USS Drake Mission Archive: Difference between revisions

updating with information I received today
(Forgot to add one Mission Updates and change color of the tabled from Ops to Drake)
(updating with information I received today)
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'''DATE''': 27 May 2013
'''DATE''': 27 May 2013


'''BASIC IDEA''': The crew of the Drake is assigned to investigate increasingly bold and deadly
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!style="-moz-border-radius:1px;color:#000000;background:#66ccff;text-align: center;width:1000pt"|Mission Notes - Complete
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'''''MISSION PROPOSAL'''''
 
*'''PROPOSED BY''': Lieutenant Commander Oliver Weston & Lieutenant Colonel David Whale
 
*'''BASIC IDEA''': The crew of the Drake is assigned to investigate increasingly bold and deadly
attacks by pirates in and around the nebula known as The Vale of Saoirse (SEER-sha). The
attacks by pirates in and around the nebula known as The Vale of Saoirse (SEER-sha). The
Vale, which also includes a seven-planet star system, is located in the Epsilon Sector
Vale, which also includes a seven-planet star system, is located in the Epsilon Sector
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have driven out the Orion Syndicates.
have driven out the Orion Syndicates.


'''THE CATALYST''': Federation Security – aka FedSec – has received information that points
*'''THE CATALYST''': Federation Security – aka FedSec – has received information that points
to the pirates of the Vale planning a very large strike against a civilian target within the
to the pirates of the Vale planning a very large strike against a civilian target within the
Federation. The target itself is unknown, as is the exact nature of the attack – but FedSec
Federation. The target itself is unknown, as is the exact nature of the attack – but FedSec
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to the imminent attack, Starfleet has opened up its resources to FedSec in the form of the
to the imminent attack, Starfleet has opened up its resources to FedSec in the form of the
Drake’s crew.
Drake’s crew.
*'''THE TWIST''': Pirates aren’t stupid. A Starfleet vessel patrolling the Vale would stick out
like a sore thumb. In order to pursue their investigation without being so painfully
obvious, the Drake crew is split into two groups -- the first, led by Captain Rogers, goes
undercover aboard the Calico Jack, captained by a smuggler named Juhani M'Reen Sesse
Rorruu (established PNPC of Whale); the second, led by Lieutenant Colonel David Whale,
joins Priest (established PNPC of Weston) and the Black Sheep aboard Leviathan.
THE GOALS: We have several goals of significance that we must reach if our mission is to
be a success and we are to prevent the attack on Federation citizens.
# Discover the exact nature of the pirates’ “business” and crimes in the hopes of piecing together their plans and discovering their target;
# Find the staging ground of the impending attack, which will likely also be the pirates’ main base of operations;
# Gather indictable evidence that will allow FedSec to prosecute the pirates;
# Prevent the planned attack against Federation citizens.
*'''SUPPORT''': In addition to the Calico Jack and the Leviathan, there will be a third vessel. This will be a runabout-type vessel operated by FedSec in which a FedSec inspector will, along with Lieutenant Commander Weston, serve as an operations coordinator between
the two groups. They will be the “voice in our ears,” feeding us new intel as it becomes available and linking together the clues that we are able to find. This ship will be equipped with a cloaking device to prevent its detection.
*'''OOC NOTES''':
**This would be a reasonable next mission, as it does not involve the Drake itself at all.The mission could take place while the Drake is in dry dock, undergoing repairs from the past two missions.
**As the IC timeline is very tight, with us having only 72 hours to prevent an attack, the pacing and OOC timeline should also be fairly tight. We would recommend allocating no more than eight weeks to this mission. The idea here is to move the plot quick enough to maintain the tension and immediacy of the threat, while ideally avoiding the lulls that tend to accompany longer missions.
**To contribute to the sense of urgency, all command staff sims should begin and end with a countdown clock showing house, minutes and second until the attack – i.e. the intro sim, where FedSec briefs us on the mission would start with 72:00:00 and perhaps end with 61:26:44; a sim closer to the end would start 04:15:57 and end at 03:49:03. The idea would be to advance the clock frequently to get across the feeling that we’re running out of time. What we don’t want is for sims to start at 55:39:12 and end at 55:37:31.
**Ideally, we would want to resolve the plot as close to 00:00:00 as possible to maximize dramatic tension.
**As we’re operating undercover, this mission should be only command staff characters and very select PNPCs for whom there exists a valid reason for their participation. For example, Krogg would be a valid addition, given his past experience with the Orion Syndicates, but Danny-Vex would obviously not be an appropriate character to bring along on an undercover operation.
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'''BASIC IDEA''': The crew of the Drake is assigned to investigate increasingly bold and deadly
attacks by pirates in and around the nebula known as The Vale of Saoirse (SEER-sha). The
Vale, which also includes a seven-planet star system, is located in the Epsilon Sector
(specifically the Arucanis Arm of the Epsilon Sector) and has for decades been a hub for
enterprises of questionable legality and individuals of flexible morality. Somewhere within
the Vale lies the home base of a pirate organization that has been preying upon anyone and
everyone, depending on their mood. Precious little is known about the pirates, as they Vale
is outside Federation space. Despite their base of operations being outside the Federation,
these pirates have become increasingly active inside Federation borders and their attacks
have become ever more brutal. The pirates have become such a power in the Vale that
have driven out the Orion Syndicates.
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!style="-moz-border-radius:1px;color:#000000;background:#66ccff;text-align: center;width:1000pt"|Mission Updates
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The crew gathers at a beachside mansion to unwind and mingle, where Commander Rogers presents promotions and awards to the crew.  Ensign Stennes is promoted to Lieutenant junior grade, Ensign Reed is promoted to Lieutenant, and Lieutenant junior grade Pandora is promoted to Lieutenant.  Stennes and Lieutenant junior grade Weston receive Purple Heart ribbon for injuries received during the null space mission, and Reed is awarded a Good Conduct ribbon for preserving the lives of a species native to null space.  In addition, the crew who served aboard the Drake during its trip to null space are all awarded the Explorers service ribbon.
The crew gathers at a beachside mansion to unwind and mingle, where Commander Rogers presents promotions and awards to the crew.  Ensign Stennes is promoted to Lieutenant junior grade, Ensign Reed is promoted to Lieutenant, and Lieutenant junior grade Pandora is promoted to Lieutenant.  Stennes and Lieutenant junior grade Weston receive Purple Heart ribbon for injuries received during the null space mission, and Reed is awarded a Good Conduct ribbon for preserving the lives of a species native to null space.  In addition, the crew who served aboard the Drake during its trip to null space are all awarded the Explorers service ribbon.


=="Null Space" (Stardate 238902.05)==
=="Tempus Fugit" (Stardate 238902.05)==
 
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*'''MISSION FACTS''':  While returning to the Drake from shore leave, the shuttle carrying Lieutenant Commander David Whale vanishes.  In an effort to find their missing officer, the crew of the Drake tracks the shuttle’s path only to discover a spontaneously-formed black hole.  Despite all efforts, the ship is sucked into the gravity well.  Every single one of us has died.  At least, that’s how it appears.  In reality, the ship has entered a previously unknown temporal “dead zone” called Nullspace, from which we must escape.
 
*'''MISSION NOTES''':
**Obviously, we’re not all dead.  The “black hole” is not a true black hole, but a kind of tear in the fabric of space/time that sucks the shuttle and subsequently the Drake into Nullspace.
**As mentioned above, Nullspace is a temporal dead zone.  Time does not exist there except at the points where Nullspace and real space intersect (such as the rift we came through).  We have no idea how time passes while inside.  If we’re in Nullspace for three days, we could emerge into real space and find that only twenty minutes has passed or we could find that six hundred years have passed.  “Location” does also not technically exist there, meaning that anything we encounter in Nullspace could have come from anywhere in the universe -- it doesn’t matter if we’ve entered from the Alpha Quadrant and someone else enters from a different galaxy, we’ll both be in the same Nullspace.
**When the Drake arrives in Nullspace, despite it only being a handful of days since Whale’s shuttle vanished, for Whale it feels like he’s been marooned there for seven months.
**There is, remarkably, an entire planet that has been sucked into Nullspace.  This is where the Drake crew will find Whale and the crashed shuttle.  We have no idea how long this planet has been in Nullspace.
**We are not the only living beings in Nullspace.  We also encounter the surviving crew of the USS Laurel Celestia – a Wrath of Khan-era Starfleet science vessel that crashed onto the NullSpace world many years ago.
**Unfortunately, there is a heavy, chemically-active mist that drifts around the planet.  Its chemical composition is such that it mutates any creature that it touches.
**Another major complication is the nature of the planet.  Though it has no sentient inhabitants, it is teeming with life -- much or it predatory.  The crew will encounter prehistoric life forms, not just from Earth, like dinosaurs and mammoths, but from many known planets and even some we’ve never heard of. 
**Nullspace is very good at “healing” itself, meaning that we have an extremely limited timeframe in which we can find the rift we came through before it closes.
 
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The ''Drake'' emerges from spacedock at Utopia Planitia after a long-overdue refit, boasting some new systems and some new crew.  A detachment of Marines is deployed to the ''Drake'' to form a specialized Search-and-Rescue, and Engineering receives a team from the Starfleet Corps of Engineers.  As these officers join the crew, however, others unexpectedly depart: a shuttlecraft carrying the Chief of Security, Lt. Commander [[Whale, David|David Whale]], goes missing somewhere between Earth and Alpha Centauri.  Furthermore, Captain [[Kare%27en_m%27Hapron_m%27Adrina|Kare'en]] is reassigned at the last moment, leaving Commander [[Rogers, William|William Rogers]] in the big chair.  Commander Rogers uses their scheduled shakedown cruise to look for Whale, but while conducting the search, the ship encounters an anomaly which draws her into a realm the crew have dubbed "null space," where the laws of the universe are askew.
The ''Drake'' emerges from spacedock at Utopia Planitia after a long-overdue refit, boasting some new systems and some new crew.  A detachment of Marines is deployed to the ''Drake'' to form a specialized Search-and-Rescue, and Engineering receives a team from the Starfleet Corps of Engineers.  As these officers join the crew, however, others unexpectedly depart: a shuttlecraft carrying the Chief of Security, Lt. Commander [[Whale, David|David Whale]], goes missing somewhere between Earth and Alpha Centauri.  Furthermore, Captain [[Kare%27en_m%27Hapron_m%27Adrina|Kare'en]] is reassigned at the last moment, leaving Commander [[Rogers, William|William Rogers]] in the big chair.  Commander Rogers uses their scheduled shakedown cruise to look for Whale, but while conducting the search, the ship encounters an anomaly which draws her into a realm the crew have dubbed "null space," where the laws of the universe are askew.
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