Necessity James: Difference between revisions

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'''Ensign Necessity James''', a [[Terran]] female, is currently serving as the Comm/Ops Officer aboard the [[USS Darwin-A]].
'''Ensign Necessity James''', a [[Terran]] female, is currently serving as the Comm/Ops Officer aboard the [[USS Darwin-A]].


__TOC__
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<h2 style="margin:0; background:#FFA500; font-size:120%; font-weight:bold; border:2px solid #000000; text-align:center; color:#000000; padding:0.2em 0.4em;">Vital Statistics</h2><br />
<h2 style="margin:0; background:#FFA500; font-size:120%; font-weight:bold; border:2px solid #000000; text-align:center; color:#000000; padding:0.2em 0.4em;">Personal Information</h2><br />
{{Nessastats}}


* '''Height''': 5'7
* '''Build''': Lean, powerful but not overtly muscular. Looks, at a glance, to be able to handle herself in a physical confrontation better than many of her race and gender but not especially menacing overall.
* '''Weight''': 145lbs
* '''Face''': Not overly attractive, nor unattractive. Hardly ever wears any kind of cosmetics, even when off duty. Usually wears either a dour expression or a mischievous smirk instead. Looks young for her age.
* '''Hair Color''': Natural blonde, usually dyed pink.
* '''Length of Hair''': Short
* '''Eye Color''': Ice Blue
* '''Skin Tone''': Pale Caucasian
* '''Identifying Marks''': None visible.
* '''Build''': Lean, powerful but not overtly muscular. Looks, at a glance, to be able to handle herself in a physical confrontation better than many of her race and gender.
* '''Face''': Not overly attractive, nor unattractive. Usually wears either a dour expression or a mischievous smirk.
* '''Eyes''': Keen, piercing, observant.
* '''Eyes''': Keen, piercing, observant.
* '''Carriage''': Usually stern and stoic, has a tendency to slouch when sitting, or standing at a duty station.
* '''Carriage''': Very brisk walking pace, even when not pressured to be somewhere. Almost always tense when on duty, in the 'alert, coiled spring ready to go' sense. For all that she slouches when off-duty, she has immaculate posture standing or sitting at a duty station.
* '''Taste in Clothing (when off duty)''': Practical and hard-wearing. Combat pants and a vest top, usually. Often pink and/or black in colour.
* '''Taste in Clothing (when off duty)''': Practical and hard-wearing. Combat pants and a vest top, usually. Often pink and/or black in colour.
* '''Shoes''': Often combat boots when she can get away with it. If entirely impractical, a hardy pair of sneakers.
* '''Shoes''': Often combat boots when she can get away with it. If entirely impractical for the situation, a hardy pair of sneakers.
* '''Voice''': Gruff (for a Terran female) and matter-of-fact.
* '''Voice''': Gruff (for a Terran female), fairly hoarse and raspy.
* '''Speech''': East London accent (similar to cockney, but doesn't use Rhyming Slang). Often uses obscure or antiquated military phrases (such as 'five-by-five' to indicate she's understood something). Often refers to people as "love" or "darlin'" with no discrimination in species, gender or even rank, but these should not be taken as terms of endearment.
* '''Speech''': East London accent (similar to cockney, but doesn't use rhyming slang). Often uses obscure or antiquated military phrases (such as 'five-by-five' to indicate she's understood something). Often refers to people as "love" or "darlin'" with no discrimination in species, gender or even rank, but these should not be taken as terms of endearment.
* '''Handedness''': Right for everything, except for armed mêlée combat where she instinctively favours her left hand. Nobody understands why this is, least of all Nessa.
* '''Handedness''': Predominantly left-handed, though she instinctively leads with her right. For example, she would attempt to catch an object thrown at her without warning or shield her eyes from a sudden bright light with her right hand, but would draw and shoot a phaser or type on a console keyboard with her left. She's not truly ambidextrous (she's a much better darts player with her left than her right, and can't play the guitar right-handed, for instance), Counsellors believe that her reflex right-handedness is a betrayal by her body of an early decision she took to intentionally train her left hand, possibly as an adolescent form of 'rebellion' (statistically, the large majority of humans are right-handed).
 
* '''Quarters''': Regimental organisation (or regi-*mental*, as her former room-mate calls it). She has scant few decorative possessions, and is obsessive-compulsive about the position and order in which those few are kept. This is at odds with her generally lackadaisical demeanour off-duty, and is often a source of amusement for people who get to know her.
==Manner==
* '''Favorite Room''': Anywhere that features a lively atmosphere with lots of people. The hustle and bustle of cantinas, bars and crowded markets make her feel at ease. She doesn't actually enjoy socialising all that much, other than with established acquaintances, but gets anxious when alone for extended periods. As with most aspects of Nessa's personality, she is paradoxically most comfortable when alone in a crowded room.
* '''Quarters''': Regimental organisation (or regi-*mental*, as her former room-mate calls it). She has few decorative possessions, and is obsessive-compulsive about the position and order in which those few are kept. This is at odds with her generally lackadaisical demeanour off-duty, and is often a source of amusement for people who get to know her.
* '''Favorite Room''': Anywhere that features a lively atmosphere with lots of people. The hustle and bustle of cantinas, bars and crowded markets make her feel at ease. She doesn't enjoy socialising all that much, but gets anxious when alone for extended periods. As with most aspects of Nessa's personality, she is paradoxically most comfortable when alone in a crowded room.
* '''Mannerisms''': Nessa rarely laughs aloud, instead she'll normally just grin widely, and wink at the person she finds funny. This is not because she has no sense of humour, but to Nessa the grin is a form of communication in and of itself, and she has a variety for different circumstances.
* '''Mannerisms''': Nessa rarely laughs aloud, instead she'll normally just grin widely, and wink at the person she finds funny. This is not because she has no sense of humour, but to Nessa the grin is a form of communication in and of itself, and she has a variety for different circumstances.
* '''Religion/Spiritual Devotion''': None as yet. Nessa's mind is not necessarily closed to this kind of thinking, but she needs something tactile and physical to believe in. She refuses to believe in spiritual, incorporeal beings that she cannot prove exist, and finds people who do foolish but is never one to bring the subject up.
* '''Religion/Spiritual Devotion''': None as yet. Nessa's mind is not necessarily closed to this kind of thinking, but she needs something tactile and physical to believe in. She refuses to believe in spiritual, incorporeal beings that she cannot prove exist, and finds people who do foolish but is never one to bring the subject up.
* '''Hobbies and Pastimes''': Her favourite is the old Earth bar game of darts, at which she's quite proficient. Nessa enjoys a variety of sports and fitness activities and is generally considered an active, "sporty" person, though she prefers individual competition (or at least sports that rely on individual skill, such as darts, pool and wrestling, even if they are played as part of a team) to team competition. While she has no ambitions to be the 'best' at any given sport or task, Nessa hates losing and is extremely hard on herself when it happens (though is outwardly a sporting opponent and rarely comes across as a 'sore loser').
* '''Hobbies and Pastimes''': Her favourite is the old Earth bar game of darts, at which she's quite proficient. Nessa enjoys a variety of sports and fitness activities and is generally considered an active, "sporty" person, though she prefers individual competition (or at least sports that rely on individual skill, such as darts, pool and wrestling, even if they are played as part of a team) to team competitions where individual skill is less important (such as netball or soccer). While she has no ambitions to be the 'best' at any given sport or task, Nessa hates losing and is extremely hard on herself when it happens (though is outwardly a sporting opponent and rarely comes across as a 'sore loser').
* '''Likes''': Freedom of expression, movement and thought (she admires Betazoids and other telepathic species, for the extra dimension they have in which to do this). Fighting (under organised, sanctioned conditions. She's unlikely to start a random brawl in a bar (but unfortunately very likely to get stuck in if one occurs)).
* '''Likes''': Freedom of expression, movement and thought (she admires Betazoids and other telepathic species, for the extra dimension they have in which to do this); science (she finds new discoveries 'cool' and interesting, but is in no way academically interested in studying them); she's possibly one of the few officers to prefer replicated meals (she likes the practicality of the replicator vs. the unnecessary mess of home made (even if she's not the one making it) - whether she prefers the actual taste of the food is another matter); fighting, under organised, sanctioned conditions - she's unlikely to start a random brawl in a bar without good reason (but unfortunately very likely to get stuck in if one occurs).
* '''Dislikes''': Restriction (of movement, thought or expression), confinement; judgemental people; overly 'goody-goody' or annoyingly helpful people, especially when on duty; mess or chaos where there isn't supposed to be mess or chaos (Nessa certainly believes there is a place for chaos, such as a tavern, but that place is definitely not her quarters, office or the bridge of a starship).
* '''Dislikes''': Restriction (of movement, thought or expression); confinement; judgemental people; overly 'goody-goody' or annoyingly helpful people, especially when on duty; mess or chaos where there isn't supposed to be mess or chaos (Nessa certainly believes there is a place for chaos, such as a tavern, but that place is definitely not her quarters, office or the bridge of a starship).
* '''Ambitions and Goals''': To make every day better than the one before it, and to end each day distanced further from her past.
* '''Ambitions and Goals''': To make every day better than the one before it, and to end each day distanced further from her past. She has no particular career ambitions, but views Starfleet as like a big family which has adopted her and almost certainly saved her life; she cannot imagine leaving.
* '''Achievements in Life''': Surviving her teenage years, joining Starfleet Academy (she almost considers this more of an achievement than graduating), graduating from Starfleet Academy.
* '''Achievements in Life''': Surviving her teenage years, joining Starfleet Academy (she almost considers this more of an achievement than graduating), graduating from Starfleet Academy.
* '''Disappointments in Life''': Basically her entire childhood.
* '''Disappointments in Life''': Basically her entire childhood. Also her transfer from the Apollo; 'Chief of Logistics' sounded so cool at the time...
* '''Temperament''': Might seem dour and angsty to some on the outside, but she's learning to be more optimistic and positive. Not especially quick to anger (thanks largely to her time at the Academy), but she's known to lash out venomously if you manage it.  
* '''Temperament''': Might seem dour and angsty to some on the outside, but she's learning to be more optimistic and positive. Not especially quick to anger these days (thanks largely to her time at the Academy), but she's known to lash out venomously if you manage it.  
* '''Mental problems (complexes and phobias)''': Mild OCD related to personal and professional possessions, mild paranoia concerning her worth and place in the universe. Has a complex pertaining to relationships (she's working on it when it comes to friendships, but it's easier to get close to a prisoner in isolation than to Nessa on a romantic level). Has a form of synaesthesia due to past drug-related experiments in her youth, usually only 'kicking in' whilst daydreaming or asleep. See below for details. Acquired an acute claustrophobia when alone in a room, due to her traumatic false-incarceration in a Federation prison in 2389.
* '''Mental problems (complexes and phobias)''': Mild OCD related to personal and professional possessions, mild paranoia concerning her worth and place in the universe. Has a complex pertaining to relationships (she's working on it when it comes to friendships, but it's easier to get close to a prisoner in isolation than to Nessa on a romantic level). Has a form of synaesthesia due to past drug-related experiments in her youth, usually only 'kicking in' whilst daydreaming or asleep. See below for details. Acquired an acute claustrophobia when alone in a room, due to her traumatic false-incarceration in a Federation prison in 2389. Furthermore she has developed a near-phobic level of alcohol and narcotics; having left that life behind her, she is constantly terrified that one shot of Nausicaan vodka will send her straight back to her old addicted self, and therefore avoids it with extra fervour. She's ok with people around her drinking, as long as they don't try to pressure her into it, but drugs are a different matter.
* '''Physical Ability''': Slightly more agile, sure-footed and athletic than your average Terran female of her age as a result of her childhood 'upbringing' which generally revolved around stealing things and running away from trouble. Otherwise, nondescript.
* '''Physical Ability''': Slightly more agile, sure-footed and athletic than your average Terran female of her age as a result of her childhood 'upbringing' which generally revolved around stealing things and running away from trouble. Otherwise, nondescript.


<br />
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<h2 style="margin:0; background:#FFA500; font-size:120%; font-weight:bold; border:2px solid #000000; text-align:center; color:#000000; padding:0.2em 0.4em;">History</h2><br />
<h2 style="margin:0; background:#FFA500; font-size:120%; font-weight:bold; border:2px solid #000000; text-align:center; color:#000000; padding:0.2em 0.4em;">History</h2><br />
==Family==
* '''Marital Status''': Single.
* '''Children''': None.
* '''Parents
** '''Father''': Iain Hamilton James (58)
*** '''Occupation''': Retired civil engineer, now owns a bar in London.
** '''Mother''': Alexandra James (50)
*** '''Occupation''': Freelance news reporter/journalist at home on Earth, often sent to nearby colonies on assignments.
* '''Siblings''': Jon James (29)
** '''Occupation''': Entertainment holoprogram designer for a major corporation.


==Personal History==
==Personal History==
{{Nessafamily}}
Nessa was born in London, Earth. She was an unhappy child, despite her parents' best efforts, and was constantly causing trouble. In her teenage years, running away from home became a game. To begin with she had self-justified reasons for doing so, but after a while it became a case of seeing how long she could go without being forced to go back. Eventually, aged 15, she left for good, and lived rough on the streets for a number of years and became involved in the seedy underworld of London, joining one of the criminal gangs that the Federation would rather you didn't know existed.  
Nessa was born in London, Earth. She was an unhappy child, despite her parents' best efforts, and was constantly causing trouble. In her teenage years, running away from home became a game. To begin with she had self-justified reasons for doing so, but after a while it became a case of seeing how long she could go without being forced to go back. Eventually, aged 15, she left for good, and lived rough on the streets for a number of years and became involved in the seedy underworld of London, joining one of the criminal gangs that the Federation would rather you didn't know existed.  


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'''[[Daniels, Colt|Colt Daniels]]''': Probably the closest thing Necessity currently has to a 'friend', and even then not very close. The pair hit it off rather well when working together aboard the Victory, and Colt became one of a select few people to call her "Nessa" to her face and not get punched. That probably counts for something.
'''[[Daniels, Colt|Colt Daniels]]''': Probably the closest thing Necessity currently has to a 'friend', and even then not very close. The pair hit it off rather well when working together aboard the Victory, and Colt became one of a select few people to call her "Nessa" to her face and not get punched. That probably counts for something.


==Service History==
==Professional History==
'''[[Starbase 118 Heavy Metal|Heavy Metal]]'''
 
''238902-05:'' A routine survey mission goes awry, as an energy wave wipes out systems on all ships and installations in the sector (and, briefly, Necessity herself). Coupled with a virus attack and the imminent arrival of a payload of projectiles more than capable of wiping out the Victory and even the Starbase itself, Necessity helped the crew uncover the Reikara treachery while the engineers got to work on blasting the warheads out of the sky, repairing the damage to the ship and station and saving the day.
 
'''[[Starbase 118 The Mask of Sanity|The Mask of Sanity]]'''
 
''238906:'' After the USS Calgary is towed to Ops by the USS Avicenna, having discovered the stricken vessel in a nebula during a survey mission, the Ops crew begin to discover that all may not be as it seems. The only two surviving crew members have contrasting opinions on the nature of what happened to them (once Dr Elian Deron managed to communicate telepathically with the seemingly mute Ensign Freo). Meanwhile, horrifying scenes await the Ops crew once aboard the vessel, but are they real or just imagined? Not long after the arrival of the USS Calgary, while most of the senior Operations crew are busy either exploring the Calgary or tending to the situation in Sickbay, which is rapidly filling up with mysteriously comatose crewmen, Necessity is arrested and detained by Starfleet Security.
 
'''Incarceration'''
 
''238906-239001:'' Necessity spent 6 months in a Federation prison accused of smuggling and human trafficking, and was only released in 239001 when the actual smuggler was seized on a cargo ship having surgically altered her appearance to resemble Necessity. Nessa was returned to Starbase 118, and re-assigned to the USS Apollo.


{| align=center border='2' cellspacing='0'
{| align=center border='2' cellspacing='0'
|-
|-
!  colspan="3"  style="background:#333333; width:800px;" |<font color=#ffffff>'''Starfleet Service Record'''</font>
!  colspan="3"  style="background:#FFA500; width:800px;" |<font color=#000000>'''Starfleet Service Record'''</font>
{| border='1' cellspacing='0'
{| border='1' cellspacing='0'
|-
|-
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! style="background:#333333;" colspan="2" |
! style="background:#333333;" colspan="2" |
! style="background:#333333;" |<font color=#cccccc>''2389012.01 - 239012.20''</font>
! style="background:#333333;" |<font color=#cccccc>''2389012.01 - 239012.20''</font>
! style="background:#333333;" colspan="2" |<font color=#ffffff>''Court Martialed for disorderly conduct towards a superior officer. Stripped of rank and reassigned.''</font>
! style="background:#333333;" colspan="2" |<font color=#ffffff>''Court martialed for disorderly conduct towards a superior officer. Stripped of rank and reassigned.''</font>
|-
|-
! style="background:#000000;" |[[Image:01-Ensign-Gold.jpg]]
! style="background:#000000;" |[[Image:01-Ensign-Gold.jpg]]
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|}
|}


==Medical History==
===Starbase 118 Ops/USS Victory===
'''[[Starbase 118 Heavy Metal|Heavy Metal]]'''


238903: Necessity is rendered unconscious in a corridor on the USS Victory after a seemingly innocuous blow to the head caused her to become delirious and eventually collapse some hours later. After a few days in sickbay to recover, she was cleared to commence active duty.
''238902-05:'' A routine survey mission goes awry, as an energy wave wipes out systems on all ships and installations in the sector (and, briefly, Necessity herself). Coupled with a virus attack and the imminent arrival of a payload of projectiles more than capable of wiping out the Victory and even the Starbase itself, Necessity helped the crew uncover the Reikara treachery while the engineers got to work on blasting the warheads out of the sky, repairing the damage to the ship and station and saving the day.


'''[[Starbase 118 The Mask of Sanity|The Mask of Sanity]]'''
{{Nessamedical}}
''238906:'' After the USS Calgary is towed to Ops by the USS Avicenna, having discovered the stricken vessel in a nebula during a survey mission, the Ops crew begin to discover that all may not be as it seems. The only two surviving crew members have contrasting opinions on the nature of what happened to them (once Dr Elian Deron managed to communicate telepathically with the seemingly mute Ensign Freo). Meanwhile, horrifying scenes await the Ops crew once aboard the vessel, but are they real or just imagined? Not long after the arrival of the USS Calgary, while most of the senior Operations crew are busy either exploring the Calgary or tending to the situation in Sickbay, which is rapidly filling up with mysteriously comatose crewmen, Necessity is arrested and detained by Starfleet Security.
===Incarceration===
''238906-239001:'' Necessity spent 6 months in a Federation prison accused of smuggling and human trafficking, and was only released in 239001 when the actual smuggler was seized on a cargo ship having surgically altered her appearance to resemble Necessity. Nessa was returned to Starbase 118, and re-assigned to the USS Apollo.


'''Synaesthesia'''
===USS Apollo===
''Blah-Blah:'' Blah.


"Although it doesn't affect her day-to-day life in many ways, and is not considered a handicap, Necessity is afflicted with a mental condition known as synaesthesia. This was picked up due to experimental drug use in her teenage years, and will likely be with her for life. In Necessity's case, this only seems to 'kick in' during moments of subconciousness (i.e., when asleep, daydreaming, etc). In layman's terms, during these episodes she perceives people and overt emotions as colour, and touch and sensation as taste. Tests show she has no true empathic ability, but if someone is yelling and shouting, they're obviously angry. If they're crying, they're sad. It is this that she picks up on. Another possibility is that, since these episodes only occur when she is daydreaming or sleeping, she already 'knows' who everyone is, and her brain can assign them a colour based on that knowledge.
===USS Teyrnon===
''Blah-Blah:'' Blah.
===Court Martial===
''Blah-Blah:'' Blah.


Exact examples of synaesthesia are personal to each person. Some vivid, recurring examples given by Necessity herself are:
===USS Darwin-A===
Good-natured, friendly people she doesn't know well are perceived as green blocks of colour.
''Blah-Present:'' Blah.
Passive, neutral people as blue blocks.
Hostile-natured, aggressive people, who have no reason to dislike her personally, are red.
Trusted friends are yellow.
People she fears, dislikes or is intimidated by are grey.


As mentioned, Necessity perceives materials and sensations as tastes. Pain, for example, tastes "tingly, electricky". If she is bleeding, it tastes of iron. Joy or extreme happiness "tastes like birthday cake", whereas the comfort of her bunk at the end of a long day "tastes marshmallowey. Proper cooked marshmallows, not the stuff the replicators give you in pots".
<h2 style="margin:0; background:#FFA500; font-size:120%; font-weight:bold; border:2px solid #000000; text-align:center; color:#000000; padding:0.2em 0.4em;">Appendices</h2><br />


Curiously, sound and taste seem unaffected by this. Necessity often describes vividly the music from her 'episodes', and once described the confusion she felt whilst eating a jacket potato straight out of the oven - "it was like an electrified potato, y'know? No, I s'pose you don't, you're not in the habit of eating electricity. Or potatoes straight out of the oven. I wouldn't recommend either, by the way".
{| style="background:#708090; border:1px solid black;"
|-
| '''Appendix 1: Synaesthesia'''
|- style="border:1px solid black;"
| ''"Although it doesn't affect her day-to-day life in many ways, and is not considered a handicap, Necessity is afflicted with a mental condition known as synaesthesia. This was picked up due to experimental drug use in her teenage years, and will likely be with her for life. In Necessity's case, this only seems to 'kick in' during moments of subconciousness (i.e., when asleep, daydreaming, etc). In layman's terms, during these episodes she perceives people and overt emotions as colour, and touch and sensation as taste. Tests show she has no true empathic ability, but if someone is yelling and shouting, they're obviously angry. If they're crying, they're sad. It is this that she picks up on. Another possibility is that, since these episodes only occur when she is daydreaming or sleeping, she already 'knows' who everyone is, and her brain can assign them a colour based on that knowledge.''


It is often difficult to remain professional during sessions with Necessity, as I often find myself close to bursting into laughter at her descriptions of events. It is important to realise however that this is a serious psychological issue and requires further study. Necessity seems able to retain a good deal of knowledge of 'episodes' she has. Similar, perhaps, to the way other humans can often remember a good deal about a dream they have had the previous night. This makes her ideal for further study.
''Exact examples of synaesthesia are personal to each person. Some vivid, recurring examples given by Necessity herself are:
* ''Good-natured, friendly people she doesn't know well are perceived as green blocks of colour.''
* ''Passive, neutral people as blue blocks.''
* ''Hostile-natured, aggressive people, who have no reason to dislike her personally, are red.''
* ''Trusted friends are yellow.''
* ''People she fears, dislikes or is intimidated by are grey.''


I have often considered the possibility of artificially inducing an 'episode' whilst Necessity is awake and concious, to see whether the synaesthesia will take hold in it's current form. Will she, for example, perceive me as a green or yellow block? Perhaps it is the notion of her perceiving me as a red, or worse, grey block that is stopping me from chasing this possibility. Also, I have no idea what effect these episodes have on her mental state, and would not wish to visit any trauma, stress or panic upon her unduly whilst she is awake and lucid."
''As mentioned, Necessity perceives materials and sensations as tastes. Pain, for example, tastes "tingly, electricky". If she is bleeding, it tastes of iron. Joy or extreme happiness "tastes like birthday cake", whereas the comfort of her bunk at the end of a long day "tastes marshmallowey. Proper cooked marshmallows, not the stuff the replicators give you in pots".''


- Counsellor Lisa Hyatt, Starfleet Academy. 228710.13
''Curiously, sound and taste seem unaffected by this. Necessity often describes vividly the music from her 'episodes', and once described the confusion she felt whilst eating a jacket potato straight out of the oven - "it was like an electrified potato, y'know? No, I s'pose you don't, you're not in the habit of eating electricity. Or potatoes straight out of the oven. I wouldn't recommend either, by the way".''
 
''It is often difficult to remain professional during sessions with Necessity, as I often find myself close to bursting into laughter at her descriptions of events. It is important to realise however that this is a serious psychological issue and requires further study. Necessity seems able to retain a good deal of knowledge of 'episodes' she has. Similar, perhaps, to the way other humans can often remember a good deal about a dream they have had the previous night. This makes her ideal for further study.''
 
''I have often considered the possibility of artificially inducing an 'episode' whilst Necessity is awake and concious, to see whether the synaesthesia will take hold in it's current form. Will she, for example, perceive me as a green or yellow block? Perhaps it is the notion of her perceiving me as a red, or worse, grey block that is stopping me from chasing this possibility. Also, I have no idea what effect these episodes have on her mental state, and would not wish to visit any trauma, stress or panic upon her unduly whilst she is awake and lucid."''
|-
| - Counsellor Lisa Hyatt, Starfleet Academy. 228710.13
|}


==References==
==References==