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m (Talk:Log Entry moved to Talk:Ice-9 Log Entries: Ambiguous title, and per talk page discussion.) |
Xoet twelve (talk | contribs) (→Revisited .... lists for new entries and...//edit suppl. 2.2=entry 3 and entry 3=entry 4.. filling in spaces ....: new section) |
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:Well as far as I know, you're the only one to keep log entries on here. If it changes then yes, this could be used as a disambuation page. - [[User:Salak|<font color="maroon">Lt. Salak</font>]][[Image:Nav-PhoenixC.jpg|30px|USS Tiger]]<sup><i>[[User talk:Salak|Talk]]</i></sup> 08:07, 4 September 2008 (EDT) | :Well as far as I know, you're the only one to keep log entries on here. If it changes then yes, this could be used as a disambuation page. - [[User:Salak|<font color="maroon">Lt. Salak</font>]][[Image:Nav-PhoenixC.jpg|30px|USS Tiger]]<sup><i>[[User talk:Salak|Talk]]</i></sup> 08:07, 4 September 2008 (EDT) | ||
== Revisited .... lists for new entries and...//edit suppl. 2.2=entry 3 and entry 3=entry 4.. filling in spaces .... == | |||
tech object 1.0 - psionic helmet to allow psionic energy to be transmitted and or disbursed into a receiving helmet without outside detection or and confuse and or incapacitate an enemy combatant directed toward. | |||
a. Telepathic exchange | |||
b. Possible psychic confusion by one not ready for exchange | |||
c. Tactical advantage. | |||
tech object 1.1 - short lasting fast acting “hypo spray” to be used with the same results as the psionic helmet. | |||
a. Shortened Telepathic exchange time | |||
b. Possible psychic confusion by one not ready for exchange in burst form. | |||
c. Tactical advantage, on several levels | |||
tech object 2.0 - declassified and unsensitized borg “implants” for temporary body enhancements and increased working abilities. | |||
a. Stamina Endurance | |||
b. Possible transporter core assembly for site to site beams | |||
c. greater weapon power and user abilities | |||
d. tel-comm subspace data transfer reference frames | |||
tech object 2.1 temporal scenario matrix multiplier Unidine and Borg tech integrations. | |||
a. For reworking plot lines in the beginning and ending parts/paths to allow a tactical advantage. | |||
tech object 3.0 - sub-durmil solo-monitor readouts with psionic control interfaces. | |||
a. One to two levels of detail. | |||
tech object 3.0 -Trishield phase decryptions = experimental cloaks for use by operatives in the field | |||
a. Only during gravity field stability. | |||
tech object 3.0 - sync time leveling of things? pro-experimental attack and strike alignments ,,. | |||
a. Object interface for seeing multiple fronts simultaneously | |||
b. Useful for counter strike engagements |
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