404
edits
Dueld taJoot (talk | contribs) |
Dueld taJoot (talk | contribs) |
||
Line 46: | Line 46: | ||
Larger units fractured back into smaller ones as conditions changed: earthquake/famine/plague/storm decimated critical population centres, inherited leadership failed, technological discoveries granted temporary economic or military advantage to rivals, etc.<br> | Larger units fractured back into smaller ones as conditions changed: earthquake/famine/plague/storm decimated critical population centres, inherited leadership failed, technological discoveries granted temporary economic or military advantage to rivals, etc.<br> | ||
<br> | <br> | ||
The peninsulas and islands of | The peninsulas and islands of Cendo Prae ensured that smaller city-states lasted longer and occurred more frequently in Catullan history than in the histories of peoples from drier planets. Amalgamation under a single world government was achieved much later than for the average Federation member world.<br> | ||
<br> | <br> | ||
Not all, but most of planet's arable/inhabitable land is within two days' foot travel from sea, and generally slopes perceptibly upward from coast into mountains. There are very few plateaus or plains above sea level. This makes foot travel slow and arduous compared to travel on water, and as a consequence naval power rather than infantry was traditionally the dominant means by which control of territory was asserted.<br> | Not all, but most of planet's arable/inhabitable land is within two days' foot travel from sea, and generally slopes perceptibly upward from coast into mountains. There are very few plateaus or plains above sea level. This makes foot travel slow and arduous compared to travel on water, and as a consequence naval power rather than infantry was traditionally the dominant means by which control of territory was asserted.<br> | ||
Line 61: | Line 61: | ||
- portability and durability (water-proofing?) as a dominant feature in item development.<br> | - portability and durability (water-proofing?) as a dominant feature in item development.<br> | ||
<br> | <br> | ||
Other scholars dispute this, pointing out that on many worlds | Other scholars dispute this, pointing out that on many worlds species which develop in warm, welcoming tropical climates have the least pressure to evolve, as food resources are more plentiful and basic shelter is less urgent. Academic consensus, nonetheless, is that in this case expertise in shipbuilding has translated into expertise in space vessel design and construction.<br> | ||
<br> | <br> | ||
<br> | <br> |
edits