or heroes, especially the Seven. Their name for their society comes from this, as they call themselves the "Pandrionians" or the "people of the Pandrions." | |||
The religion is led by Pandrion Gurus. These are monks who have dedicated their lives to spreading the truth about their ancestors. | |||
====Mythology==== | |||
Much of the Pandrion mythos revolves around the Seven original plants that they believe the different organisms in their hive colony descend from. These first Seven are venerated for their wisdom and cooperation. The creation myth describes how the Seven intelligent plants were forced to work together to defeat an evil spirit named Yangin who sought to burn their forest. The Seven joined themselves into one body to fight off this menace and discovered that they were strongest when bonded together. | |||
Most of their mythology revolves around stories of cooperation and teamwork. The villans are usually rogues who want to tear apart the community or natural forces that destroy their world. There are hundreds of stories, some about the Seven, others about past ancient gurus or premiers who lead the Pandronians in some great defense or cultural progression. | |||
===Society=== | |||
They have a very simplistic society with an almost complete lack of crime or other antisocial activities. The people work well together, care for one another and for the uncombined parts that have not yet reached maturity or have become injured. Offspring are raised by creches rather than parents, so the individual bonds to the community rather than a family. | |||
Communities are heavily organized as each individual is given a role in serving the community. The council oversees a group of guilds designed to see to the communities' needs. Most communities have at least some of the following guilds. | |||
*Agricultural Guild | |||
*Mining Guild | |||
*Industrial Guild | |||
*Artisans Guild | |||
*Construction Guild | |||
*Pandrion Guild (the gurus belong to this guild) | |||
*Sanitation Guild | |||
*Medical Guild | |||
*Creche Guild | |||
*Council Guild (this includes all the assistants to the councilmen) | |||
Large cities will have extra guilds or multiples of some of the guilds. | |||
Despite the extreme level of organization and cooperative work, the Pandrionian society tends to be very static. The people go about their work and live in communal houses with their guilds, but there is very little expressive thought. Society moves at a slow pace, though the people are very happy and content. | |||
===Culture=== | |||
Pandrionians love good food and music. The artisan's guild is a major part of their society, and musicians usually work long hours entertaining factory workers and playing in creches. With their own floral nature, they have a great affinity for farming and produce bountiful harvests of a large variety of fresh crops. | |||
Storytelling is another large part of their culture. The Pandrion gurus have perfected their art and enjoy passing it on to the next generation. Because egglings have very limited mobility, much of the gurus' job is telling them story after story. | |||
===Customs=== | |||
Pandrionians have developed a reputation for assembling and disassembling at will, but in reality this is very rare. The reputation comes because the most adventurous and rebellious Pandrionians are usually the only ones to meet other cultures. The joining process is a sacred ceremony, and dis-joining is a grave choice made only after great deliberation. | |||
====Family==== | |||
Individual family units are frowned upon in Pandrionian society. Pair-bonding is common among joined adults, but they are still expected to live in the communal housing set up for each guild. Usually people bond with others in their own guild because they can live together. They can change guilds, but it is a long, complicated process. | |||
It is required by Pandronian law to surrender fertilized eggs to the community creche. This is one of the few crime issues the culture has. Because of the difficulty in raising egglings, the law forbids parents to keep the eggs themselves. | |||
====Creche==== | |||
== | ====The Joining Ceremony==== | ||
Because of the mental instability of a badly joined community, much care is given to the creation of a new Pandrionian individual. The creche workers spend a great deal of time observing the egglings as they develop. Once a group seems to connect well, the workers will move that colony to a separate space, where they will spend a year together before the joining is made. | |||
==Technology== | ==Technology== |
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